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MiniMap - HUD Element


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#11
jaka33

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Okay, sorry for all the posts, but I want to make this work. Just confirmed that the bug is definitely due to the widescreen mode - I put the game in 1024x768 and I get no smear, and no offset problems with the icon - everything looks really good.

If you can fix this for widescreen, this is a definite must! But I can't go back to non-widescreen mode! Please fix!

#12
KyoParadox

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jaka33: Don't be sorry, you just discovered the source of a problem multiple users have reported. I'll try and look for a fix for the widescreen problem. :)

As for your first comment (going south, MiniMap wrong direction), was it still there after switching to non-widescreen? If so, was the direction of the player arrow wrong too? Or did it have the correct angle?

#13
jaka33

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I think I was wrong about the direction thing in my first post - it was just all so weird looking I was confused. It's working in widescreen except for the smear and the offset - direction and angle seem okay.

Good luck on the fix, I'm looking forward to it.

#14
jaka33

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Kyo, so a quick fix for the widescreen resolution (for at least me in 1920x1200) was to change the _grid_size value in minimap_main.xml from 256 to 195.

I even went so far as to make a _grid_size_x and _grid_size_y and found an almost perfect fit with x=195 and y=193.

Things don't line up perfectly to the pixel, but it's good enough to use!

#15
Mag1cWind0w

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This mod look very nice!

You've got a nice idea to create this minimap mod for Oblivion, like in Morrowind or S.T.A.L.K.E.R...

I've just downloaded this mod, so, I'll testing it...
Keep up this very nice mod! ;)

#16
Greyfur46

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Thanks for the hint, jaka. It fixed the widescreen issue.

However, the game crashes quickly whenever the map is active - memory leak I think. Looking over your code, I'm not sure that you have the <rect> - </rect> nesting set up correctly.

#17
jaka33

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Greyfur, yeah, it's good now. I just changed line 186 in minimap_main.xml from 256 to 195.

I've been playing with it for a few hours straight now without any problem - no crashes or apparent memory leaks so far - but I also turned iWaterHack to 0 (not sure this makes a difference though).

#18
Faustuss

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Tracking this file for a widescreen fix - I get CTD's and messed up mini-map appearence

#19
KyoParadox

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jaka33: Thanks for the info, I figured I needed to adjust that value. Although now I'll need to do a little math so it automatically picks the right value depending on the width:height ratio. Since a widescreen has a different ratio the grid width and grid height will need to have a seperate value.

Greyfur46: Pretty sure nesting is correct, I double checked everything by hand aswell as counting all the "rect", "image" and "text" elements (which was an even amount)

jaka33 (again :P): iWaterHack might cause problems but with all the other things going on I haven't had a chance to investigate it. Once I get a proper fix for widescreen users I'll need to see if people still get crashes after a few minutes ingame. Although they should appear around cell transitions, only then does the iWaterHack anything.

#20
fiftychat

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Wohoo, thanks for making the keys customizable! If you are interested, i created omod conversation data, including a small script to help install the right xml file.
It's available here:
http://files.getdrop.....rsion data.7z




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