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#81
wghost81

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EvilNecroid, as it says in multiple places and in bold font: use PatcherGUI to install. :wink:

Goldeathorus, as it says in PatcherGUI readme file, you should point an utility to XCOM/XEW folder for patching Enemy Within.

#82
Goldeathorus

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In response to post #12397630.

Ah. Well, I probably should've paid a bit more attention to that one; I'm not sure why, but I hadn't realized that Enemy Within actually installed to a separate folder and assumed that they just merged them to apply patches more easily. Thanks for the help; I'll make sure I try to pay a bit more attention to specifics for XCOM mods in future.

#83
wghost81

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Goldeathorus, EU/EW aren't very mod-friendly. So yes, you need to read instructions carefully, to ensure everything will work.

#84
EvilNecroid

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In response to post #12397630. #12397770 is also a reply to the same post.

lol ok so does PatcherGUI do the same thing as tookboks? like with ini changes too?

#85
EvilNecroid

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In response to post #12397630. #12397770, #12403610 are all replies on the same post.

um just searched here for PatcherGUI with 0 results :(
guess im off to google then

#86
dubiousintent

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PatcherGUI is part of the 'UPK Utils' collection.  You can find links to it and all the other modding tools mentioned in this forum on the 'Modding Tools' wiki page.

 

-Dubious-



#87
wghost81

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In response to post #12397630. #12397770, #12403610 are all replies on the same post.

um just searched here for PatcherGUI with 0 results :sad:
guess im off to google then

PatcherGUI, linked at mod's description page. :wink: All the readme/instructions are inside program's archive. It can't patch ini files, but you can easily enable ini editing yourself and edit those files directly in notepad.

The main difference of PatcherGUI/PatchUPK is that it uses so called "object-oriented" patching, so modders don't need to recalculate offsets each time Firaxis decides to release a new patch. Plus it has some other features, unavailable in ToolBoks (like function resizing).

#88
radar2670

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Hello. I am getting the following when trying to patch XCEW:

Can't find object named XGBattleDesc.ShouldSpawnMeldCanisters
Execution stopped at #4 command named OBJECT.

Any advice?

#89
radar2670

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In response to post #12465105.

Update:

While the Patch1 compatible mod would install in the XCom-Enemy-Unknown folder with zero issue and it functioned in game perfectly.

It seems that the Patch2 compatible version of this mod needs to be installed to XCom-Enemy-Unknown > XEW folder.

I only get the above error when pointing the Patch2 compatible version of this mod to the XCom-Enemy-Unknown folder.

I pointed both Patch1 and 2 versions to the XEW folder and both seemed to install.

Is this normal behavior?

Oh and I almost forgot, Thank you for a fantastic mod!!

Edited by radar2670, 02 March 2014 - 06:46 AM.


#90
dubiousintent

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Everything related to EW has to be in (or pointed to) the XEW folder and below.  Anything one level up (i.e. the XCom-Enemy-Unknown folder) and below, other than the XEW folder, is considered EU related.

 

Just guessing, but the author probably tightened up the pathing requirements of the mod to avoid mistakes.

 

-Dubious-






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