Hello guys,
I'm new here , but I found something big - a way to add more maps to the game. There is a thread about it on official xcom forums, but I thought I will post it here as well. Tonight I may try to submit a mod here at nexus, but right now I am at work, so I just copied my last from xcom forums.
New abduction maps are enabled, while all old abduction maps are disabled for testing purposes.
Can you please help me test Xcom Map Pack v0.1 ?
http://www.nexusmods...xcom/mods/453/?
Download it , put it into your EW location (mine was C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\XEW\XComGame\Config ). Make sure you make a backup of your own file before doing this
.... ah and this is needed to make ini changes work: https://github.com/f...helper/releases (instructions are here https://github.com/f...xcom-mod-helper )
Keep in mind that I have EW and Slingshot, so I have no idea what will happen if you do not have slinshot and try this mod. (maybe someone can test it , but I feel it will crash). Of course you NEED expansion EW to make it work.
14 new abduction maps:
a) 4 maps with meld that come from old EU but are disabled in EW (since EW had similar maps). They have meld
- commercial alley
- convenience store
- research outpost
- truckstop
b) 6 maps that were previously terror sites and did not have abductions. They do NOT have meld (i checked police station and miliatary ammo myself, I need you guys to check all of them)
- commercial restaurant
- highway 1 (L shaped terror on street)
- military ammo
- police station
- highway fallen (terror + van dorn I think)
- pier A terror (new terror site from EW)
c) 3 maps from EW (special missions) converted to abductions. No meld here
- exalt HQ
- Chryssalid hive (winter town. Interesingly, there are sharks with Chryssalids in this mission)
- meld tutorial (ice cream shop map)
d) 1 map from progeny , no meld here
- dam map, but I think it may have too few alien pods (2), can someone double check on Impossible if 4 alien pods appear here?
When you are testing, please check if aliens patrol the map, check if there is enough alien pods on the map (should be 4 on impossible). Please report any bugs etc
Plan for future:
- add Slingshot mission 1 and 2 as random council missions, without cinematics etc
- add Progeny mission 1 and 2 as random council missions, without cinematics etc
- check if those 4 missions can be converted to abductions
- check if mission 3 from Progeny can be made into Landed UFO mission
- check if mission 3 from Slingshot can be made into Crashed UFO mission
- check if it is possible to bring back Demolition/Museum/Gas Station maps from EU (probably not)
- check if it is possible to enable Command/CB2/Facemelt/XCOM HQ/ XCOM HQ multi
- check Hurricane Terror , it is currently disabled
- check if it is possible to add alien pods to maps , for example Intro from EU (sadly this is probably impossible, but I wrote it here for reference, maybe someone knows the way)
Edited by guciomir, 11 December 2013 - 04:58 AM.



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