With Dragten's generous permission, I've added his Bandoliers, Bags and Pouches as an option included in Complete Crafting Overhaul.
Users of CCO, MUST download and install the meshes and textures from the original file before activating this option in CCO. Additional customizations can be found in CCO's configuration menu under "Mod Options."
Here is the complete list of changes that CCO makes to Bandoliers. If you prefer the original mod to this edited version, then you can still use the original file alongside CCO. It will work fine; it just won't be affected by any of CCO's menu or mod options.
Changes made from original Bandolier V1.2:
- Includes the option to distribute the items in leveled lists and have them appear on NPcs.
- Option to hide the Crafting Recipes from the crafting menu.
- Bandoliers with Shoulderpads are now called "Bandolier with Pauldron" and have armor rating and can be tempered. They are considered light armor, but do not have the light armor keyword, so they should not impact any perks that rely on wearing or not wearing light armor. These recipes have been moved to the forge.
- Option to choose if the recipes for non-armored items appear at the Tanning Rack or the Forge.
- Items are no longer weightless. This does put a small dent into the degree of carry weight benefit they provide, but it also does wonders for balancing out the value/weight ratio for the items when found on NPCs.
- In the CCO configuration menu, there are four settings to customize the enchantment strengths, from 0 to 100.
- Item value has been reduced. This was to allow for better balance when finding them on NPCs, so it wasn't as easy to make money by scavenging them.
- Recipes have been simplified. I reduced the number of raw materials required for most items. This was done to make these recipes more consistent with other recipe formulas used by CCO. It also allowed me to reduce the price for the items.
- Items can no longer be disenchanted. They are not meant to provide you with an easy way to learn the carry weight enchantment. The enchantment is intended to be a reflection of their inherent carrying capacity, not a magical property.
- Conditions have been added to the recipes to help avoid menu clutter. Most Dark items require that you have Dark Leather in your inventory before they will show. Dark Brotherhood items are conditioned off of quest stages and don't require finding a book.
- Enchantments have been added to the book & vial holders.
Edited by kryptopyr, 15 January 2014 - 01:53 AM.



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