Just for future reference, it's best to keep chatroom-like conversation to PMs instead of making an off topic post to a thread.
Iredior Conspiracy
Started by
Theta Orionis
, Jan 16 2005 02:43 PM
20 replies to this topic
#11
Posted 19 January 2005 - 12:14 PM
Heheh, thanks ^^
Just for future reference, it's best to keep chatroom-like conversation to PMs instead of making an off topic post to a thread.
Just for future reference, it's best to keep chatroom-like conversation to PMs instead of making an off topic post to a thread.
#12
Posted 19 January 2005 - 01:59 PM
Hmm... maybe I can help with a FEW interiors... But i't is so boring and takes a lot of times... anyway, I will have an example uploaded tomorrow.
#13
Posted 19 January 2005 - 04:17 PM
Would it be acceptable to design interiors in-game? I like being able to examine my work while creating it! (Do you have empty cells already, or do they not exist yet?)
#14
Posted 19 January 2005 - 05:11 PM
There is an ingame modding facility? :shocked:
Why did nobody tell me!!! Would have saved countless hours of tedious debugging, switching between the editor and the game....
Why did nobody tell me!!! Would have saved countless hours of tedious debugging, switching between the editor and the game....
#15
Posted 19 January 2005 - 09:13 PM
I could help. I also will have a sample uploaded tomorrow
#16
Posted 20 January 2005 - 10:42 AM
Here are an example
#17
Posted 20 January 2005 - 03:14 PM
Haha, no, there is no in-game modding facility. I think he means having the game up when using the editor at the same time to alter it, which I believe can cause problems...There is an ingame modding facility? :shocked:
Why did nobody tell me!!! Would have saved countless hours of tedious debugging, switching between the editor and the game....
Unless there's some sort of program you can use to have an in-game modding facility? If so, please let us know!
Also, Gabbe, nice work... that was all done by you?
I could give you some tips on how to speed up your interior building if you like, provided you don't know them already. Plus, if you find it boring then there's no reason to put yourself through it... seems we have plenty of volunteers here as it is ^^
#18
Posted 20 January 2005 - 04:41 PM
You can use the console to place and manipulate items. It would be wise, though, to have a list of items you plan to place, as remembering all the strings would be a nest of alits. I haven't figured out how to change scale ingame, though.
P.S. The scale for angles is wierd, something like 10^4 units to 360 degrees.
P.S. The scale for angles is wierd, something like 10^4 units to 360 degrees.
#19
Posted 20 January 2005 - 06:25 PM
Hmm... but how would you turn that into an ESP? Wouldn't it only exist inside your save game?
#20
Posted 20 January 2005 - 06:54 PM
I'm pretty sure the formats are the same. Although, you'd want to do it with a new game, god mode, tcl, and remove any references to PlayerSaveGame afterwards.



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