ME2 Iconbun Hairstyle for ME3 - Female
This .MOD will permanently replace the Female Mohawk Mesh with the ME2 Iconic Bun Mesh. It's UV has been remapped to fit with the ME3 Texture so this mesh uses existing hair textures. I have edited the Pulled Scalp diffuse and mask to extend and normalize the hairline.
ME2 Iconbun Hairstyle for ME3 - Female
Started by
Site Bot
, Feb 09 2014 03:38 AM
9 replies to this topic
#1
Posted 08 February 2014 - 11:19 PM
#2
Posted 09 February 2014 - 07:11 PM
Hey, just installed me3explorer using your guide.
I'm using SVN version and just found out about the TPF Tool/Installer, it simply installs any .TPF file using me3explorer or it has that same invalid thing when trying to convert .TPF to .MOD using Texplorer?
I'm using SVN version and just found out about the TPF Tool/Installer, it simply installs any .TPF file using me3explorer or it has that same invalid thing when trying to convert .TPF to .MOD using Texplorer?
#3
Posted 09 February 2014 - 07:15 PM
Same thing, TPF's need to reflect gamestate formats. The tpf's I've released here should all be fixed format though, if you run into one causing you issues give me a shout.
#4
Posted 09 February 2014 - 07:33 PM
I use a lot of mods from here: http://social.bioware.com/forum/1/topic/323/index/9735492
Think they're good for that?
Think they're good for that?
#5
Posted 09 February 2014 - 07:40 PM
Not a clue though I know a lot of TPF's created by Smarteck have been format fixed by user Antarius (and others?) on the ME3Explorer Forums.
#7
Posted 09 February 2014 - 07:52 PM
In response to post #11767612. #11767717, #11768164, #11768229, #11768247 are all replies on the same post.
It's not that straight forward I'm afraid, it's not always possible to automate changes that were supposed to have been made in an image editor. These tpf format fixes are done by hand because of that.
Edited by Ottemis, 09 February 2014 - 07:52 PM.
#8
Posted 28 February 2014 - 02:08 AM
THANK YOU!
My renegade Shep was one of the original poster girls for the Lazarus Project: http://imageshack.us...492/introtq.jpg
But that didn't fix her hair...
My renegade Shep was one of the original poster girls for the Lazarus Project: http://imageshack.us...492/introtq.jpg
But that didn't fix her hair...
#9
Posted 28 February 2014 - 04:07 AM
Haha then this mod was made exactly for you =) I remember her face from way back when actually, glad to see you found it and hope you'll enjoy another play-through with it! (Post me some pics when you do!)
Edited by Ottemis, 28 February 2014 - 04:17 AM.
#10
Posted 17 July 2014 - 02:36 PM
Toolset revision information (Juli 17th 2014)
Currently rev 653 on the SVN is the most stable build. I'd advise everyone to use it for .mod / .tpf application and creation.
--
The most recent version is current 654. This is the first update featuring a large overhaul of the tools written by KFreon meant to pull functionality of TPF Tools, Texplorer and Modmaker inline across all three Mass Effect games. This revision is in testing stages and is NOT MEANT for simple mod application
If you would like to help testing this new revision that would help further development greatly.
You can keep a second copy of the toolset alongside your 'main' revision and pick/choose which version to start up depending on what you're looking to do. If you updated without realizing and have run into issues, please roll back your toolset rev. You can redownload the 653 revision via Tortoise SVN and place your tree back.
Currently rev 653 on the SVN is the most stable build. I'd advise everyone to use it for .mod / .tpf application and creation.
--
The most recent version is current 654. This is the first update featuring a large overhaul of the tools written by KFreon meant to pull functionality of TPF Tools, Texplorer and Modmaker inline across all three Mass Effect games. This revision is in testing stages and is NOT MEANT for simple mod application
If you would like to help testing this new revision that would help further development greatly.
You can keep a second copy of the toolset alongside your 'main' revision and pick/choose which version to start up depending on what you're looking to do. If you updated without realizing and have run into issues, please roll back your toolset rev. You can redownload the 653 revision via Tortoise SVN and place your tree back.



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