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#41
Tyranoth

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I like the new armor and weapons but not the alteration of the existing dungeon/Ayleid Ruins areas. My advice is create one user made dungeons/Ayleid ruin and make it massive in levels similar to the original Diablo game. That way, original content would be untouched and you still get the effect of a massive dungeon crawl.


-Tyr

#42
chromehounds_2008

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This mod in its own way is the best armor pack Idea I have seen yet, I could use a few low poly versions of some of the armors, like shadow dancer and Darklilith. But apart from the occasional bombshell drop from 60 FPS to 7 FPS, its extremely excellent.

#43
zotman12

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Im exhausted to complete this mod.

I know there are many problems in this mod.

I'll see what I can do after taking a break for days.

#44
deathknowz

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Do not stress over little issues with the mod. There are no serious problems, just chillax and fix whatever you want to when you feel up to it. :happy:

#45
chromehounds_2008

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Take a chillax zotman, you did some good work, just relax and get back to us whenever.

I hope you release the animation pack for the 2H sword. I love the running anim on it.

#46
Usop

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I agree with Tyranoth, the only problem is losing 26 existing dungeons, which rise the question of compatibility.

All the rest is really really good.

is there anyone, among the 3k people who downloaded this, who is using FCOM and can give some sort of feedback???

#47
hamosu5

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Awesome mod but there is a bug i found. i was doing the quest "The collector" from umbacano but i was unable to proceed because one of the ayleid ruins "Welke" didnt have the ayleid statue since the mod changes the ruin's surroundings.

Edited by hamosu5, 08 July 2009 - 10:06 AM.


#48
Testarlive

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I couldn't find the Void armor too :-s

Nice mod anyway.

Edited by Testarlive, 08 July 2009 - 06:45 PM.


#49
arkitekt87

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How does this work with FCOM?

this is one of those mods that look like it will cause a lot of problems

#50
greenwarden

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How does this work with FCOM?

this is one of those mods that look like it will cause a lot of problems


Oh please.

This mod does not "cause problems". When you choose to use a largescale overhaul that makes broad changes to the gameworld, you tacitly accept the fact that many "smaller" mods might require extra work on your behalf if they are to fit, or that you might have to forgo some of them completely. That's not a flaw in the design of this mod.

The only thing this mod must be compatible with is Oblivion.

Edited by greenwarden, 08 July 2009 - 07:56 PM.





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