Another suggestion might be enchantments of arrows. Letting you create stuff on your arrows that lets your freeze your enemey for example. AoE explosions on hit, Traps, Paralyze, Freeze, Burn, Electricshock, Water! Though that is maybe just more than just adding an enchantment. Creating new effect or even creating new arrows if enchanint them isnt possible.
Version 2 Development
Started by
egocarib
, Feb 07 2014 11:35 PM
52 replies to this topic
#41
Posted 09 September 2014 - 10:57 PM
#42
Posted 09 September 2014 - 11:16 PM
Hell, another suggestion.
Mabye I'm going abit overbroad now, but maybe you could make your enchantment useable items? Items that you create on an enchantmentable and then use them infight/before fights to add that enchantment to your weapon. Maybe have them time restricted etc.. That would make it very easy to change echantments on the fly. I dunno if thats possible. But instead of having 2 swords for frost and fire I'd rather have 1 Sword and 1 Fire Stone and 1 Frost Stone. Just how poisions work.
To make it balance we maybe need double the amount of Soulgems to create this. Not have the current Soul charge reset when you switch?!
Or maybe lets you enchant your weapon with different enchantmets, Enchanment 1 consists of Fire dmg and 2 of Frost damage. And whenever you charge your Weapon you get to decide which enchantment you currently want. I have no idea how SKSE works, and you decide in the end afterall. Just some ideas I would find really neat.
Mabye I'm going abit overbroad now, but maybe you could make your enchantment useable items? Items that you create on an enchantmentable and then use them infight/before fights to add that enchantment to your weapon. Maybe have them time restricted etc.. That would make it very easy to change echantments on the fly. I dunno if thats possible. But instead of having 2 swords for frost and fire I'd rather have 1 Sword and 1 Fire Stone and 1 Frost Stone. Just how poisions work.
To make it balance we maybe need double the amount of Soulgems to create this. Not have the current Soul charge reset when you switch?!
Or maybe lets you enchant your weapon with different enchantmets, Enchanment 1 consists of Fire dmg and 2 of Frost damage. And whenever you charge your Weapon you get to decide which enchantment you currently want. I have no idea how SKSE works, and you decide in the end afterall. Just some ideas I would find really neat.
#43
Posted 10 September 2014 - 08:43 AM
Excellent mod. Endorsed!
Another suggestion to consider: Disenchanting artifact items (such as arch-mage robes). It would be nice to place these enchants on items with models we like, obviously limited to the same item slot type. Either a final top tier perk set, or maybe a costly crafting deal, or some other balancing features... but it is something i would love to see.
Another suggestion to consider: Disenchanting artifact items (such as arch-mage robes). It would be nice to place these enchants on items with models we like, obviously limited to the same item slot type. Either a final top tier perk set, or maybe a costly crafting deal, or some other balancing features... but it is something i would love to see.
#44
Posted 11 September 2014 - 08:34 PM
Thanks for the additional suggestions, keep them coming.
I already have plans to allow you to "cleanse" items, which will remove the enchantment without destroying the item. I haven't figured out what will be required or anything like that but it should be quite easy to add this feature.
About disenchanting artifact/unique items - it's an interesting idea, though the biggest problem I think would be trying to fit those enchantments into one of the three enchantment styles, and determining what kind of perk bonuses should be applied to them. My gut reaction is that it sounds like it could get pretty complicated. I haven't done much work on the perk bonuses yet so I'll think about it when I work more closely on those.
Enchanted arrows are a maybe. They're actually really hard to make, the vanilla game doesn't support them so it requires a lot of complicated scripting to get it to work (and I think there's already an enchanted arrow mod with lots of flashy effects like you describe, which I'm pretty sure is already compatible with EA).
I actually kind of like the idea of creating items that could grant your weapons temporary enchantments in battle. I'll add it to the idea board.
I already have plans to allow you to "cleanse" items, which will remove the enchantment without destroying the item. I haven't figured out what will be required or anything like that but it should be quite easy to add this feature.
About disenchanting artifact/unique items - it's an interesting idea, though the biggest problem I think would be trying to fit those enchantments into one of the three enchantment styles, and determining what kind of perk bonuses should be applied to them. My gut reaction is that it sounds like it could get pretty complicated. I haven't done much work on the perk bonuses yet so I'll think about it when I work more closely on those.
Enchanted arrows are a maybe. They're actually really hard to make, the vanilla game doesn't support them so it requires a lot of complicated scripting to get it to work (and I think there's already an enchanted arrow mod with lots of flashy effects like you describe, which I'm pretty sure is already compatible with EA).
I actually kind of like the idea of creating items that could grant your weapons temporary enchantments in battle. I'll add it to the idea board.
#45
Posted 29 September 2014 - 12:08 PM
I believe I have aready suggested this to the author before (not sure where), but I think that a better way of dealing with enchanted apparel which you can't use because you don't have the perks, would be to reduce the effectiveness of the item, instead of making the enchantment slowly weaken as you wear it. The fact that you can reequip the item to regain the enchantment for a few seconds feels a little weird to me. to be honest, I think I prefer not being able to use the enchantment at all than the progressive weakening feature.
#46
Posted 01 October 2014 - 01:44 AM
Don't worry, that wont happen anymore in version two. You can use any enchantment again, they will just be weaker/less powerful until you gain more perks or until you "learn" how to use them more effectively by using them for a long time.
#47
Posted 07 October 2014 - 03:44 AM
Another way to tackle enchanted arrows would be that the bow itself applies a random enchantment on hit. Not sure if that would be more work or not but just threw that thought out there. Mod looks great but I won't use it just yet as I'm afraid of how it will interact with the Bandoliers mod and I can't afford to loose all the extra pockets for the stolen stuff just yet. Perhaps when V2 comes out I'll give it shot
#48
Posted 07 October 2014 - 05:34 AM
Will you want free gift @egocarib for making this awesome mod.
#49
Posted 10 October 2014 - 06:16 PM
Another suggestion: add an in-game book containing lore about the whole enchanting awakened thing and, more importantly, the list of the three paths/schools and each one's respective enchantments, so you have a nice, lore-friendly way to be reminded of which enchantments you'll get by committing to one School.
Edited by Avastgard, 21 October 2014 - 09:07 PM.
#50
Posted 18 October 2014 - 10:13 PM
I really like that you can not boot someone who is using the enchantment table but it would be nice to have options to use your skills to convince the user to let you have a go.
1. Convince through speech check
2. Intimidate
3. Pay for use
4. You show a few tricks of the trade (high enchantment skill)
How easy it is to convince someone. Check there skill, faction, magic skills, enchanting skills etc. Someone who is of a high order might not take intimidation kindly and might call the guards. High enchantment skill will apriciate others with high skill. Confidence setting might play a role in how easy they will relinquish the table. A gift might work.
Or you get a time spot. "I'm ready in one hour!"; then you can either use wait, or do something else and hope you remember your appointment.
All this is just icing on the cake but something to interact with the user would be really nice
Love you work!
1. Convince through speech check
2. Intimidate
3. Pay for use
4. You show a few tricks of the trade (high enchantment skill)
How easy it is to convince someone. Check there skill, faction, magic skills, enchanting skills etc. Someone who is of a high order might not take intimidation kindly and might call the guards. High enchantment skill will apriciate others with high skill. Confidence setting might play a role in how easy they will relinquish the table. A gift might work.
Or you get a time spot. "I'm ready in one hour!"; then you can either use wait, or do something else and hope you remember your appointment.
All this is just icing on the cake but something to interact with the user would be really nice
Love you work!



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