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All Weapons For all Classes - XFIGHTER342


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#31
xfighter342

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In response to post #10363215.

YESSS, that's awesome, thank you mate!
I'll put you on the description for a thanks as a BETA tester if you want?

#32
OpposingFarce

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So can regular troops use chainguns now? With no bugs? Or do skeleton issues still exist?

#33
xfighter342

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In response to post #10368017.

Regular soldiers can use all of the MEC guns, but if they use cover, there is a major cosmetic (Visual) bug, I'm afraid. But, I, personally cannot fix any of these, sorry.

#34
xfighter342

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In response to post #10357797. #10359002 is also a reply to the same post.

The new Version has been launched, please try it out. Thank you for waiting.

#35
zerothenumber

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I am unsure if you are allowed to upload xcom's steam.api and .exe on this site. That's why all these modders tried (and succedeed) to make programs that modify the exe for each individual on his own machine. Other than that, good luck with your mod! :)

#36
xfighter342

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In response to post #10371777.

I think you are, I've seen it in other mods.. But thanks for the warning dude, and thanks. :)

#37
drnido

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hi
the new version worked for me so thanks :)
also i noticed when i equip alloy cannon on my mec using this mod it works great but his kinetic strike becomes bugged, as you use it it ends the turn for the mec :( just wanted to point it out,
but apart from that great job

#38
xfighter342

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In response to post #10372890.

Thanks and no problem dude, and what do you mean, sorry? The Kinetic strike is supposed to end your turn I think?
Also, thank you, I'm always trying to improve my mods. :)

#39
Anbar

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In response to post #10357797. #10359002 is also a reply to the same post.
 
The new Version has been launched, please try it out. Thank you for waiting.

 

 

yup, very bad ju-ju if you upload edited .exe files



#40
xfighter342

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In response to post #10373212.

What do you mean, sorry?




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