ME3 Custom Facial Textures
A collection of custom facial textures for Femshep
ME3 Custom Facial Textures
Started by
Site Bot
, Jan 14 2014 03:48 PM
11 replies to this topic
#1
Posted 14 January 2014 - 03:43 PM
#2
Posted 04 February 2014 - 08:00 PM
Hi. I'm confused by the instructions. I'm a noob at this and they are very concise for my tastes. I downloaded your file and loaded it with Texmod, right above the Texture Overhaul, but when I go in game, i don't see much of a difference with the vanilla textures. In fact I'm not even sure I see a difference at all, so I don't think it's working... : P
When I hit download it said it required Texmod, ME3Explorer and Gibbed Save Editor. I made sure I had all of these, but i don't know what I have to use them for in this case.
On a side note, I toyed around with values and stuff in Gibbed, like with the eyebrow color and opacity and when i went in the game they were as thick and black as before. Anything I'm doing wrong or is there a chance I just can't make out the differences?
Help? Thank you!!
When I hit download it said it required Texmod, ME3Explorer and Gibbed Save Editor. I made sure I had all of these, but i don't know what I have to use them for in this case.
On a side note, I toyed around with values and stuff in Gibbed, like with the eyebrow color and opacity and when i went in the game they were as thick and black as before. Anything I'm doing wrong or is there a chance I just can't make out the differences?
Help? Thank you!!
#3
Posted 04 February 2014 - 09:24 PM
If you want to use Texmod for temporary replacement use the TPF with Texmod. If you want to permanently replace the textures ingame you can use the TPF for use with ME3Explorer's TPF Tools. Gibbed is to change the savegame values, so that one you need regardless of what you pick. If you are loading the overhaul pack and this tpf through Texmod and you're not seeing any changes it's possible your Texmod just isn't being launched correctly or isn't working at all. Try running a very obvious texmod to see if that is the case.
Edited by Ottemis, 05 February 2014 - 03:06 AM.
#4
Posted 07 February 2014 - 10:31 AM
Thanks a lot for the quick reply. I managed to make it work, as well as the texture overhaul mod. I still can't for the life of me figure out how to install your freckles mod, though. I'm that much of a noob. A shame because it looks great
I'll look around for more tutorials on how to do all this.
#5
Posted 09 February 2014 - 05:07 AM
Did you take a look at the gibbed guide I linked to in the description?
#7
Posted 25 June 2014 - 05:04 PM
Otte so this replaces the first face is that correct? I think that is what you told me on Bioware.
This is RMAM btw =)
This is RMAM btw =)
#8
Posted 25 June 2014 - 05:34 PM
This will replace Default Femshep's textures so it's not one of the three textures you can pick when you make a custom Shepard, the overhaul pack covers those and they're used on NPC's. You can switch to the default Jane textures with gibbed savegame editor =)
Edited by Ottemis, 25 June 2014 - 05:59 PM.
#9
Posted 17 July 2014 - 02:37 PM
Toolset revision information (Juli 17th 2014)
Currently rev 653 on the SVN is the most stable build. I'd advise everyone to use it for .mod / .tpf application and creation.
--
The most recent version is current 654. This is the first update featuring a large overhaul of the tools written by KFreon meant to pull functionality of TPF Tools, Texplorer and Modmaker inline across all three Mass Effect games. This revision is in testing stages and is NOT MEANT for simple mod application
If you would like to help testing this new revision that would help further development greatly.
You can keep a second copy of the toolset alongside your 'main' revision and pick/choose which version to start up depending on what you're looking to do. If you updated without realizing and have run into issues, please roll back your toolset rev. You can redownload the 653 revision via Tortoise SVN and place your tree back.
Currently rev 653 on the SVN is the most stable build. I'd advise everyone to use it for .mod / .tpf application and creation.
--
The most recent version is current 654. This is the first update featuring a large overhaul of the tools written by KFreon meant to pull functionality of TPF Tools, Texplorer and Modmaker inline across all three Mass Effect games. This revision is in testing stages and is NOT MEANT for simple mod application
If you would like to help testing this new revision that would help further development greatly.
You can keep a second copy of the toolset alongside your 'main' revision and pick/choose which version to start up depending on what you're looking to do. If you updated without realizing and have run into issues, please roll back your toolset rev. You can redownload the 653 revision via Tortoise SVN and place your tree back.
#10
Posted 24 July 2014 - 05:08 AM
I don't know if this is an issue or not but after I installed the texture default femshep has the new texture, however she has no eyebrows lol. I installed it using ME3xplorer and didn't run into any errors. Anyways if it is normal I'll just have to avoid default femshep. Good texture by the way.



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