Oops, sorry. The meshes are replaced correctly, the textures are the problem
EDI new head
Started by
Site Bot
, Jan 12 2014 01:12 AM
92 replies to this topic
#61
Posted 25 May 2014 - 05:19 PM
#62
Posted 28 May 2014 - 12:27 AM
Error: Atemted to read past the end of the stream.
WTF this mean ,what should i do ?
WTF this mean ,what should i do ?
#63
Posted 02 June 2014 - 06:06 PM
i manage to find a work around for the white heat bug
use the TPF tool in mass effect 3 explore newest version an when the tpf is open use MOD to TPF
sometimes are error box will appear click continue an then it should do its thing ( you will need texmod.exe for this)
this fix is for the Texture part
use the TPF tool in mass effect 3 explore newest version an when the tpf is open use MOD to TPF
sometimes are error box will appear click continue an then it should do its thing ( you will need texmod.exe for this)
this fix is for the Texture part
#64
Posted 04 June 2014 - 06:14 PM
Can someone please help for some reason edi head is all white ive tried changing the mod to tpf that didnt work can I do this manually?
#65
Posted 05 June 2014 - 12:10 AM
update the texture part then use Mod to Tpf then it should do its thing just the texture part should fix it
mesh needs to be updated by the mod maker him self if he would look at what mass effect explore says
mesh needs to be updated by the mod maker him self if he would look at what mass effect explore says
Edited by creepsmantic, 05 June 2014 - 12:11 AM.
#66
Posted 05 June 2014 - 11:59 PM
This mod work beautifully in all circumstances I've seen so far except one.
When fighting in the Armax Arena combat simulator, the meshes are unchanged, but the textures are the new ones. Makes for a rather awkward appearance.
If anyone has experienced this, or found a solution, please let me know. Thank you.
When fighting in the Armax Arena combat simulator, the meshes are unchanged, but the textures are the new ones. Makes for a rather awkward appearance.
If anyone has experienced this, or found a solution, please let me know. Thank you.
#67
Posted 18 June 2014 - 10:58 AM
can't seem to update in ME3Explorer, it asks for update and when it does the progress bar doesn't move, not sure what happened, would be great if I can get it to work, please help, thanks in advance.
Edit: seems to need an update from the maker
Edit: seems to need an update from the maker
Edited by DoomWingAngel, 18 June 2014 - 12:26 PM.
#68
Posted 20 June 2014 - 08:34 PM
I have tried to download the main file and says that data.pcc for object #6889 size 1393533 is unsupported. =( and I am using the latest ME3explorer. Guess I will not be using this mod.
Edited by Lilrene, 23 June 2014 - 10:28 PM.
#69
Posted 02 July 2014 - 09:33 PM
As this mod has not been updated to work with the latest toolset revisions yet (REV623+) I've gone ahead and created a package compatible with those REVs for all of you having issues installing.
Included:
- Basegame Mesh .mod
- Separately packed DLC mesh .mods
- Texture .mod
Not included:
- Squadscreen images / icon
- No visor optional mod.
You should be able to autofix the .mods in official downloads under this project via ModMaker to get these.
Download location:
http://www.mediafire.com/download/c5to06dllvrc9gx/Edi_as_DrEva_MOD_REPACK_653.rar
I've contacted Largon about this update, if they picks it up i'll disable this download link.
All credit to Largon, do not redistribute or rehost this package without their permission.
Included:
- Basegame Mesh .mod
- Separately packed DLC mesh .mods
- Texture .mod
Not included:
- Squadscreen images / icon
- No visor optional mod.
You should be able to autofix the .mods in official downloads under this project via ModMaker to get these.
Download location:
http://www.mediafire.com/download/c5to06dllvrc9gx/Edi_as_DrEva_MOD_REPACK_653.rar
I've contacted Largon about this update, if they picks it up i'll disable this download link.
All credit to Largon, do not redistribute or rehost this package without their permission.
Edited by Ottemis, 02 July 2014 - 10:25 PM.
#70
Posted 03 July 2014 - 12:40 AM
As awesome as this is, how do i load the .mod files in texexplorer bit of Me3Explorer? I'm know my way around some parts of it but this mod has me stumped.



Sign In
Create Account
Back to top









