I do everything as it should be and doesn't verify the DLC to me, so paste both files binkw.dll, but after that no saves don't want to run. I start a new game and also nothing, only the loads. What can I do to make it work?
The Ashley Legacy Project
Started by
Site Bot
, Jan 24 2014 04:14 AM
239 replies to this topic
#201
Posted 27 May 2014 - 08:58 AM
#202
Posted 27 May 2014 - 01:38 PM
Unfortunately the information you have given is not nearly enough to know what's going on. I would suggest you return to vanilla game files, you read the first time setup guide, then setup up the toolset properly as per the guide (latest version = SVN). Make sure you treescan with DLC, you apply both the basegame and DLC .mod packages in ModMaker and apply the texture .tpf via TPF Tools.
If you keep having issues, please read this post and do a help request in the help section of the official ME3Explorer Forums and I (or one of the others on the project) will help you out further there.
If you keep having issues, please read this post and do a help request in the help section of the official ME3Explorer Forums and I (or one of the others on the project) will help you out further there.
Edited by Ottemis, 27 May 2014 - 01:39 PM.
#203
Posted 29 May 2014 - 04:55 AM
In response to post #15034301. #15062511, #15082561, #15083211, #15084751 are all replies on the same post.
Cool! Good luck getting all that going! I'm happy to help with any questions.
" Did you make any changes to the mesh for Ashley's nude model, or was that simply a retexture/bump map change?"
I replaced all the models. The nude model is the same as her hospital model, they only changed the textures. Because the head and body are one, and her me2 head is different from her me3 head (not only different shape, but different texture wrap), I made new models for everything.
Edited by ELE08, 29 May 2014 - 04:55 AM.
#204
Posted 29 May 2014 - 11:00 PM
When will version with long hair?
#205
Posted 01 June 2014 - 02:06 AM
Sorry no ETA at the moment. Busy with other things right now. Unless someone else wants to convert it for the new Me3Explorer for me! It still works to change the basegame, it just won't update her extra armors and part of the Citadel DLC.
Edited by ELE08, 01 June 2014 - 02:07 AM.
#206
Posted 01 June 2014 - 04:23 AM
Interesting bug surfaced when I installed. Runs fine but there seems to be a face/neck texture issue. May come from being out of date with regards to the explorer and not converting properly.

#207
Posted 02 June 2014 - 10:41 PM
Thanks for the mod. Now it's my lovely Ashley from ME1, not that strange transgender after surgery.
#208
Posted 03 June 2014 - 04:04 PM
Not a bug. Looks like you didn't apply the texture TPF. There's a guide on how to use the toolset "TPF/DDS Tools" linked in the OP. Alternately you can use Texmod to load the TPF every time you play.
Edited by Ottemis, 03 June 2014 - 04:06 PM.
#209
Posted 07 June 2014 - 11:58 AM
Amazing job, now she looks like Ash again xD
#210
Posted 07 June 2014 - 05:40 PM
This is a really nice mod, unfortunately I have an issue of the space cheerleader outfit texture still appearing on her fatigues. Everything else works fine. I've even gone so far as to try and fix this manually with ME3Explorer and I've gone through all the textures in the game but I can't find the last remaining spot. At best I get the correct texture, but either the specular map or normal map is incorrect so I get this weird blending of the space cheerleader outfit and the fatigues.



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