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Collect Meld from bodies


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#51
Vitohawk

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In response to post #10665369.

Is ok thanks for the feedback, everything works fine without "Meld Arrows Always Visible" :) just no arrows instead more of a challenge!

#52
Clinchicus

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In response to post #10664426.
 
Only the 3 optional mods, I have already verified game cache and installed again. So I had "Meld Arrows Always Visible" + "Collect Meld from Alien Corpses" +"No Meld on Abduction missions".

I will retry some time today without "Meld Arrows Always Visible"

Everything works as it should but canisters wont respond with these 3 together.

 

 

I reproduced the issue with only 'Cornering the Medals Market' installed.

 

I picked up 2 canisters, killed 2 Sectoids and 1 Outsider and got only 2 Meld.

 

My only idea is that there may be an issue with the Outsider - there's no entry in the mod for those guys, perhaps that's zeroing the count.



#53
wghost81

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My only idea is that there may be an issue with the Outsider - there's no entry in the mod for those guys, perhaps that's zeroing the count.

No, it has nothing to do with Outsiders. I tried to make it simple by replacing native function call, but seems it was a bad idea. Still can't check it myself, as came freezes at main menu after cache verification. EW is highly unstable. :sad:

#54
wghost81

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Confirmed: "Meld Arrows Always Visible" is not working. Sorry, I should have tested it better before uploading.

Well, since native function I replaced turned to be not only visibility check, I need to do it hard way. That is if anyone still needs this (I made it by request, as I don't need this myself).

Edited by wghost81, 18 December 2013 - 07:29 AM.


#55
wghost81

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Seems I can still do it the easy way. :smile:

Uploaded new "Meld Arrows Always Visible" version. Should work now. Use PatcherGUI to install.

Edited by wghost81, 18 December 2013 - 08:12 AM.


#56
Darios81

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Toolboks gives me following error message if I try to install it.

Invalid hex characters in [MODDED_HEX]
Use /* and */ for block comments.

Example:
[MODDED_HEX]
/*
This is a comment.
*/
0B 0B 0B

#57
wghost81

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New ToolBoks version uses different comments style and, unfortunately, is not backward-compatible with the old version. Which is really-really bad. Use PatcherGUI to install this mod. It is compatible with old ToolBoks comments style. Or delete all text inside curly brackets (and curly brackets with it).

Edited by wghost81, 07 January 2014 - 07:00 PM.


#58
dubiousintent

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New ToolBoks version uses different comments style and, unfortunately, is not backward-compatible with the old version. Which is really-really bad. Use PatcherGUI to install this mod. It is compatible with old ToolBoks comments style. Or delete all text inside curly brackets (and curly brackets with it).

Or just replace the ' { ' with ' /* ' and the ' } ' with ' */ ' instead of deleting the comments.  Those are the new comment characters, which are compatible with other tools.

 

-Dubious-



#59
wghost81

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Compatibility is good, but backward compatibility would be even nicer. :smile:

#60
miraclefreak

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Meld Arrows Always Visible optional installed via PatcherGUI renders XComGame.upk incompatibile with Toolboks which says it's expecting Changelist: 398180 and refuses to offer any tweaks.
Functionality of this optional works but I noticed it worked for Changelist: 394142 as well in the past. Is there some conflict?




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