Jump to content

Photo

Violet Coprinus with Zbrush


  • Please log in to reply
5 replies to this topic

#1
Site Bot

Site Bot

    Fear me

  • Members
  • PipPipPipPipPip
  • 977,514 posts
Violet Coprinus with Zbrush




Posted Image

#2
maczopikczo

maczopikczo

    Helga the Garden Gnome

  • Members
  • PipPipPipPipPip
  • 9,457 posts
You're very talented.
Your VC here seem very high poly (for our games' standards) but they'd be awesome for normal maps to be used on the same models in low-poly version. You can make true miracles this way.

#3
Lougian

Lougian

    Old hand

  • Members
  • PipPipPip
  • 779 posts
In response to post #11536170.

Yes, this mushroom have something like 1 million polys :D
But it's not to ugly in low polys

#4
maczopikczo

maczopikczo

    Helga the Garden Gnome

  • Members
  • PipPipPipPipPip
  • 9,457 posts
In response to post #11536170. #11549365 is also a reply to the same post.

There are a few very good tutorials about baking normal maps from hi-poly meshes onto low poly meshes. I know that Morrowind doesn't support normal maps, but how about baked normal maps?

#5
Lougian

Lougian

    Old hand

  • Members
  • PipPipPip
  • 779 posts
In response to post #11536170. #11549365, #11557383 are all replies on the same post.

baked normal maps ? What do you mean ?
With MCP morrowind can handle Bump map even it's hard to get a good result.

#6
maczopikczo

maczopikczo

    Helga the Garden Gnome

  • Members
  • PipPipPipPipPip
  • 9,457 posts
In response to post #11536170. #11549365, #11557383, #11567084 are all replies on the same post.

Scratch that. I was in a thick green haze when I wrote it. I don't even know myself what I meant. ;D Possibly I thought that normal maps could be kind of "stamped" onto a model without increasing the number of its polys - "bypassing" the need to use normal map at all. But as I say, green haze was all over me, so it could be anything.

Normally, baking a normal map means you can make a normal map from hi-poly model (in Blender or with dedicated software), and then use it on your low-poly model. It's the best (if time-consuming - you need two versions of your model: hi-poly and low-poly) method of making beautiful, detailed normal maps. But the game engine must be able to recognise normal maps anyway, so it's irrelevant for Morrowind - but you could read more about it for your Oblivion models.

I guess you possibly could use these models for baking bump maps - much like you would bake normal maps. But it's only my guess.

Edited by maczopikczo, 31 January 2014 - 06:41 PM.





Page loaded in: 1.105 seconds