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#31
denver25

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Was thinking about a new upgrade,

 

what's every one think about sleeping being changed to re-charging, I.e you start to lose power and are in need of a quick re-charge, then once every week you have to do a full re-charge and virus scan witch takes 7/8 hours to fully complete.

 

this would also include having a some were with some sort of re-charge chamber 



#32
lucasjose501

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In response to post #10301680.

the "re-charge chamber" will be the player house that is probably in the vault 21 (Where she/he was created) and the sleeping thing is the same way I was thinking, so, yes :D

#33
lucasjose501

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Thanks everyone for suggestions! 

I spent a long time analyzing the companies in the fallout world and modified the list. What do you think now?

 

 

Hardware Upgrades: Processors

 

Basic

Description: Single-Core 1.5GHz, Intelligence -1 Basic AI Mainframe. Up to 5 applications simultaneously.

Model Name: Damaged Zax 1.0 Based Core

Requirements: Socket 139, Basic Cooling System.

 

Update 1

Description: Single-Core 2.3GHz, Intelligence +0, Basic AI Mainframe. Up to 8 applications simultaneously.

Model Name: Zax 1.2 Based Core

Requirements: Socket 139, Basic Cooling System.

 

Update 2

Description: Dual-Core 2.5GHz, Intelligence +1, Intermediary AI Mainframe. Up to 15 applications simultaneously.

Model Name: Derek ODYSSEUS Core

Requirements: Socket 149, Intermediary Cooling System.

 

Update 3

Description: Quad-Core 2.7GHz, Intelligence +2, Advanced AI Mainframe. Up to 25 applications simultaneously.

Model Name: A.R.E.S. T2-14 Core

Requirements: Socket 364, Advanced Cooling System.

 

 

 

Hardware Upgrades: Ram Memory

 

Basic:

Description: Single Channel, DDR 400MHz, 512MB.

Model Name: GAI Basic RAM Memory.

Requirements: DDR compatible MB

 

Update 1

Description: Single Channel, DDR2 667MHz, 1024MB.

Model Name: GAI RAM Memory.

Requirements: DDR2 compatible MB

 

Update 2

Description: Dual Channel, DDR3 1333MHz, 2048MB.

Model Name: Robco Memory.

Requirements: DDR3 compatible MB

 

Update 3

Description: Dual Channel, DDR5 1800MHz, 4096MB.

Model Name: Robco Advanced Memory.

Requirements: DDR5 compatible MB

 

 

 

Hardware Upgrades: Holodisk

 

Basic:

Description: Wattz Heavily Fragmented Holodisk 256Gb

 

Update 1

Description: Wattz Fragmented Holodisk 512Gb

 

Update 2

Description: Wattz Manufactured Holodisk  1024GB

 

Update 3

Description: Wattz Manufactured Crystal Holodisk  4096GB

 

 

 

Hardware Upgrades: Motherboard

 

Basic:

Description: GAI Chipset, 1x Memory socket, 1x Holodisk Connector, DDR, Socket 139.

Model Name: Damaged A.R.E.S. prototype MB.

Requirements: --

 

Update 1

Description: H&H Chipset, 1x Memory socket, 1x Holodisk Connector, DDR and DDR2, Socket 149, Compatible with socket 139 with reduced performance.

Model Name: A.R.E.S. prototype MB.

Requirements: --

 

Update 2

Description: Robco Advanced Chipset, 1x Memory sockets, 2x Holodisk Connector, DDR2 and DDR3, Socket 364 Compatible with socket 149 with reduced performance.

Model Name: A.R.E.S. MB.

Requirements: --

 

Update 3

Description: Acme Advanced Chipset, 2x Memory sockets, 2x Holodisk Connector, DDR5, Socket 364.

Model Name: Advanced A.R.E.S. MB.

Requirements: --

 

 

 

Cooling System:

 

Basic:

Description: Heatsink, no fan. Normal Tubes. Agility -1

Model Name: Vault-Tec Basic Cooling System

Requirements: Water

 

Update 1

Description: Radiator and Carbon Fiber tubes. Agility +0

Model Name: Vault-Tec Intermediary Cooling System.

Requirements: Water, preferably purified to better performance.

 

Update 2

Description: Hydrogen Cooling System. Agility +1

Model name Big MT Advanced Cooling System.

Requirements: Purified water.

 

 

 

 

Sensor Array:

 

Basic:

Description: Basic camera sensor. PER -1 at Night.

Model Name: Codac R9000 sensor.

Requirements: --

 

Update 1

Description: Motion sensor. PER +0

Model Name: Wattz C-U model motion detector

Requirements: --

 

Update 2

Description: Camera with zoom and Wifi sensor. Perception +1, +10% weapon bullet range.

Model name: Acme HR 1205 Advanced Sensor

Requirements: --

 

 

 

Mechanic system: Plates

 

Basic:

Description: Cracked Ceramic Plating. Damage Resist: -3%, DR -3, -2HP(sec) when swimming.

Model Name: Damaged A.R.E.S. ceramic prototype plating.

Requirements: --

 

Update 1

Description: Ceramic Plating.

Model Name: A.R.E.S. ceramic plating

Requirements: Strength 4.

 

Update 2

Description: Basic Titanium Alloy plating. Damage Resist: +3%, DT+3, Agility +1.

Model Name: A.R.E.S. Titanium Alloy plating.

Requirements: Strength 6, Endurance 6.

 

Update 3

Description: Sealed Titanium Alloy plating. Damage Resist: +5%, DT+5, Agility +1, Rad Resist: +10%.

Model Name: Sealed A.R.E.S. Titanium Alloy plating.

Requirements: Strength 7, Endurance 7.

 

 

 

Mechanic system: Ligaments

 

Basic:

Description: Worn Out Skeleton Ligaments. Agillity -1, Speed Mult: -5%

Model Name: GAI Basic Ligaments.

Requirements: --

 

Update 1

Description: Oiled Skeleton Ligaments.

Model Name: West Tek Intermediary Ligaments.

Requirements: --

 

Update 2

Description: Advanced skeleton ligaments. Agility +1, Speed mult: +7%

Model Name: Acme C-27 skeleton ligaments.

Requirements: --



#34
jediakyrol

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In response to post #10313576.

Nice, they balance out over time and the final upgrades have just enough boost to make you want to search for them. The Hydrogen cooling system though...Liquid Hydrogen is pretty flammable...and by flammable I mean "violently explosive", and it boils away pretty fast, so it doesn't work in a closed-loop system. I would suggest an Ion pump system...while not as powerful...they can be coupled with a standard water cooling system and provide better cooling than water alone.

I would also suggest changing the stat related to the cooling system to Endurance...because it's literally "how much constant load can you take before you start to overheat"...and maybe the ligament system to Strength...just to balance out the stat boosts. (right now there are 3 parts that affect Agility...which makes starting out -3

Of course my min/max nerve chimed in on what is needed to keep from going over the stat cap...
Str 7 +2 from OWB Spine mod, +1 from Implant (6 if you take my suggestion)
Per 8 +1 from Sensor upgrade, +1 from Implant
End 9 +1 from Implant (8 if you take my suggestion)
Chr 9 +1 from Implant
Int 7 +2 from Processor upgrade, +1 from Implant
Agi 6 +3 from various upgrades, +1 from Implant (8 if you take my suggestion)
Luc 9 +1 from Implant
-caveats- to get all of the implants, an End of 8 is needed...

#35
VATROU

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In response to post #10313576. #10315463 is also a reply to the same post.

Also a question does the sensor array give similar effects as PN night vision modes, I would assume that the ARES unit would have access to something like that?

#36
jediakyrol

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In response to post #10313576. #10315463, #10315810 are all replies on the same post.

what was that other mod that added thermal and electric-current vision goggles? Those would probably go real well with the tracking machine class while everyone just gets basic nightvision with the full upgrade.

#37
Wauthan

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In response to post #10313576. #10315463, #10315810, #10316129 are all replies on the same post.

My only complaint, because what kind of anonymous internet poster would I be if I didn't complain, would be to remove the strength requirement for Plates Update 1 - Ceramic Plating. Partly to make sure that any playstyle is possible without penalties, and partly because it sort of infers that Plates Basic also has a strength 4 requirement. If the minimum strength score for an ARES is 4 then disregard this comment.

*Scratches head* Hmmm... This is likely the last thing you want to hear but I sort of feel something is missing from the list. You've got plates for external protection and ligaments for mechanical motor function but what is actually keeping the ARES on it's feet? Please take this with a grain of salt but I would like you to add Power Converters and Internal Repair System, or something along those lines. Better Power Converters let's you keep "hunger" at bay for longer and boosts AP. Internal Repair Systems increase HP, and maybe even adds a slow regeneration of limbdamage, but are basically just a way to add lore to the healing mechanics in-game, especially the equivalent of stimpacks which need to be present to keep the mod balanced.

You need might even need something like Biogel Nutrient Processors. An ARES model is arguable a heck of a lot more complex and capable than even the Think Tank of Big MT. And those cyborgs are likely the most advanced sort-of-robots so far in Fallout. What I'm getting at is that it might not be possible to have a robot as smart as an ARES without there being an actual brain inside the machine. Considering how sadistic the pre-war society was it might even be a brain taken from an unwilling human donor. Which part that's in control, the computer or the brain, is up to you but if the Robobrains are anything to go by the brain seems to be able to wear down the AI over time and influence it's behaviour. Then again that opens another can of worms since it raises the question of an ARES would be affected by some drugs and foods. The Think Tank are pretty heavily into Mentats for example.

Could put a pretty dark twist to the glowing spine showing the health of the unit. It's not a measure of the robots overall functionality that's being displayed. It's how close the unit is to needing replacement brain matter, not unlike how Rex needs a new brain in-game. Even more grim is that it allows perks like Cannibal to work with the mods own lore. The ARES is just a bit more picky about the parts of the humans it "eats".

Edited by Wauthan, 26 November 2013 - 06:54 PM.


#38
lucasjose501

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In response to post #10313576. #10315463, #10315810, #10316129, #10317921 are all replies on the same post.

Ohhh I forgot about the Food, I was thinking about 2 variants, A Bio-Reactor, to work with food and a Fusion-Reactor, to work with EC, MC or a craft option for a nuclear reagent. The bio-gel idea is cool, i'll think about it for the consumables.

I'll think about the changes and post a result tomorrow. Thanks jediakyrol, VATROU and Wauthan for the help! :D

#39
jediakyrol

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In response to post #10313576. #10315463, #10315810, #10316129, #10317921, #10318708 are all replies on the same post.

so something like

Power Supply system: Internal Reactor

Basic:
Description: Bio-Reactor (hunger rate 1x default hardcore mode)
Model Name: GAI Organic Fuel Processing Chamber
Requirements: periodic consumption of food items

Update 1
Description: Fusion Reactor (hunger rate 1/2x default hardcore mode)
Model Name: Wattz Micro-Fusion Core
Requirements: periodic consumption of robot-only food items

??? (hide this one in the crashed Enclave vertibird)
Update 2
Description: Hybrid Reactor (hunger rate 1/2x default hardcore mode)
Model Name: Enclave Emergency Power Core
Requirements: periodic consumption of robot-only as well as normal food items

#40
Wauthan

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In response to post #10313576. #10315463, #10315810, #10316129, #10317921, #10318708, #10320460 are all replies on the same post.

@Jediakyrol

While that would be very interesting it would also require three, fairly large, scripts that converts all the food items + the new mod food items to new items, with new object effects, to match up each upgrade. It's probably better to simply choose a few food and aid items that work for ARES and then mod the others into unusable misc items. The upgrade (perk or item) could then simply be a prerequisite for new recipes that creates ARES specific drugs and food.

To bend your concept:

Perk: Bio-Reactor
Description: The GAI Organic Fuel Processing Chamber allows you to process easily available plant matter into a clean, cheap and environmentally friendly source of energy.
Effect: Adds effect to player -1 Charisma -20% Fire Resistance - Effect name: Smell that biogas!

Prerequisite for Survival Recipes:
Mulch Fuel - 2x Banana yucca fruit = Salient Green
Mulch Fuel - 2x Barrel cactus fruit = Salient Green
Mulch Fuel - 2x Maize = Salient Green
Mulch Fuel - 2x Prickly pear fruit = Salient Green

The item Salient Green can then work as in the Vanilla Game

Perk: Fusion Reactor
Description: Why let your robot walk when it can run? Install the Wattz Micro-Fusion Core for blazing results! Disclaimer: Wattz not liable for any damages due to improper handling of radioactive materials.
Effect: Adds -20% Radioactive resistance. Adds -20 HP - Effect Name: Unstable Tummy Isotopes

Prerequisite for Science Recipes:
Wattz Core Power Pellet - 20x Microfusion Cell = Wattz Core Power Pellet
Overcharged Wattz Core Pellet - Fission Battery + 20x Microfusion Cell, Overcharge = Wattz Power Pellet, Overcharged
Jury-rigged Insta-Charger - 2x Fission Battery + Conductor + 10x Electron Charge Pack, Max Charge = Insta-Charger

Perk: Hybrid Reactor
Description: Against all odds you have managed to install an Enclave Emergency Power Core, intended only for use in Vertibirds. You had to remove quite a bit of your internal protective plating to make it fit but fuel should be easy to find now.
Effect: -5 DT - Effect Name: Unshielded Core

Prerequisite for Science Recipe:
Battery Recharger - 20x Energy Cell = Battery Recharger
Convert Fuel - 20x Flamer Fuel = Reactor Fuel

Prerequisite for Survival Recipe:
Homemade Fuel - 5x Maize + Yeast + Sunset Sasparilla = Reactor Fuel

Edited by Wauthan, 26 November 2013 - 10:48 PM.





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