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Random alien pods


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#71
skymessiah

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When using random pods + random pod size I often seem to get multiple spawning sectopods in exactly the same spot. It looks pretty wacky and they have enough trouble with getting stuck as it is! Is it possible to prevent your mod from adding sectopods? Having extra mutons & commanders and other enemies is a real improvement but I'm happy with the amount of grief sectopods give me as it is without increasing the number of them per pod.



Thanks!

Edited by skymessiah, 26 November 2014 - 02:24 PM.


#72
wghost81

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skymessiah, what do you mean by "random pod size mod"? Are you talking about "Larger Pods" mod? If so, what settings do you have for pod size progress? With pod sizes up to 6 you should get no more than 2 main aliens per pod. And they shouldn't be placed on top of each other. With pod sizes larger than 9 some of the aliens will be placed on the same tile, as game code can't actually handle it well.




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