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Which of my damn mods are causing all of the bandits to be un-hostile


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#1
GunnerofLife

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This is getting out of hand. 50+ hours of tolerance has reached its peak. Which one of these goddamn mods is pissing me off so badly? 
 
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#2
Oraclesoldier

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I honestly don't know which of those mods would cause such a problem but I have a suggestion that may or may not help you...

 

If you have the patience you could de-activate every single mod you have and then get a new / clean save (no mods at all) character to a point where you can do whatever (Alternate Start - Live Your Life or wait through the Helgen scene blah blah). Then you can activate like 10-15 mods at a time or whatever fits your choice and keep using "coc BleakFallsBarrowExterior" for a test run since there are usually bandits outside of Bleak, for my save anyway. Not sure if you tried this already just hoping it gives you an idea of a possible solution until someone with a solid answer arrives.



#3
GunnerofLife

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Since I'm really that desperate, I guess I'll have to try it. Thanks. 



#4
chanchan05

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Some options in Alternate Start make bandits not hostile, like for example, starting out as a bandit. :D

 

 

PS: Deadly Dragons has a dragon soul to perk converter built in, you may want to replace the Dragonsoul converter mod with something else. Try not to use overlapping mods.



#5
GunnerofLife

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Some options in Alternate Start make bandits not hostile, like for example, starting out as a bandit. :D

 

 

PS: Deadly Dragons has a dragon soul to perk converter built in, you may want to replace the Dragonsoul converter mod with something else. Try not to use overlapping mods.

Oops, forgot to mention. Yes, I chose bandits as a beginning. The thing is, only the bandits you start off with are supposed to be unhostile. Every other bandit should be fine, or so I'm told. 

 

Deadly Dragon's converter only converts perks. Dragon Soul Converter allows the player to convert dragon souls into health, magicka, or stamina. The mod makes sense, IMO. 



#6
chanchan05

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Ah. I forgot those options for that coverter. 

 

Try attacking some bandits.



#7
GunnerofLife

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Already tried it. Killed many bandits in front of their homies. They didn't care. 



#8
Gamio

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Oops, forgot to mention. Yes, I chose bandits as a beginning. The thing is, only the bandits you start off with are supposed to be unhostile. Every other bandit should be fine, or so I'm told.

I also had started a game as a Bandit... ALL bandits were friendly towards me as well. If its truley not supposed to be like this it may be a bug.



#9
Hyacathusarullistad

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The bug is not with Live Another Life. Not alone, at any rate. I've used the mod many times myself to start as a bandit, and never encountered this issue. If anything, I'd say that something OBIS, Immersive Brigands, or the like is conflicting with either each other or LAL's non-aggro bandit script(s).



#10
GunnerofLife

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The bug is not with Live Another Life. Not alone, at any rate. I've used the mod many times myself to start as a bandit, and never encountered this issue. If anything, I'd say that something OBIS, Immersive Brigands, or the like is conflicting with either each other or LAL's non-aggro bandit script(s).

Can you take a look at my load order and see what possible mods could be causing this? 






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