When using random pods + random pod size I often seem to get multiple spawning sectopods in exactly the same spot. It looks pretty wacky and they have enough trouble with getting stuck as it is! Is it possible to prevent your mod from adding sectopods? Having extra mutons & commanders and other enemies is a real improvement but I'm happy with the amount of grief sectopods give me as it is without increasing the number of them per pod.
Thanks!
Edited by skymessiah, 26 November 2014 - 02:24 PM.