New ideas and requests
Started by
mattell
, Jan 10 2014 11:39 PM
107 replies to this topic
#1
Posted 10 January 2014 - 11:39 PM
for requests keep in mind the extent of my modeling ability is a slight working knowledge of nifscope
if you can find a mesh you want to be drivable post a link, just don't expect me to make them from scratch....cause I cant:(
#2
Posted 11 January 2014 - 10:05 PM
Theres are some great cars from Fallout 1/2 and also a green humvee in the XRE pictures section. If you could obtain / convert those there would be lots of endorsements.
These are 2 of the classic fallout cars:
http://www.moddb.com/members/wickedhorizion/images/chrysalis-highwayman-car-for-fallout-mod1
http://images.wikia.com/fallout/images/archive/8/8d/20120212060848!Chrysalis_motors_highwayman.jpg
These are 2 of the classic fallout cars:
http://www.moddb.com/members/wickedhorizion/images/chrysalis-highwayman-car-for-fallout-mod1
http://images.wikia.com/fallout/images/archive/8/8d/20120212060848!Chrysalis_motors_highwayman.jpg
Edited by tizerist, 11 January 2014 - 10:13 PM.
#3
Posted 12 January 2014 - 02:40 AM
posted a few pics of working models I have, want to open conversations regarding placement (scattered around the wasteland in appropriate places vs auto dealership), opinions on the summoner, interest in the house option, opinions on meshes that don't hide the invisible drivers/passengers ect... Any opinion is welcome and appreciated, as well as links to model resources that would be usable in my expansion of this mod.
#4
Posted 12 January 2014 - 12:38 PM
Well the new models are real nice. Very nice. I suppose I slightly prefer the dealership option over finding the cars, but either way, I don't really mind. I would say though, that there a million places to hide a vehicle in the wasteland, plenty of options.
Not really too keen on the summoning thing, player should know where they left it and go back there imo.
Here's some resources for other vehicles: (and this is just what I got for searching 'vehicles' on the F3 search)
http://www.nexusmods.com/fallout3/mods/16054/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D16054%26preview%3D&pUp=1
http://www.nexusmods.com/fallout3/mods/3981/?
http://www.nexusmods.com/fallout3/mods/9794/?
http://www.nexusmods.com/fallout3/mods/11592/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodimages%2F%3Fid%3D11592%26user%3D1&pUp=1
http://www.nexusmods.com/fallout3/mods/5730/?
http://www.nexusmods.com/fallout3/mods/9657/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodimages%2F%3Fid%3D9657%26user%3D1&pUp=1
Not really too keen on the summoning thing, player should know where they left it and go back there imo.
Here's some resources for other vehicles: (and this is just what I got for searching 'vehicles' on the F3 search)
http://www.nexusmods.com/fallout3/mods/16054/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D16054%26preview%3D&pUp=1
http://www.nexusmods.com/fallout3/mods/3981/?
http://www.nexusmods.com/fallout3/mods/9794/?
http://www.nexusmods.com/fallout3/mods/11592/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodimages%2F%3Fid%3D11592%26user%3D1&pUp=1
http://www.nexusmods.com/fallout3/mods/5730/?
http://www.nexusmods.com/fallout3/mods/9657/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodimages%2F%3Fid%3D9657%26user%3D1&pUp=1
Edited by tizerist, 12 January 2014 - 12:41 PM.
#5
Posted 13 January 2014 - 12:30 AM
I request you fix the registry problem.
#6
Posted 13 January 2014 - 05:19 AM
do you read the rest of the posts? sorry but that is a dickish way to phrase things that have been mentioned multiple times:/ , if I could fix it I would've, but I cant..... if you have any constructive criticism ill gladly listen...but as in online as in life with me I have a 0 tolerance policy with trolls
Edited by mattell, 13 January 2014 - 05:27 AM.
#7
Posted 13 January 2014 - 05:42 AM
damn, thought I had been pretty thorough searching the nexus for resources, but you only gave me 2 I already had lol, thank you so much, ill add as much as I can from these( the halo meshes are low res...and use the default textures for normals...but I am planning a wraith player home/drivable ghost combining this with advanced jx3 motorcycles as long as you guys don't mind replacers D )
Edited by mattell, 13 January 2014 - 05:47 AM.
#8
Posted 13 January 2014 - 07:07 PM
"Trolling", No, I am just realy freakin pissed that I CAN'T drive a BIG ASS f***ing TRUCK.
It makes me sad :c
It makes me sad :c
#9
Posted 13 January 2014 - 09:23 PM
I apologize about the snappy post then, sorry, was having a bad day. Wish I new what was causing the registry problems, would love to be able to fix it for all you guys having the problem, but the vast majority of ermeso's scripts are Greek to me
#10
Posted 14 January 2014 - 11:57 AM
Hello mattel,
First of all many thanks for this addon, I love the idea
As to suggestions to vehicles. Would it be possible (using the models and parts of meshes of the cars already in the game, resources already pointed out in this forum, and the cars made by ermeso himself) to make something like this?
Muscle car buggy (perhaps using corvega models?):
http://static2.wikia.nocookie.net/__cb20090616004109/half-life/en/images/a/a1/Dodge_Charger.jpg
http://static3.wikia.nocookie.net/__cb20090729083531/half-life/en/images/4/45/00565091-photo-half-life-2-episode-two.jpg
Road warrior car (perhaps using the highwayman model?):
http://www.diecast.org/diecast98/html/asp/list_reviews/xq/ASP/id.AA72745/qx/printreview.htm
with a falloutish look.
As to the Goliath itself, I have not looked into your code yet, but you could make it less "cheaty" by implementing two checks when using the key to the interior.
The IsInCombat function, so you cannot enter while being attacked: http://geck.bethsoft...itle=IsInCombat
The GetDistance function, so you can only enter when near the vehicle: http://geck.bethsoft...itle=IsInCombat
Thanks in advance
First of all many thanks for this addon, I love the idea
As to suggestions to vehicles. Would it be possible (using the models and parts of meshes of the cars already in the game, resources already pointed out in this forum, and the cars made by ermeso himself) to make something like this?
Muscle car buggy (perhaps using corvega models?):
http://static2.wikia.nocookie.net/__cb20090616004109/half-life/en/images/a/a1/Dodge_Charger.jpg
http://static3.wikia.nocookie.net/__cb20090729083531/half-life/en/images/4/45/00565091-photo-half-life-2-episode-two.jpg
Road warrior car (perhaps using the highwayman model?):
http://www.diecast.org/diecast98/html/asp/list_reviews/xq/ASP/id.AA72745/qx/printreview.htm
with a falloutish look.
As to the Goliath itself, I have not looked into your code yet, but you could make it less "cheaty" by implementing two checks when using the key to the interior.
The IsInCombat function, so you cannot enter while being attacked: http://geck.bethsoft...itle=IsInCombat
The GetDistance function, so you can only enter when near the vehicle: http://geck.bethsoft...itle=IsInCombat
Thanks in advance



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