1. Play your own char only. If you think that something you are typing will impact on another char, don't post it.
2. No power posting either. This will apply mainly to combat situations. For example, i might want to bloke an enemy's attack then stab him. The way to do this is to say "Erunanion tries to raise his shield to bloke his opponent's wild attack. If he succeeds, he will try to stab him in the chest." The GM, me, will then post what the results of this were. In certain situations that i mark with an OOC post i will allow players to state their own actions and consequences, as long as they do not effect the other players.
3. Good English please. It is very offputting when someone is using 3ite-speech (or whatever its called) when playing as an Elvish bard called Tooloorahlay.
4. Have fun, thats what this is here for.
Setting
I have attached my Word file which has the background of the story in to this thread, so peruse it you wish to know exactly the history of Sepria. I would recommend it if you are going to play as it will save me explaining it to you in char, and i'll assume you know it already, as it is supposed to be common knowledge.
Basically, the son of a killed lord is seeking revenge, and has heard that there is a conspiracy to replace someone he would support on the throne of Sepria, so he wishes to help. That is very basically, but you get the gist. Not the most original either, but give em a break, its my first game.
Characters
As for races in the game, there will be the usual assortment. Humans, Elves (think of the Tolkien ones without all the knowledge and wisdom. And the long hair), Dwarves, they are all to be played. For archetypes, the Humans are good mages and basic fighters, Elves are good archers and rogues, Dwaves are the best fighters.
To give you an idea of what i want the character set-ups to be like, i'll do mine now.
Name: Erunanion
Gender: Male
Race: Elf
Age: 134
Class: Mage
Skills: Erunanion has been a student in the art of magic for the majority of his life, so much so that he should now be considered a teacher rather than a student. But the is always more to be learned.
Equipment: Erunanion wears a long black cloak, which is hooded and enveloping. He carries a plain quarterstaff. Inside the cloak are several pockets, inwhich are the basic accutrements of healing - a needle, thread, and soforth; a seven silver coins, and a handful of copper; a tinderbox; a pencil, and several pieces of parchment; a long-handled pipe with a pouch of tobacco; and a length of fishing line.
Appearance: Erunanion is tall, like most Elves, and broad across the shoulders. Clad in the black cloak he makes and imposing figure, which his face does nothing to soften. His face is long, and the natural elegance of his race has been hardened, first by the mix of human blood and then by the hardships of his life. His eyes are a piercing green, fitting well with sallow cheeks and pronounced chin.
Personality: Erunanion is, on first meeting, slightly icy and distant. He will fit into light conversation, but is very guarded on personal matters and if asked about his background he will close up immediately, leading to his lack of contact with towns generally. He keeps a tight grip on his emotions and is rarely seen not to be under complete control. Despite this, he will unbend with those who he has taken into his trust, and will protect them with all his skill. The lessons of his father to protect your family, which implicitly includes his friends, were well-learned.
Background: Erunanion has made his profession simple - stay alive in the wilderness. He was born the son of a middling Elvish lord in the service of the House of Melos. He was trained in the ways of war and peace, by his father, learning in tactics and diplomacy. He was taught to be patient and calculating, and his charcter reflects this. But after the assassination of Andor Kataric, he was smuggled out of the city of Sepria and into the wild. He learned of the massacre of his father's household and his father's execution, and has sworn his revenge. He has spent the last sixty years surviving and practicing in his natural magical skill, avoiding any bounty hunters after his head, and making every effort to amends to the Kataric family for his father's actions, and take revenge for his death.
State you name, age, gender, class, equipment, personality and a little background. With regards to equipment, i am not allowing any enchanted items. No swords which magically burst into flame or any of that rot.
For money, consider a gold piece to be what a farmer might earn selling all his crops from a years worth, and twenty silver pieces make up one gold. Ten copper pieces make one silver. Unless your character lets you avoid this, carry what you might need to buy food and drink in towns, and not much more. Say ten silver maximum, or the equivalent in copper, or mixed.
Magic
I have decided, after deep thinking, to allow mages to be played, but the sort of priestly mage. No shields or bolts of lightning from the fingertips. Think Gandalf in LotR. If you wish to play a mage PM me with how you would play and i'll okay it, or change it to fit the world.
I'm looking for another three players. PM me your chars and post them in this thread so i am certain to get them. I'll start the thread when we get all four of us, or if the numbers are lacking, when i decide to.
I hope you join, this is hopefully going to be a lot of fun. Cheers!
EDIT: Altered my character to make the game more interesting.
Attached Files
Edited by loveme4whoiam, 21 February 2005 - 10:16 AM.



Sign In
Create Account


Back to top








