FAFF - Face Aches For Fallout
Adds 27 facial expressions and 43 facial morphs to Fallout to use on your PC or any NPC.
Mix and match morphs, combine them with poses or use them to create your own unique expressions that stay on your PC face.
FAFF - Face Aches For Fallout
Started by
Site Bot
, May 29 2009 02:08 AM
24 replies to this topic
#1
Posted 29 May 2009 - 02:08 AM
#2
Posted 29 May 2009 - 02:17 AM
wait is there a way to add this to groovatron?
meaning i want to be able to just select one from the menu the groovatron gives you...
if you know would you please let me know, and i have a quick question:
will the skeleton mess with gameplay and other kinds of mods or is not that big of deal since i know it means the animation meshes not the character meshes
meaning i want to be able to just select one from the menu the groovatron gives you...
if you know would you please let me know, and i have a quick question:
will the skeleton mess with gameplay and other kinds of mods or is not that big of deal since i know it means the animation meshes not the character meshes
#3
Posted 29 May 2009 - 02:30 AM
The expressions are standard kf files so it should be possible for them to be added to the list that the groovatron gives you. This includes the 'force' file which puts an awkward NPC into a receptive pose ready to apply an expression to.
As for the skeleton. I've only added references to some morphs listed in the tri files that weren't originally included, so it shouldn't affect normal or modded gameplay in any way, regardless of whether you're using my mod or not.
I've had no problems with it after using it for over a month now but I can offer no guarantees. If in doubt make a backup first.
As for the skeleton. I've only added references to some morphs listed in the tri files that weren't originally included, so it shouldn't affect normal or modded gameplay in any way, regardless of whether you're using my mod or not.
I've had no problems with it after using it for over a month now but I can offer no guarantees. If in doubt make a backup first.
#4
Posted 29 May 2009 - 02:44 AM
i would give this a ten if it had a rating system 
thx man,
well i did save the skeleton file for backup, doesnt seem to do anything, great mods ill try and setup the groovatron deally and if it works i will comment on how to do it,
thx for the great mod
thx man,
well i did save the skeleton file for backup, doesnt seem to do anything, great mods ill try and setup the groovatron deally and if it works i will comment on how to do it,
thx for the great mod
#5
Posted 29 May 2009 - 07:06 AM
Hi Great mod !!!!
Is possible to add a facial sing animation (like my oblivion sing)in my sing Animation?
I'm trying to make animation with Facial expressions but this not work for fallout 3.
Oblivion Example:
Open the animation kf in nifkope and add Texkey in NiTextKeyExtraData
ENUM: Face Oh 100 0.5 2.5 0.2
ENUM: Face Ooh 50 0.5 2.5 0.2
Fallout 3:
I open the Eatidle kf and this is similar to Oblivion Only Blend:8 is a new command
Eatidle NiTextKeyExtraData 10 TextKey
Time Value
0.0000 Start
0.0333 Blend: 8 (New command ??)
0.2000 ENUM: Face BigAah 100 0.1 0.0 0.2
0.3000 Sound: NPCHumanChew
0.3000 ENUM: Face Eee 55 0.133 0.0 0.133
0.9000 ENUM: Face BigAah 100 0.1 0.0 0.2
1.0000 Sound: NPCHumanChew
1.0000 ENUM: Face Eee 55 0.133 0.0 0.133
1.4333 Sound: NPCHumanSwallow
1.8667 End
You know function of Blend: command ? (But this not work in custom animation)
I can ask Drayk Cannon to include this in groovatroon(if you want and if this is possible)
But this use the same method of Backsteppo Facial Expression ? (I think in some conflict because same idle name)
http://www.fallout3n...ile.php?id=6499
Is possible to add a facial sing animation (like my oblivion sing)in my sing Animation?
I'm trying to make animation with Facial expressions but this not work for fallout 3.
Oblivion Example:
Open the animation kf in nifkope and add Texkey in NiTextKeyExtraData
ENUM: Face Oh 100 0.5 2.5 0.2
ENUM: Face Ooh 50 0.5 2.5 0.2
Fallout 3:
I open the Eatidle kf and this is similar to Oblivion Only Blend:8 is a new command
Eatidle NiTextKeyExtraData 10 TextKey
Time Value
0.0000 Start
0.0333 Blend: 8 (New command ??)
0.2000 ENUM: Face BigAah 100 0.1 0.0 0.2
0.3000 Sound: NPCHumanChew
0.3000 ENUM: Face Eee 55 0.133 0.0 0.133
0.9000 ENUM: Face BigAah 100 0.1 0.0 0.2
1.0000 Sound: NPCHumanChew
1.0000 ENUM: Face Eee 55 0.133 0.0 0.133
1.4333 Sound: NPCHumanSwallow
1.8667 End
You know function of Blend: command ? (But this not work in custom animation)
I can ask Drayk Cannon to include this in groovatroon(if you want and if this is possible)
But this use the same method of Backsteppo Facial Expression ? (I think in some conflict because same idle name)
http://www.fallout3n...ile.php?id=6499
Edited by umpa, 29 May 2009 - 07:27 AM.
#6
Posted 29 May 2009 - 11:55 AM
A sing animation is very possible but you don't use the ENUM method from Oblivion. Have you looked at the fa01 anim from my mod? It's very short but it shows how the face can be animated along with any standard body animation. I just took the loosefingertolips.kf from the game and added some facial animation to go with it. It's not dificult just a tad fiddly
You would need to add the relevant HeadAnims blocks then link those to a NiFloatInterpolator that links to a NiFLoatData block that has keys to change the morph values at different times.
If enough people are interested I could make a tutorial describing how to do it in Nifskope and provide base files with all the important bits already added, to keep things simple and cut down on effort.
It would take me a while though.
Backsteppos method is very similar to mine with a few key differences. You won't be able to install both at the same time as we both have edited mtidles and have some files with the same names.
You would need to add the relevant HeadAnims blocks then link those to a NiFloatInterpolator that links to a NiFLoatData block that has keys to change the morph values at different times.
If enough people are interested I could make a tutorial describing how to do it in Nifskope and provide base files with all the important bits already added, to keep things simple and cut down on effort.
It would take me a while though.
Backsteppos method is very similar to mine with a few key differences. You won't be able to install both at the same time as we both have edited mtidles and have some files with the same names.
#7
Posted 29 May 2009 - 12:35 PM
Oh thanks. Yes a tutorial for add expression in custom animation is very useful. (I need this for make sing animation)
#8
Posted 29 May 2009 - 04:56 PM
I have a feeling that this method is going to become extremely important. This will be a must for all film makers,animators and people who love staging screenshots.
I hope you do write the Nifskope tutorial because something like this could inspire thousands of people to make more mods or just spice up their old ones.
I'll be including these in my third video with great thanks to you Axe.
~Rey131
Vault Rave
Meresti Rave
And ChessRave Is the one using FAFF although all the characters are really small >.<
I hope you do write the Nifskope tutorial because something like this could inspire thousands of people to make more mods or just spice up their old ones.
I'll be including these in my third video with great thanks to you Axe.
~Rey131
Vault Rave
Meresti Rave
And ChessRave Is the one using FAFF although all the characters are really small >.<
Edited by rey131, 31 May 2009 - 07:09 PM.
#9
Posted 30 May 2009 - 02:57 AM
Awesome stuff, Axepriest, thanks!
#10
Posted 01 June 2009 - 07:56 AM
This is an awesome mod! It seems to pick up where Backsteppo left off. Thanks a bunch!
One thing though, many facial expressions seem to have odd deformation around the lips of the TYPE 3 face. It's kind of strange looking. Oddly enough, there are absolutely no problems on my own custom face mesh, thankfully.
One thing though, many facial expressions seem to have odd deformation around the lips of the TYPE 3 face. It's kind of strange looking. Oddly enough, there are absolutely no problems on my own custom face mesh, thankfully.



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