Here are the mods that conflict with yours: ArmamentariumArtifacts.esp
DLCThievesDen.esp
300_White Stallion 4.esp
HeartOftheDead.esp
Kragenirs Death Quest
Started by
Site Bot
, Aug 02 2009 11:23 AM
637 replies to this topic
#21
Posted 03 August 2009 - 05:47 PM
#22
Posted 03 August 2009 - 10:05 PM
@Povuholo,
So, "Unmarked Cave" north of Aleswell is not the cave mentioned in Larrion's diary?
So, "Unmarked Cave" north of Aleswell is not the cave mentioned in Larrion's diary?
#23
Posted 03 August 2009 - 11:11 PM
According to the conflict detector? I wouldn't call that completely reliable, I think that if both my mod and one of those mods would add a simple item to a certain cell it would show up as a conflict, while the mods actually work together just fine. But I'll look into it.Here are the mods that conflict with yours: ArmamentariumArtifacts.esp
DLCThievesDen.esp
300_White Stallion 4.esp
HeartOftheDead.esp
I misunderstood you. When you said '(Unknown) cave' I thought you said that you didn't know which cave you had to go to. But you meant 'Unmarked Cave', an actual cave in the game. Anyway you went too far to the north, it's Fingerbowl Cave that you need to go to.@Povuholo,
So, "Unmarked Cave" north of Aleswell is not the cave mentioned in Larrion's diary?
#24
Posted 03 August 2009 - 11:26 PM
Its the blackwood company mod that create a conflict... I see now the garden but can't past the door... But I think like you, another conflict mod!
#25
Posted 03 August 2009 - 11:51 PM
Wow, this mod's looking pretty sweet right now, and it only wieghs in at less then 2mb, which is good for dial-up users like me.
If everything turns out, I'll be endorsing this file for sure.
If everything turns out, I'll be endorsing this file for sure.
#26
Posted 04 August 2009 - 02:32 PM
V1.01 is up!
#27
Posted 04 August 2009 - 02:46 PM
Going to give this one a whirl with my boys! One can never have too many quest mods.
#28
Posted 04 August 2009 - 02:57 PM
I agree! I'm going to try this one, too. Thanks!One can never have too many quest mods.
#29
Posted 04 August 2009 - 03:01 PM
Here are the mods that conflict with yours: ArmamentariumArtifacts.esp
DLCThievesDen.esp
300_White Stallion 4.esp
HeartOftheDead.esp
__________________________________________
According to the conflict detector? I wouldn't call that completely reliable, I think that if both my mod and one of those mods would add a simple item to a certain cell it would show up as a conflict, while the mods actually work...
__________________________________________
I'd like to know myself if there are conflicts with HotD. Kragenir's sounds fantastic, and a shrewd use of vanilla content to keep size down. Would like to use it, but don't want to lose HotD. Has anyone checked this further, inside the game?
DLCThievesDen.esp
300_White Stallion 4.esp
HeartOftheDead.esp
__________________________________________
According to the conflict detector? I wouldn't call that completely reliable, I think that if both my mod and one of those mods would add a simple item to a certain cell it would show up as a conflict, while the mods actually work...
__________________________________________
I'd like to know myself if there are conflicts with HotD. Kragenir's sounds fantastic, and a shrewd use of vanilla content to keep size down. Would like to use it, but don't want to lose HotD. Has anyone checked this further, inside the game?
#30
Posted 04 August 2009 - 03:40 PM
How do I start the quest?



Sign In
Create Account
Back to top







