| SUMMARY: You don't gain skills or levels, the game doesn't fall apart, and other mods still work.
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I have gotten sick of dealing with levelling up and skill training, and would like a mod that removes these things, without locking you at the level of "feels incompetent," and not making everyone the same.
My proposed method is as follows:
- Stop the PC from gaining skill levels (fSkillUseExp = 100,fSkillUseFactor = 100)
- Remove skill trainers (iTrainingSkills = 0)
- Increase PC starting skill and attribute levels to appropriate values
- Use race and class to produce diversity of skills and attributes
The problem I see now is that NPCs will still have levels and gain skills and attribute points, and will benefit from these changes on top of that.
I have two different ideas to prevent this:
- Make changes only to the PC
- Stop NPCs from gaining skill and attribute levels
- I would like this to interfere as little as possible with other mods
- I would prefer not to change individual NPC entries, because I like using mods, and don't want to have to do that for all of them.
- If I have to make it myself, I would prefer if the changes were entirely in GMSTs, because those are easier to change in TES4Edit



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