Kragenirs Death Quest
Started by
Site Bot
, Aug 02 2009 11:23 AM
637 replies to this topic
#1
Posted 02 August 2009 - 11:23 AM
Kragenirs Death Quest
Kragenir's tower has been sealed by the Knights of the Silver Nose, but as they die, the seals weaken...
Can you find the keys required to break the seals so you can face Kragenir inside the tower before he escapes? Or... Are you going to help him?
With over 160 new quests (half main story, half miscellaneous), 15+ new books and over 2500 lin
Kragenir's tower has been sealed by the Knights of the Silver Nose, but as they die, the seals weaken...
Can you find the keys required to break the seals so you can face Kragenir inside the tower before he escapes? Or... Are you going to help him?
With over 160 new quests (half main story, half miscellaneous), 15+ new books and over 2500 lin
#2
Posted 02 August 2009 - 01:42 PM
Please post any bug reports at the official thread here: http://www.bethsoft....0#entry14804375
Or send an e-mail to the e-mail address mentioned in the readme.
I can't guarantee a fast response if bug reports are posted in this thread.
I hope you'll enjoy the mod!
Povuholo
edit: Just fixed the archive, so that the esp isn't in there twice.
Or send an e-mail to the e-mail address mentioned in the readme.
I can't guarantee a fast response if bug reports are posted in this thread.
I hope you'll enjoy the mod!
Povuholo
edit: Just fixed the archive, so that the esp isn't in there twice.
Edited by Povuholo, 02 August 2009 - 02:02 PM.
#3
Posted 02 August 2009 - 01:52 PM
very good mod/s love the new quests hope you create more soon.Good luck on future mods and please inform me if you make a new work because i think you are a very good modder
#4
Posted 02 August 2009 - 02:12 PM
I just have one question... Is this mod compatible with Blood&Mud ? Because it changes the look and npcs in Bravil
#5
Posted 02 August 2009 - 02:32 PM
It's compatible with Open Cities and Better Cities, that I know for sure, but I assume that one is compatible as well.I just have one question... Is this mod compatible with Blood&Mud ? Because it changes the look and npcs in Bravil
#6
Posted 02 August 2009 - 04:01 PM
Just one question, How can i slow down the speach?
when the ghost talked to me the things he said went off before i could even read them, Where can i get this Silent file thing to slow it down?
when the ghost talked to me the things he said went off before i could even read them, Where can i get this Silent file thing to slow it down?
#7
Posted 02 August 2009 - 04:11 PM
i find it hard to believe that a mod that adds so much is only 1.7 MB, but it's still an epic mod. also Warfang just download TESGecko then use the create silent voice files option and choose this mod, it should work.
#8
Posted 02 August 2009 - 04:19 PM
There's a file called 'Dialogue Slowing (IMPORTANT).txt' right when you open the .rar file. I referred to that file in the installation instructions from the main readme too.Just one question, How can i slow down the speach?
when the ghost talked to me the things he said went off before i could even read them, Where can i get this Silent file thing to slow it down?
There is only one custom weapon which is a special weapon for a quest, so that doesn't take up much space, and a bunch of icons. The mod also doesn't add huge landmasses either, and uses a lot of vanilla oblivion NPCs and dungeons, so the .esp stays small too. Dialogue, as much as it is, doesn't take up much space at all. That's why it's so small.i find it hard to believe that a mod that adds so much is only 1.7 MB, but it's still an epic mod.
#9
Posted 02 August 2009 - 04:18 PM
How the hell I missed that file, I have no idea >.> (Jesus i feal like a idiot >
)
#10
Posted 02 August 2009 - 04:27 PM
You may be the first who said it, but I'm sure you're not going to be the last.How the hell I missed that file, I have no idea >.> (Jesus i feal like a idiot >
)



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