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Enhanced Economy


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#541
WalkerInShadows

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In response to post #7805237.

Yeah, you're doing it right. OBMM will give you a warning, but it will install correctly. You should double-check just to make sure, if you're really paranoid. :)

#542
Phil5000

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Is there an circumstance which would make me lose all my gold? I use a mod that removes the quest markers, but I sometimes need them so I disable it by renaming the Menus folder. Your mod also uses that folder but it seemed fine until I noticed nearly all my gold was gone. I had about 800, now I only have 100. Could that have done it?

I was arrested also, do the guards now take your stolen money?

Thanks.

If ANYONE could answer this since the author doesn't come around any more.

#543
Phil5000

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Hi. Is load order important (as in mod manager's load order of all mods)?

Anyone?

#544
maczopikczo

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Belated but honest thank you for this amazing mod. I've been using it successfully ever since I remember, but only today I thought to bring some outlandish prices down a bit. The readme says that clicking R (default) in the menu window will open a window with certain configuration settings. Now, I'd like EE to use my slightly customised repricing list - like the ones in Data/Enhanced Economy folder, but when I klick R there are only two options there (location and item-type dependent) but there's no choice of text file where the base prices of repriced items are stored. I use OBSE v20 and the latest Pluggy. Do you have any idea how I could enable my customised base prices?



#545
voitel

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I guess it's a wonderful mod, but I'm having some trouble. All merchants have standard gold, but once I buy or sell something, they get 0 gold (afterwards everything works fine). Also most traders would offer me some -20% before buying an item. Additionally the haggling thing sometimes doesn't get the right disposition.

#546
DarJee

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I have the same issue as voitel. Currently I'm buying the furniture for my house in Chorrol from Seed-Neeus and I have a few valuable items to trade, so it is my best occasion to make a profit from them. What's disappointing, however, is that the merchant's gold drops to zero whenever I sell my precious Ring of Retribution or Ring of Storms. I mean, the value of the item is slightly lesser than the current merchant's gold (which obviously has increased when I bought one of the house improvement available). The leftover gold could be very useful for further transactions but, as it is, I don't get any. Perhaps I'm missing some related tweak in the ini files? For now, I guess I will stick with Living Economy, 64K bug or not...

Edited by DarJee, 18 June 2013 - 02:07 PM.


#547
nenina

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I have FCOM 1.0 and it was recommended to use Enhanced Economy. The mod was working as it should for a month of solid play. Unfortunately I began seeing zero's for stuff I wanted to sell even though the merchant had the money for it seen in the lower right. Later it began freezing upon talking with any merchant, and then freezing when I pressed tab to open my inventory.

So unfortunately I had to remove Enhanced Economy to restore stability to FCOM.

Edited by nenina, 07 July 2013 - 10:21 PM.


#548
Oblivionaddicted

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This mod seems very interesting but is there any mean to disable the dynamic barter gold?

#549
bryman1970

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In response to post #9087893.

There's an ini file with a lot of different options you can change. I assume there's one in there for what you're looking for.

#550
YaroKasear

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I would have gotten this mod if not for the fact you can't actually disable the Dynamic Barter Gold. That's about the only feature I don't want from this mod.




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