Mournhold Overhaul
This mod will change Mournhold into how it was supposed to be in my opinion.
Mournhold Overhaul
Started by
Site Bot
, Jun 15 2009 08:10 AM
8 replies to this topic
#1
Posted 15 June 2009 - 08:10 AM
#2
Posted 15 June 2009 - 06:20 PM
With beggars added maybe you could add a conversation topic about how there used to be no beggars when Almalexia walked among the people, and etc.
#3
Posted 16 June 2009 - 05:39 AM
I like everything about this, in the version with original textures. I prefer the cobblestone look of the original walkways, and I'm glad to see you provided that option. The added plant life and ability to see things poking over the city walls adds a lot to this city that formerly looked like it existed in a void.
#4
Posted 11 March 2010 - 04:01 AM
Thank you so much.
Wonderful mod and NPC idea. I love being there now..
#5
Posted 21 May 2013 - 09:20 AM
Not working here
The texturing is fine, but something' s missing in the upload,
The original temple static Ex_MH_Temple.nif e.g. is searched for as _ex_temple_mh_old, which obviously does not exist. Same goes for some window meshes.
Someone reported a similar error @Planetelderscrolls.
The esp looks as if completely screwed up:
Leaving Palace Reception Area there is nothing but some doors and NPC's.
Edited by Lord of the Strings, 21 May 2013 - 09:39 AM.
#6
Posted 07 June 2013 - 11:26 AM
Hello!
Just dropping by to present the link of fortune.
The mod actually lacks a .bsa file. So you need the following download essentially, if you want to engage it with Windows Glow. Otherwise, there is no problem at all.
http://morrowind.nex...m/mods/24561//?
Edited by Lord of the Strings, 07 June 2013 - 11:27 AM.
#7
Posted 13 September 2013 - 11:54 PM
Very good thing, but the names of NPC break the lore greatly. Nords, Bosmers, Khajiits, Argonian and Redguards don't have second names in Morrowind. And here they do have.
And some names are quite ridiculous. It's a pity.
And some names are quite ridiculous. It's a pity.
Edited by KetGolosov, 13 September 2013 - 11:56 PM.
#8
Posted 25 November 2014 - 03:14 PM
@Lord of the String
I have the same problem.
I have the same problem.
Edited by astrob0y, 25 November 2014 - 03:15 PM.



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