Summary: Enter Valun, a new land full of adventure and surprise. Rise up and make a stand for yourself, or just sit back and fall victim to the enemy. How the story winds up is all up to you, the player. Wield new weapons and equipment, use all sorts of new spells. Discover new strange places and solve puzzles to find treasure, and maybe more.
Progress: 35% Complete with the entire Forgotten Cave. 90% complete on the exterior for Drakewood. Started work on the interiors of Drakewood. Falewood Forest (the forest surrounding Drakewood) is now 10% complete, screenshots soon. Bomb/Mine Spell 30% finished (went backwards), textures for the spikes have been changed from what you'll see in the "Small and Deadly" screenshot.
Screenshots: Enemies
Dead Rain Goblin
Rain Goblin Attacking
Gobs waiting for their meal to be ready.
Boss Gobby
Dark/White Flame Apparation (name not decided, a nice retex too]
Dark/White Flame Apparation (far away) (and a slight preview of the dungeon that is going to be a big part in the mod, Forgotten Cave. Yes it's walking on nothing)
Original Dark/White Flame Apparation (before a change in effectshader)
Drakewood
Drakewood Above Right
Drakewood Above Left
Drakewood Lake (or part of)
Drakewood Lake Waterfall
House and Garden
Town Center Hill
Town Gate (or one of them)
Burish Gro-Durga's Grave
Forgotten Cave
Another slight preview
And another slight preview
Weapons/Armor/Etc
Broken Blade
New Magic
Small and Deadly
Updates coming slowly as there are only 4 people working on this mod at the time. If you would like to help or are just interested in learning a little bit more about what we need at the moment then go to the Recruitment board
Valun (W.I.P)
Started by
shadowace
, Jun 08 2009 05:01 AM
14 replies to this topic
#1
Posted 08 June 2009 - 05:01 AM
#2
Posted 08 June 2009 - 01:50 PM
i wish i could help
#3
Posted 08 June 2009 - 01:53 PM
Hey i actually can
Wanted But Not Needed:
Book Writers
I do write books , check my profile for proof!!!
Wanted But Not Needed:
Book Writers
I do write books , check my profile for proof!!!
#4
Posted 09 June 2009 - 03:38 AM
Updated the main post. All updates will be posted there. Added new screens to the screenshot section, current progress updated.
We are still looking for help, info in the link to the Recruitment topic in the main post at the bottom. And I'd like to welcome eXoduis to the team.
Also if anyone knows how to make a spell script to summon an object (in this case a mine/bomb I made)at the player, and to make it go off when a character or creature walks over it.
We are still looking for help, info in the link to the Recruitment topic in the main post at the bottom. And I'd like to welcome eXoduis to the team.
Also if anyone knows how to make a spell script to summon an object (in this case a mine/bomb I made)at the player, and to make it go off when a character or creature walks over it.
#5
Posted 10 June 2009 - 05:33 AM
Minor updates. Drakewood town exterior is near complete. Forgotten Cave is a step closer to being complete.
And here's some screens.
Dark/White Flame Apparation (name not decided, a nice retex too]
Dark/White Flame Apparation (far away) (and a slight preview of the dungeon that is going to be a big part in the mod, Forgotten Cave. Yes it's walking on nothing)
Original Dark/White Flame Apparation (before a change in effectshader)
Drakewood
Town Gate (or one of them)
Burish Gro-Durga's Grave
Forgotten Cave
Another slight preview
And another slight preview
And here's some screens.
Dark/White Flame Apparation (name not decided, a nice retex too]
Dark/White Flame Apparation (far away) (and a slight preview of the dungeon that is going to be a big part in the mod, Forgotten Cave. Yes it's walking on nothing)
Original Dark/White Flame Apparation (before a change in effectshader)
Drakewood
Town Gate (or one of them)
Burish Gro-Durga's Grave
Forgotten Cave
Another slight preview
And another slight preview
#6
Posted 10 June 2009 - 01:28 PM
yays thanks
#7
Posted 10 June 2009 - 01:45 PM
Alrighty, glad your happy to be on the team.
No more progress as of right now, it's going to be real slow for a little.
No more progress as of right now, it's going to be real slow for a little.
#8
Posted 10 June 2009 - 01:47 PM
i had a question, do you need SI of KOTN?
#9
Posted 10 June 2009 - 01:56 PM
Hmm, does the mod need them, or do I need them?
If it's the former then no, the mod is standalone with vanilla oblivion.
If it's the former then no, the mod is standalone with vanilla oblivion.
#10
Posted 12 June 2009 - 10:19 AM
Update:
Finished a sword, Broken Blade. Added the first challenge in the Forgotten Cave. Started work on the interiors in Drakewood.
Finished a sword, Broken Blade. Added the first challenge in the Forgotten Cave. Started work on the interiors in Drakewood.



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