Jump to content

Photo

New ideas and requests


  • Please log in to reply
107 replies to this topic

#1
mattell

mattell

    Old hand

  • Members
  • PipPipPip
  • 569 posts
for requests keep in mind the extent of my modeling ability is a slight working knowledge of nifscope :) if you can find a mesh you want to be drivable post a link, just don't expect me to make them from scratch....cause I cant:(

#2
tizerist

tizerist

    Fan

  • Members
  • PipPipPip
  • 335 posts
Theres are some great cars from Fallout 1/2 and also a green humvee in the XRE pictures section. If you could obtain / convert those there would be lots of endorsements.

These are 2 of the classic fallout cars:

http://www.moddb.com/members/wickedhorizion/images/chrysalis-highwayman-car-for-fallout-mod1

http://images.wikia.com/fallout/images/archive/8/8d/20120212060848!Chrysalis_motors_highwayman.jpg

Edited by tizerist, 11 January 2014 - 10:13 PM.


#3
mattell

mattell

    Old hand

  • Members
  • PipPipPip
  • 569 posts
posted a few pics of working models I have, want to open conversations regarding placement (scattered around the wasteland in appropriate places vs auto dealership), opinions on the summoner, interest in the house option, opinions on meshes that don't hide the invisible drivers/passengers ect... Any opinion is welcome and appreciated, as well as links to model resources that would be usable in my expansion of this mod.

#4
tizerist

tizerist

    Fan

  • Members
  • PipPipPip
  • 335 posts
Well the new models are real nice. Very nice. I suppose I slightly prefer the dealership option over finding the cars, but either way, I don't really mind. I would say though, that there a million places to hide a vehicle in the wasteland, plenty of options.
Not really too keen on the summoning thing, player should know where they left it and go back there imo.
Here's some resources for other vehicles: (and this is just what I got for searching 'vehicles' on the F3 search)

http://www.nexusmods.com/fallout3/mods/16054/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D16054%26preview%3D&pUp=1

http://www.nexusmods.com/fallout3/mods/3981/?

http://www.nexusmods.com/fallout3/mods/9794/?

http://www.nexusmods.com/fallout3/mods/11592/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodimages%2F%3Fid%3D11592%26user%3D1&pUp=1

http://www.nexusmods.com/fallout3/mods/5730/?

http://www.nexusmods.com/fallout3/mods/9657/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodimages%2F%3Fid%3D9657%26user%3D1&pUp=1

Edited by tizerist, 12 January 2014 - 12:41 PM.


#5
Thelonewonderer101

Thelonewonderer101

    Regular

  • Banned
  • PipPip
  • 68 posts
I request you fix the registry problem.

#6
mattell

mattell

    Old hand

  • Members
  • PipPipPip
  • 569 posts
In response to post #11168115.

do you read the rest of the posts? sorry but that is a dickish way to phrase things that have been mentioned multiple times:/ , if I could fix it I would've, but I cant..... if you have any constructive criticism ill gladly listen...but as in online as in life with me I have a 0 tolerance policy with trolls :(

Edited by mattell, 13 January 2014 - 05:27 AM.


#7
mattell

mattell

    Old hand

  • Members
  • PipPipPip
  • 569 posts
In response to post #11155034.

damn, thought I had been pretty thorough searching the nexus for resources, but you only gave me 2 I already had lol, thank you so much, ill add as much as I can from these( the halo meshes are low res...and use the default textures for normals...but I am planning a wraith player home/drivable ghost combining this with advanced jx3 motorcycles as long as you guys don't mind replacers D )

Edited by mattell, 13 January 2014 - 05:47 AM.


#8
Thelonewonderer101

Thelonewonderer101

    Regular

  • Banned
  • PipPip
  • 68 posts
In response to post #11168115. #11171851 is also a reply to the same post.

"Trolling", No, I am just realy freakin pissed that I CAN'T drive a BIG ASS f***ing TRUCK.
It makes me sad :c

#9
mattell

mattell

    Old hand

  • Members
  • PipPipPip
  • 569 posts
In response to post #11168115. #11171851, #11181511 are all replies on the same post.

I apologize about the snappy post then, sorry, was having a bad day. Wish I new what was causing the registry problems, would love to be able to fix it for all you guys having the problem, but the vast majority of ermeso's scripts are Greek to me

#10
ManticoreMig

ManticoreMig

    Journeyman

  • Members
  • Pip
  • 31 posts
Hello mattel,

First of all many thanks for this addon, I love the idea :D

As to suggestions to vehicles. Would it be possible (using the models and parts of meshes of the cars already in the game, resources already pointed out in this forum, and the cars made by ermeso himself) to make something like this?

Muscle car buggy (perhaps using corvega models?):
http://static2.wikia.nocookie.net/__cb20090616004109/half-life/en/images/a/a1/Dodge_Charger.jpg
http://static3.wikia.nocookie.net/__cb20090729083531/half-life/en/images/4/45/00565091-photo-half-life-2-episode-two.jpg

Road warrior car (perhaps using the highwayman model?):
http://www.diecast.org/diecast98/html/asp/list_reviews/xq/ASP/id.AA72745/qx/printreview.htm

with a falloutish look.

As to the Goliath itself, I have not looked into your code yet, but you could make it less "cheaty" by implementing two checks when using the key to the interior.
The IsInCombat function, so you cannot enter while being attacked: http://geck.bethsoft...itle=IsInCombat
The GetDistance function, so you can only enter when near the vehicle: http://geck.bethsoft...itle=IsInCombat

Thanks in advance :)




Page loaded in: 1.262 seconds