Jump to content

Photo

Requiem - Mod Compatibility List Submission


  • This topic is locked This topic is locked
324 replies to this topic

#51
PetrucciJohn

PetrucciJohn

    Old hand

  • Members
  • PipPipPip
  • 518 posts
EDIT: Double post

Edited by PetrucciJohn, 15 December 2013 - 05:00 PM.


#52
ogerboss

ogerboss

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 7,143 posts
In response to post #10583997.

This is a double-post, please see the original Frostfall-post on the previous page and post your feedback there. :)

#53
nickrud

nickrud

    Enthusiast

  • Supporter
  • PipPip
  • 102 posts
Mod Name: Traps Make Noise - More Dangerous Traps
Nexus ID: 31799
Compatibility Status: incompatible. When this mod is enabled, I can't even survive the jump from the Helgen tower to the inn.
Compatibility Notes:
Patch Name: n/a, so far as I'm aware
Patch ID:
Authors: kryptopyr
Nexus ID: 4291352

Edited by nickrud, 15 December 2013 - 12:15 AM.


#54
nickrud

nickrud

    Enthusiast

  • Supporter
  • PipPip
  • 102 posts
Edit: Issue was another mod, sorry.

gratuitous comment: surprising just how many of my usual mods actually are compatible

Edited by nickrud, 15 December 2013 - 03:18 AM.


#55
PetrucciJohn

PetrucciJohn

    Old hand

  • Members
  • PipPipPip
  • 518 posts
In response to post #10250584. #10295449, #10408510 are all replies on the same post.

As ogerboss suggested, I will provide some feedback on Frostfall + Requiem compatibility. Here's a video series of the two mods playing together (pretty recent too).

#56
joelph

joelph

    Journeyman

  • Members
  • Pip
  • 26 posts
Mod Name: Inferno - Envoys of End
Nexus ID: 44922
Compatibility Status: should give no ctd's but will most likely be unbalanced
Compatibility Notes: Is supposed to be a challenge for people who have beaten the game and have pretty much full stats, i have played it on Vanilla and it is extremely difficult and is just so you can show off. The mod will most likely be nearly impossible and may need some balance, or not if you guys feel particularly evil.
Patch Name: n/a
Patch ID: n/a
Authors: n/a

#57
joelph

joelph

    Journeyman

  • Members
  • Pip
  • 26 posts
Mod Name: Cutting Room Floor
Nexus ID: 47327
Compatibility Status: should give no ctd's but unbalanced
Compatibility Notes: adds content originally cut from the game, characters and a few items they may need rebalancing to fit with requiem
Patch Name: n/a
Patch ID: n/a
Authors: n/a

#58
Atardecer

Atardecer

    Faithful poster

  • Premium Member
  • 1,445 posts
In response to post #10670794.

I was looking at this mod and how it might play with requiem. Sounds like its high vanilla difficulty might be suitable for Requiem as unless the enemies added have custom perks, they might be somewhat weaker when played with Requiem? My main concern was that people reported a trail of dead around the areas the dragons were added ( a little too close to settlements).

#59
Atardecer

Atardecer

    Faithful poster

  • Premium Member
  • 1,445 posts
In response to post #10237089. #10245772, #10262680, #10386845, #10418243, #10515201, #10581496 are all replies on the same post.

It appears the patch does the same thing as these edits so if you want to save an esp slot you can make these changes to DCO in tes5edit.

#60
bokajon

bokajon

    Journeyman

  • Members
  • Pip
  • 39 posts
In response to post #10229451.

When I use Eat and Sleep it turns all Requiem food values to zero. For instance: "Restores 0 Stamina and Magicka when cosumed outside of combat." Even though I have toggled "Remove Food Magic Effects" OFF. Am I missing something here?

EDIT: False alarm, I had to activate the Food Menu first, now everything works perfectly.

Edited by bokajon, 18 December 2013 - 02:29 PM.





Page loaded in: 1.021 seconds