No Defecting Nations - XFIGHTER342
#91
Posted 15 May 2014 - 04:04 AM
#92
Posted 30 May 2014 - 04:19 AM
#93
Posted 30 May 2014 - 04:21 AM
#94
Posted 30 May 2014 - 05:00 AM
#95
Posted 31 May 2014 - 05:57 AM
Did you "enable INI loading" as described in the "Basic Guide to installing mods" wiki article?
-Dubious-
#96
Posted 03 June 2014 - 03:15 PM
#97
Posted 04 June 2014 - 10:05 AM
No. Long War is deliberately designed to have a nation defect in the first month so you can re-capture nations so they join back into the Funding Council by capturing enemy bases. They are taking contrary approaches to the strategy game.
-Dubious-
#98
Posted 25 June 2014 - 02:10 PM
Greetings
Aronco223
Edited by Aronco, 25 June 2014 - 02:12 PM.
#99
Posted 25 June 2014 - 03:06 PM
All mods require changes to existing vanilla game files. Whenever a patch is released, it causes mods to "break" by replacing the EXE and often some other files. Usually this results in the location of those mod changes (offsets) now being different. Until the author updates the mod to account for the new offsets, it won't work. This is an older mod that has not been updated.
-Dubious-
#100
Posted 09 July 2014 - 02:51 AM



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