So possibly interesting perk ideas, unsure how viable they are within the constraints of the system.
Unarmored perks - example from d&d "Thick Skinned" (savage species). Similar in concept, create a perk with multiple ranks requiring X/Y/Z health to take which reduces damage. Monk Unarmored bonuses which can be improved with experience.
Reshaping Conjuration Perks to be more like vestiges that you've done pact magic to bind with a variety of repercussions and drawbacks that come into play when making the pack unless you improve your speech to make better pacts. Drawbacks like you cannot enter cities, speech or other flavorful skills take negatives, you turn blue, vision blurs, become fatigued, must break out in song or speeches when passing people etc. Meanwhile getting boons with the pact that range from stealth, combat, interactions, unique 'powers'. Can have a lot of fun and flavor, while making Conjuration perks much more just than summoning cohorts that are stronger and stronger.
Edited by EphemeralSagacity, 07 June 2014 - 02:59 PM.