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Collect Meld from bodies


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#61
wghost81

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Well, new ToolBoks version is definitely full of surprises... Make you ToolBoks changes first, then install all the mods, which use new function expanding method. Everything will work in game. I think ToolBoks checks file sizes to ensure compatibility and Meld Arrows Mod does append a new data to packages, increasing its size.

#62
dubiousintent

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Hmm.  Interesting change indeed.  I would amend that suggestion to make only the changes that enable INI loading and disable hash checking (pretty much automatic when opening ToolBoks), and then wait until after loading other mods before making other ToolBoks changes such as toggle options or Custom Mods.  The reason being you want to have the major changes in place before you discover they affect/prevent a lessor change that requires vanilla code you can more easily live without than the major mod(s).  Most of ToolBoks toggles are not found in other mods, but you never know.

 

I've update the 'Mod Install Order' section of the 'Basic Guide to installing mods' article to reflect this.

 

-Dubious-


Edited by dubiousintent, 12 January 2014 - 12:20 AM.


#63
wghost81

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dubiousintent, I've sent PM to bokauk asking about file size checks. If she will skip it or replace it with package GUID check, it will be great.

BTW, EW doesn't require disabling hash checks, so all upk-based changes for EW may be handled by UPK patcher itself.

Edited by wghost81, 12 January 2014 - 05:48 AM.


#64
zippythezip

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In response to post #11054737.

Thanks for patcherGUI link.

#65
EVmaker

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In response to post #11060702.

For those wanting to still just use toolboks to install mods, if you have or get notepad++ you can open the .txt file for this mod in it, and do a search & replace using regexp to simply change all the relevant comments to the new style.

Search for:
\{(.*)\}

Replace with:
/* \1 */

Make sure it is set to regular expression search and wrap around and hit replace all.

Edited by EVmaker, 25 January 2014 - 06:02 PM.


#66
EmceeLucas

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In response to post #10511576. #10512213 is also a reply to the same post.

"why should they drop containers, leaving them unprotected, but with a lock down security? Thats absurd."

Agreed. I haven't played EW, but this info from the preview always bothered me. That's why I waited for the modding community to get a hold of EW before playing it.

#67
xavier643

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In response to post #10511576. #10512213, #11605593 are all replies on the same post.

The way I see this mod working is that instead of the canisters, you're actually finding some of the nanites still instead of aliens and managing to retrieve them. This would indicate that not long after death they will self destruct or shut down in some way making them useless. However, I don't think how fast you kill them would affect how many you can find.

That's just my view on how this can still be immersive and true to the story. With the mod that still leaves the canisters on training mission and on ufo's, it fits perfectly in the explanation.

Thank you ghost.

#68
Maczincus

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wghost81! You! Are! Awesome! Really, I mean it! :smile:

As much as I love Mecs and Genemods, I dislike the "canister rush".
Now the game feels a lot more tactical and my rookies don't have to do those suicide runs anymore, although I still manage to get them killed (first mission, went in with 6, came out with 4; damage roulette + slightly beefed up sectoid pistols = 2 × 9 pt criticals, outch!  :wacko: ).
Thanks a lot for this mod!



#69
wghost81

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Maczincus, thanks.

Uploaded new modlets:
- "Meld Countdown When Seen" — Meld canister timer begins countdown only after it's been seen by XCOM soldier.
- "Disable Meld Countdown" — disables meld canisters auto-destruct timer.
- "Adjust Meld Counter" — adjust meld counter to increase default value.

Useful for those who play with Larger Alien Pods. :smile:

Edited by wghost81, 08 February 2014 - 06:07 AM.


#70
Goldeathorus

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I've encountered a rather peculiar issue where either this mod, or PatcherGUI itself appears to be deleting a file called "XComGame.upk.uncompressed_size" and then complaining that it's not there. Is there anything you'd recommend to fix this issue?




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