Well, one problem solved. I had updated _grid_size to _grid_size_x and _grid_size_y in minimap_main.xml as you suggested - works great. But I did not make the change in minimap_icon_template.xml so some garbage value was loaded instead of what was intended. Fixed that and the game ran for quite a while before crashing again. Probably some other mis-match between variable names in calling and called functions. Will look for more.
Also, any idea why it takes so LOOOOOONNNNNGGGGG to load when switching maps - like going into a cave or through a cave door?
MiniMap - HUD Element
Started by
Site Bot
, Aug 02 2009 12:18 PM
321 replies to this topic
#21
Posted 03 August 2009 - 01:40 PM
#22
Posted 03 August 2009 - 02:24 PM
Greyfur46: I appreciate you trying things out, but there are a lot of places which use the _grid_size, either directly or in combination with something else.
Crashes, it is something I am looking into. I suspect it is not entirely to blame on having a widescreen resolution, more likely a CTD due to something unexpected in the scripts.
As for while it takes long to switch maps, do you mean the Loading Menu itself or that there is a delay before the MiniMap is adjusted/set to the cell? If it's the latter then I know what's causing it, a slight oversight on my end.
Crashes, it is something I am looking into. I suspect it is not entirely to blame on having a widescreen resolution, more likely a CTD due to something unexpected in the scripts.
As for while it takes long to switch maps, do you mean the Loading Menu itself or that there is a delay before the MiniMap is adjusted/set to the cell? If it's the latter then I know what's causing it, a slight oversight on my end.
#23
Posted 03 August 2009 - 04:45 PM
Kyo: Screen freezes completely until map gets updated. Looks like the context switch gets completed OK and then the interface hangs until the mini-map sorts itself out.
#24
Posted 03 August 2009 - 05:15 PM
Kyo:
In minimap_main.xml, you refer to traits "width" and "height" for _zoom_value and _zoom_pct but don't define these traits in the definitions of _zoom_value and _zoom_pct that I can see.
In minimap_main.xml, you refer to traits "width" and "height" for _zoom_value and _zoom_pct but don't define these traits in the definitions of _zoom_value and _zoom_pct that I can see.
#25
Posted 03 August 2009 - 06:28 PM
Greyfur46: Those two elements are of the <text> type, it always has a width trait (and height) that can be accessed without it being defined in the XML itself. Basically it's used to determine how wide and how high a text element is.
Freezes,as in, freezes completely? Have you tried setting MiniMapDebug to -1 in the ini? It will disable all script processing.
Freezes,as in, freezes completely? Have you tried setting MiniMapDebug to -1 in the ini? It will disable all script processing.
#26
Posted 03 August 2009 - 08:15 PM
Kyo: MiniMapDebug=-1 did help load speed . but still crash when changing maps (going through named door in a cave). Oh, well.
#27
Posted 04 August 2009 - 04:15 AM
Nice little concept but there are some problems on mine, first the player marker was going one way and the map was somewhere else so it seemed always that I was walking on black land, second sometimes the door icons would not show at all and third it gave my console a black "shadow" that wouldn't go away even if the map was off.
Anyhow nice concept maybe I'll try next version but keep up the good work.
Anyhow nice concept maybe I'll try next version but keep up the good work.
#28
Posted 04 August 2009 - 09:05 AM
My minimap goes crazy!
[attachment=8538:ScreenShot0.jpg] [attachment=8539:ScreenShot1.jpg]
(The screenshots are visibles in the forum)
My game crash after few minutes. I play with 1280x1024, no widescreen.
[attachment=8538:ScreenShot0.jpg] [attachment=8539:ScreenShot1.jpg]
(The screenshots are visibles in the forum)
My game crash after few minutes. I play with 1280x1024, no widescreen.
#29
Posted 05 August 2009 - 09:37 PM
This is a good idea thanks !!!!
#30
Posted 06 August 2009 - 12:59 AM
any help on what my IMiniMapWidth and IMiniMapHeight should be? my Screen size is 2048x1152 Widescreen.
Thanks! I've always wanted a mod like this but I just cant figure out how to configure it, i tried and it either fills the entire screen or just makes my game crash.
Thanks! I've always wanted a mod like this but I just cant figure out how to configure it, i tried and it either fills the entire screen or just makes my game crash.



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