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Oscuros Oblivion Overhaul Version 135


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#31
ijc1927

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In response to post #14990681. #15137510 is also a reply to the same post.

I used alternate start, so never did the opening dungeon im afraid. I have not had any missing meshes or textures, just the issue with the weapons that i mentioned. Maybe you have an installation issue, i highly recommend learning to use Wry Bash for installations, if you don't already, and using a Bashed patch. It can seem a little daunting at first, but you can soon pick up the basics if you have a little read of the documentation that is available for it :) Good luck

Edited by ijc1927, 31 May 2014 - 01:25 AM.


#32
Scp121

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I just tried downloading this and putting the files from the .zip into the Data folder, along with then trying it through OBMM... But half the people in the game don't have models, just their heads and weapons, and then there's also these odd triangle-ish pillars of light that are quite annoying.

 

How do you fix these? I'm an incredibly new modder, so, step-by-step would be appreciated.



#33
jetex1911

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In response to post #15388925.

Did you also download the BSA file? It's required as well as the normal file.

#34
Anaquia

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I installed it and it works just fine, but there is one problem when exiting the game. Instead of going back to the desktop, it crashes and says that 'Oblivion has stopped to function', and I have to use the task manager to close it. It doesn't do that when OOO is deactivated, so that must be it ?

Does anyone know what causes the problem and how I could fix it ? (I'm using a Steam version, if that's relevent)

Thank you so much !

Edited by Anaquia, 22 June 2014 - 05:42 PM.


#35
Clammybard

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When I start oblivion I can't find the mod in data files. I followed the install instructions but it's not there... Anyone knows what's wrong?

#36
forgotit400

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In response to post #15829285.

This is normal with a modded game, don't ask me why.

I'm too lazy to link it, but the mod "Fast Exit' should fix it.

#37
Camper Strike

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This is the full version, I assume?

Edited by Camper Strike, 06 July 2014 - 02:23 AM.


#38
Lich83

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Please help - Dragonborn Knight quest. I have spoken with sir Alain Uruk - find Jim and killed him. When I return to Skingrad, he is not in the two sister lodge inn. Is he wandering somewhere else or it is another problem?

Fid the problem - he is traveling at the day..

Edited by Lich83, 13 July 2014 - 02:14 AM.


#39
JackGruff

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Wow, I thought 1.33 was the matured released.

I suppose you will eventually replace Living Economy with EE seeing as how the description strongly recommends that?

Are you guys going to get your own site?

#40
paulnwatts

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Currently doing my fourth full playthrough of Oblivion, and since I'd read quite a bit about OOO, decided to give it a whirl this time. I'm generally enjoying it, but I've come across a bit of a snag in the Dragonborn(e) Knight quest...

I've found the Signet Ring, returned it to Alain Uruk, found and killed Jim and then finished slaughtering all the tribal shamen. Even got a quest update confirming that and telling me to go report to Alain. But when I do, nothing new happens. All he tells me is that I haven't finished killing all the shamen and to come back when I do.

Have I missed something? Or is this a bug? From what I understand, this particular quest is new to version 1.35; is it possible that not all of the kinks are worked out yet? Any info on what to do next would be appreciated.

Regardless, pretty amazing mod. Kudos to all involved in making it.




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