I have living quarters, Necromancers quarters, guard block, enchanters block, vault, library and a greenhouse or what ever? I'm asking how should I fill the rooms. Like what to put into them.
Alethia WIP
Started by
JasonXTik
, Aug 06 2009 08:59 PM
337 replies to this topic
#61
Posted 15 August 2009 - 11:10 AM
#62
Posted 15 August 2009 - 11:20 AM
Hey storm, Could you possibly make it so only those working on this can download it? Maybe to a some site with a password. Or would you like to build more?
#63
Posted 15 August 2009 - 11:35 AM
The greenhouse could double up as a sort of laboratory, maybe some alchemical sort of stuff
Perhaps a room for a fortune teller/a seer? Sorry my ideas aren't very good today
Maybe a dungeon?
Perhaps a room for a fortune teller/a seer? Sorry my ideas aren't very good today
Maybe a dungeon?
#64
Posted 15 August 2009 - 11:59 AM
The seer is a good idea. Or an archive containing all the logs of slave trading and adamantium mining. Yep. Adamantium, I'm using a mod that brings lots of alchemy stuff from morrowind. So the slaves are mining adamantium. And it would be possibly to craft your adamantium armor...
#65
Posted 15 August 2009 - 08:11 PM
The greenhouse could double up as a sort of laboratory, maybe some alchemical sort of stuff
Maybe you could add some buyable plants,
Yep. Adamantium, I'm using a mod that brings lots of alchemy stuff from morrowind
Isn't there a module that adds raw glass and ebony ore to Oblivion too, I'll give a link if I find it. And if you get the raw glass into the module, you could give an option to color it to your liking ( I could easily do the retextures for you, or give directions
Like you get X pieces of raw glass and you can either a. Bring the glass to the local smithy or b. take it to someone who can add colouring to the glass (jewelry store? ? ?) and THEN take it to the smithy making the coloured glass. ( I could probably do something similar to the ebony armor too
#66
Posted 15 August 2009 - 08:22 PM
I'm with the adamantium cuz it would add a new armor to the game.
#67
Posted 15 August 2009 - 08:41 PM
I'm with the adamantium cuz it would add a new armor to the game.
Sorry, I just like to add variety to pretty much EVERY thing that I do in a mod
Retextured Steel Armor
Retextured Legion Armor
Retextured Ebony Armor
Retextured Mithril Armor ( for light version, variety again
Retextured Dwarven Armor
Yeah, I know those are ALL vanilla armors but I couldn't find anything else that would suit the Morrowind look of the admantium armor
But I'll keep loking
#68
Posted 15 August 2009 - 08:45 PM
I think it could be done from pieces of ebony and steel. Once I finish building the gray tower, I'll move to a haunted sanitary. Getting an item from it would be a part of the Royal Assassins test. I wish I could script... But anyway, where could I find some voices? Like footsteps, screams etc.
Hey Peppez, Can you use CS?
Hey Peppez, Can you use CS?
#69
Posted 15 August 2009 - 08:50 PM
I think it could be done from pieces of ebony and steel. Once I finish building the gray tower, I'll move to a haunted sanitary. Getting an item from it would be a part of the Royal Assassins test. I wish I could script... But anyway, where could I find some voices? Like footsteps, screams etc.
Hey Peppez, Can you use CS?
Yeah I've had it for a while, I can also script a little ( not like a pro or anything though
Edit:
In fact I have some 'ghost' sounds in my module Shadows over Everrest
#70
Posted 15 August 2009 - 08:54 PM
I just finished playing Thief Deadly shadows and I got this idea from the Cradle. It had all kind of spooky stuff. Like a door being banged and when you opened it the sounds stopped and nobody was there. I was like wtf... It's a Cool game...



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