Jump to content

Photo

The Last Altar Bug Reporting


  • Please log in to reply
131 replies to this topic

#1
KhalEdos

KhalEdos

    Regular

  • Members
  • PipPip
  • 57 posts
PLease Report any bugs with the mod here, I will try to resolve them as soon as possible or on future releases.

#2
HACification343

HACification343

    Stranger

  • Members
  • Pip
  • 1 posts
In response to post #11067998.

I have a bug where I cannot use the dialogue option "Thank you" that it has given after Olmary has opened the passage for me into her hovel. I do hope you can fix this bug and I give you the best of luck with this mod.

(Edited)
I have found the fix to the problem, I left the hovel and entered it again and the dialogue was fixed. Not to worry.

Edited by HACification343, 11 January 2014 - 10:47 PM.


#3
Firetorn

Firetorn

    Stranger

  • Members
  • Pip
  • 2 posts
fixed it (just me being dumb)

Edited by Firetorn, 12 January 2014 - 05:16 PM.


#4
ninjaFusRoDah

ninjaFusRoDah

    Journeyman

  • Members
  • Pip
  • 30 posts
In response to post #11067998. #11144058, #11171684, #11182825 are all replies on the same post.

I am still having the Olenveld Dragon attack problem but it seems that some other people aren't having that problem, so I don't know why I have this problem

Edited by ninjaFusRoDah, 14 January 2014 - 12:59 AM.


#5
evilskyrim666

evilskyrim666

    Stranger

  • Members
  • Pip
  • 1 posts
when I try to use the new shouts dispel or silence my game crashes

#6
xxhelikaonxx

xxhelikaonxx

    Newbie

  • Supporter
  • Pip
  • 11 posts
In response to post #11067998. #11144058, #11162543 are all replies on the same post.

Still having issues at the Olenvald Mages Guild.

#7
jjb54

jjb54

    Faithful poster

  • Premium Member
  • 1,187 posts
IS FISS required, for the spells to be created?

I read and re-read and it doesn't read a firm YES! - but - it doesn't say NO! either.

Reason -

Tried to make a basic spell - no thrills RUIN spell - Shock - easy peasy.

Go through the set up - keeping everything time and duration on the low end .. just to see ..

When it comes to name, I just gave it: Destruction Spell 01.

It goes into Console Command .. So I type in the name: Destruction Spell 1 and exit. Asks me to confirm in the Skyrim Window Prompt - Destruction Spell 1? Confirmed.

Done??

- so got to book Inventory to see if TOME? No tome.
- go magic inventory, Destruction - no spell.
- go to ALL magic Inventory - no spell.


#8
ZanderTG

ZanderTG

    Stranger

  • Members
  • Pip
  • 9 posts
In response to post #11067998. #11144058, #11162543, #11171684 are all replies on the same post.

Using "unlock effects" doesn't seem to be unlocking any effects for me. Perhaps its a mod conflict?

Also I had a conflict issue with the Dragon Combat Overhaul during the scene in front of that one spoilerific mages guild. I got some... weird behavior out of that dragon and then was permanently stuck in the wounded position before I removed DCO.

#9
jjb54

jjb54

    Faithful poster

  • Premium Member
  • 1,187 posts
Okay I realized - tonight I had the "Shards" all the time - no wonder I could not find them:

Question: (BUG??)

Attune Arcane Shard - Flame Shard - Frost Shard - Spectral Shard - Vamperic Shard - Wraith Shard.

>> These are the shards for the Quest, right? Because the Quest Marker shows 0/12 and yet I have (IF) these are the ones: 6/12.

Another Question: (BUG??)

What is Merrar's MageTallow Candle for? It has no enchantment on it and I cannot lose it from my inventory. Is there a purpose for it???

Finally - The Book - that started the Quest - I cannot remove it from my inventory and I've finished the Quests - and trying to figure out why the SpellMaker is not working.... There should be away to remove - sense it is no longer active for the Quests ...



#10
jjb54

jjb54

    Faithful poster

  • Premium Member
  • 1,187 posts
In response to post #11181034.

I loaded FISS and still cannot save my Spells - No Spell Tome, in my inventory - No Spell in my magic inventory ....

In the other forum - I have to agree with something - A Basic Frost Ruin made with SpellMaker - the same as you get OTC (over the counter) from any mage costs seriously higher than it should (*BLINKS*) I think the 'cost factor' should be re-looked at.

I can understand if you have a BASE - for all spells - Skyrim Vanilla cost --- then add to it the base cost of any additions to the spell - based on/off the Vanilla Cost ... IE: Frost Ruin costs - say 100 points of magica ... so that should be the cost. Then you add say "Fire" to it - that should be equal too the base cost and/or 1/2 the cost since it's added to it. The "COST" factor is, well like I said - The Base for a Vanilla Frost Ruin and the Spell Maker are not even close ....




Page loaded in: 1.447 seconds