Jump to content

Photo

Complete Crafting Overhaul and Bandolier - Bags and Pouches


  • Please log in to reply
13 replies to this topic

#1
kryptopyr

kryptopyr

    Faithful poster

  • Premium Member
  • 2,178 posts

With Dragten's generous permission, I've added his Bandoliers, Bags and Pouches as an option included in Complete Crafting Overhaul.

Users of CCO, MUST download and install the meshes and textures from the original file before activating this option in CCO. Additional customizations can be found in CCO's configuration menu under "Mod Options."

Here is the complete list of changes that CCO makes to Bandoliers. If you prefer the original mod to this edited version, then you can still use the original file alongside CCO. It will work fine; it just won't be affected by any of CCO's menu or mod options.

Changes made from original Bandolier V1.2:

  • Includes the option to distribute the items in leveled lists and have them appear on NPcs.
  • Option to hide the Crafting Recipes from the crafting menu.
  • Bandoliers with Shoulderpads are now called "Bandolier with Pauldron" and have armor rating and can be tempered. They are considered light armor, but do not have the light armor keyword, so they should not impact any perks that rely on wearing or not wearing light armor. These recipes have been moved to the forge.
  • Option to choose if the recipes for non-armored items appear at the Tanning Rack or the Forge.
  • Items are no longer weightless. This does put a small dent into the degree of carry weight benefit they provide, but it also does wonders for balancing out the value/weight ratio for the items when found on NPCs.
  • In the CCO configuration menu, there are four settings to customize the enchantment strengths, from 0 to 100.
  • Item value has been reduced. This was to allow for better balance when finding them on NPCs, so it wasn't as easy to make money by scavenging them.
  • Recipes have been simplified. I reduced the number of raw materials required for most items. This was done to make these recipes more consistent with other recipe formulas used by CCO. It also allowed me to reduce the price for the items.
  • Items can no longer be disenchanted. They are not meant to provide you with an easy way to learn the carry weight enchantment. The enchantment is intended to be a reflection of their inherent carrying capacity, not a magical property.
  • Conditions have been added to the recipes to help avoid menu clutter. Most Dark items require that you have Dark Leather in your inventory before they will show. Dark Brotherhood items are conditioned off of quest stages and don't require finding a book.
  • Enchantments have been added to the book & vial holders.

Edited by kryptopyr, 15 January 2014 - 01:53 AM.


#2
Azakiel

Azakiel

    Fan

  • Members
  • PipPipPip
  • 425 posts
In response to post #11209163.

Are you planning to expand the outfits that include bandoliers to include the others that were in bandoliers for npcs (such as guards and thalmor)?

#3
kryptopyr

kryptopyr

    Faithful poster

  • Premium Member
  • 2,178 posts
I may tweak the distribution a bit, but it probably won't changed drastically from what I currently have.

#4
asmmodeus

asmmodeus

    Stranger

  • Members
  • Pip
  • 3 posts
In response to post #11209163. #11311429 is also a reply to the same post.

Hi, its to report that Assorted buckles from Bandoliers, Bags and Pouches are missing. Excellent mod overall, but without those buckles some things from that mod cannot be crafted. Thanks

#5
Dameon2

Dameon2

    Regular

  • Premium Member
  • 88 posts
No matter what I do I cant craft bandoliers.

I have had bandolier and DGbandolier LONG befor installing this mod.
I unchecked my bandolier ESP files
I enabled it in the MCM for crafting Complete overhaul
I set them to be craftable at Tanning rack (i have also tried smith but cant see them there either)
They are checked to be shown in crafting menu
I have the option for material specific recipes set so i can view all recipes even without the materials.
I can even get ANY of the bandolier items from the console so I know that they are there in game.
BUT I can't see them in my crafting menu.. even after fully uninstalling CCO per your uninstall instructions and reinstalling CCO
I can also not see the assorted buckles anywhere in the crafting menu

I do use Reproccer
I do use Duel Shielth Redux
I do use a Bashed Patch

should I not check CCO while making these patches?
any idea what the problem could be?



#6
hunterrock

hunterrock

    Fan

  • Supporter
  • PipPipPip
  • 424 posts
In response to post #13918143.

Same Problem bud, any fix as yet?

#7
sightone

sightone

    Regular

  • Supporter
  • PipPip
  • 79 posts

Same problem here too.



#8
kryptopyr

kryptopyr

    Faithful poster

  • Premium Member
  • 2,178 posts
In response to post #13918143. #14081148 is also a reply to the same post.

In CCO's MCM menu, uncheck the "Inventory Conditions on Crafting Recipes" option. If you still don't see the recipes then something is interfering with this mod. I don't use Reproccer, but given some of the other bug reports I've received that seem to involve Reproccer, I suspect that it might be the cause.

#9
raulfin

raulfin

    Resident poster

  • Members
  • PipPipPipPipPip
  • 4,775 posts
In response to post #13918143. #14081148, #14569828 are all replies on the same post.

Reprocer, properly set up, works fine with CCOR, make sure to use a CCOR version of patches.

The only CCOR COBJs Reprocer messes with are some of the DLC1Falmer, DLC1HardenedFalmer, DLC1TechBolt and a few DLC2Temper to add SkyRe perk keywords. (Any errors created by the Reprocer improperly handling COBJs are corrected by the CCOR Post Reprocer Patches.

What other reprocer issues have been reported kryptopyr?

Edited by raulfin, 08 May 2014 - 03:04 PM.


#10
kryptopyr

kryptopyr

    Faithful poster

  • Premium Member
  • 2,178 posts
In response to post #13918143. #14081148, #14569828, #14570038 are all replies on the same post.

I don't recall the specific instances (and I'm too tired to search them out right now), but it just seems as though I get comments periodically about various things (generally item stats) that aren't working properly with Reproccer. For example, weapons that have 0 value or are doing too much or too little damage. These comments occur on a number of my mods, not just CCO.

I know many people use Reproccer with my mods without problem, so I suspect that the issue in most of these cases is probably less about Reproccer directly, and more likely related to missing patches or the user not properly installing or setting it up. Since I've never used Reproccer and don't really know what's involved in the process, it's hard for me to diagnose the problem or suggest where the user might have gone wrong.

Raulfin, I've been meaning to thank you for all the assistance you provide on various mod pages. I really appreciate that you take the time to try to help others with their problems and answer their questions. It's certainly a big help to me, for which I'm very grateful. Thank you!




Page loaded in: 1.018 seconds