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Requiem - Mod Compatibility List Submission


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#61
marmo1233

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In response to post #10670794. #10675499 is also a reply to the same post.

It is beautifully made but maybe not to activate at the beginning of a gameplay since it spawns several dragons(one too near dawnstar and another too near solitude) and npc around the world that are godlike and spells A LOT op.
By minstake I do have it activated since the beginning and i don't want to change my .esp order.
Result is that I have to kill yet my first dragon but there are several around the world(from this mod) and I met a couple of npcs from wich I had to flee.
Apart from that, it is really well made and I don't have any problems using it.
It surely is challenging :)

#62
marmo1233

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Mod Name: Immersive Spells and Light - Spells emit light
Nexus ID: 39759
Compatibility Status: patch
Compatibility Notes: It is a patch to make both Fire and ice overhaul and Immersive spells to work together with Requiem. The reason I am only writing Immersive spells is that FIO is 100% compatible while Immersive spells does alter various actors and the patch is basically intended for this mod (to run the patch you need both FIO and Immersive spells).
Patch Name: FIO and Immersive Spells Patch
Patch ID: 48710

Original Mod:
User Name: Quando
Profile Nexus ID: 7274266

Patch:
User Name: marmo1233
Profile Nexus ID: 6276360

#63
Smile443

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In response to post #10598264.

That happened without the traps mod. That jump likely has more to do with Requiem's fall damage changes, I would have thought. It is survivable but it does make getting into the keep one hell of a challenge. That said Requiem doesn't activate fully until after you enter the keep, I think (long time since I started the game that way.

Anyway main point is that jump is not any kind of trap and so should not be affected by a traps mod.

:)

Edited by Smile443, 20 December 2013 - 09:06 PM.


#64
joelph

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Mod Name: Unnofficial skyrim patches
Nexus ID: 19 (and can click to the others, requires all patches I think, excluding high resolution of course.)
Compatibility Status: patch
Compatibility Notes: Requiem was designed without the unofficial patches in mind, Aziroks Hard times mod for requiem addresses this by making hard times require the unofficial patches, This insures that bug fixes are not accidentally overwritten by Requiem. Though you can also get a standalone patch if you do not want the the hard times changes. Personally i believe the standalone patch should ideally be uploaded to requiem's main mod page because this is an extremely important patch
Patch Name: Requiem - Hard Times/ Requiem - USKP Patch (under optional, standalone)
Patch ID: 43849
Authors: Azirok

Original Mod:
User Name: 175121
Profile Nexus ID: 3656551

Patch:
User Name: QuarnAndKivan
Profile Nexus ID: 4464223

#65
joelph

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In response to post #10598264. #10708986 is also a reply to the same post.

^ tl;dr requiem effects fall damages and that's what is causing you to die, not this.

#66
Pl4gu32010

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Mod Name: Weapons and Armor Degradation and Repair with MCM Menu Options
Nexus ID: 32057
Compatibility Status: partial
Compatibility Notes: Technically it has worked so far when loaded after all other mods (Requiem & patches included) except ASIS
Patch Name: N/A
Patch ID: N/A
Authors: N/A

Original Mod:
User Name: tonycubed2, richmondb & Marcoousik
Profile Nexus ID: 213669, 3096924 & 1991263

Note: In the compatibility notes I stated that this mod has worked with Requiem so far. However, I have not played enough of Skyrim yet with both mods enabled so there's a good chance there are issues I simply have not come across. On a personal note it really bugged me that they just scrapped repairs from Skyrim. I think between Requiem, Frostfall and this degradation and repair mod, Skyrim can become the cold and brutal place it's supposed to be.


#67
ogerboss

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In response to post #10237089. #10245772, #10262680, #10386845, #10418243, #10515201, #10581496, #10675526 are all replies on the same post.

Ok, I'm adding this one to the list, thanks for the reports and confirmations. :)

#68
stackofbeef

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Mod Name: Skyrim Swimming Enemies
Nexus ID: ?
Compatibility Status: Incompatible.
Compatibility Notes: With this mode activated, enemies run in fear, same for my followers.
Patch Name: n/a
Patch ID: N/A
Authors: vlaka


#69
ahShameA

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*** I have deleted the contents of this post as it detailed information about an issue I thought was cause by the Realistic Needs and Diseases mod. I'm no longer sure that the bug is caused by RnD, so it's unfair lay blame on RnD and its Requiem patch. ***

note to ogerboss: feel free to completely delete this post.

Edited by ahShameA, 24 December 2013 - 12:57 AM.


#70
deane9850

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In response to post #10752208.

You can try this http://www.nexusmods.com/skyrim/mods/13246/?

Its less intrusive then RND and everything is scripted based .. You can even keep the Requiem food effect.




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