Violet Coprinus with Zbrush
Started by
Site Bot
, Jan 25 2014 05:05 PM
5 replies to this topic
#1
Posted 25 January 2014 - 05:05 PM
#2
Posted 29 January 2014 - 11:24 PM
You're very talented.
Your VC here seem very high poly (for our games' standards) but they'd be awesome for normal maps to be used on the same models in low-poly version. You can make true miracles this way.
Your VC here seem very high poly (for our games' standards) but they'd be awesome for normal maps to be used on the same models in low-poly version. You can make true miracles this way.
#3
Posted 30 January 2014 - 04:10 PM
Yes, this mushroom have something like 1 million polys
But it's not to ugly in low polys
But it's not to ugly in low polys
#4
Posted 30 January 2014 - 10:42 PM
There are a few very good tutorials about baking normal maps from hi-poly meshes onto low poly meshes. I know that Morrowind doesn't support normal maps, but how about baked normal maps?
#5
Posted 31 January 2014 - 11:31 AM
baked normal maps ? What do you mean ?
With MCP morrowind can handle Bump map even it's hard to get a good result.
With MCP morrowind can handle Bump map even it's hard to get a good result.
#6
Posted 31 January 2014 - 06:39 PM
Scratch that. I was in a thick green haze when I wrote it. I don't even know myself what I meant.
Possibly I thought that normal maps could be kind of "stamped" onto a model without increasing the number of its polys - "bypassing" the need to use normal map at all. But as I say, green haze was all over me, so it could be anything.
Normally, baking a normal map means you can make a normal map from hi-poly model (in Blender or with dedicated software), and then use it on your low-poly model. It's the best (if time-consuming - you need two versions of your model: hi-poly and low-poly) method of making beautiful, detailed normal maps. But the game engine must be able to recognise normal maps anyway, so it's irrelevant for Morrowind - but you could read more about it for your Oblivion models.
I guess you possibly could use these models for baking bump maps - much like you would bake normal maps. But it's only my guess.
Normally, baking a normal map means you can make a normal map from hi-poly model (in Blender or with dedicated software), and then use it on your low-poly model. It's the best (if time-consuming - you need two versions of your model: hi-poly and low-poly) method of making beautiful, detailed normal maps. But the game engine must be able to recognise normal maps anyway, so it's irrelevant for Morrowind - but you could read more about it for your Oblivion models.
I guess you possibly could use these models for baking bump maps - much like you would bake normal maps. But it's only my guess.
Edited by maczopikczo, 31 January 2014 - 06:41 PM.



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