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Map Marker Overhaul


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#31
theNiceOne

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Thanks for the kind words 7StringSamurai, it is really appreciated :)

A couple things of note: during Omod setup the control config I selected was not what I ended up with in game, (selected L-click fast travel/R-click Map note) resulted in L0click map note/cntrl-L-click fast travel. I'm goning to just edit the .ini after I finish this post to change it manually.

You did have 2.0.2 (or possibly earlier) and not 2.0.2b? The reason for the 2.0.2b upload was to fix exactly this. But if you've fixed it directly in the ini file there's no need to redownload.

I Also notice that with your mod active, fast traveling with my horse while unmounted but in close proximty, my horse doesn't come with me. Though traveling to a city gate does properly place my horse in the stable there. Not that big a deal though. If I fast travel to the location a 2nd time (right after arriving and noticing my horse is absent) he appears.

I think that is a general fast travel quirk and nothing of MMO's doing, but I will keep an eye on it anyway.

Overall I'm absolutely loving this mod, thank you for this!!
It is now officially on my can't play without mods list :D

Good to hear :)

#32
7StringSamurai

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Hi theNiceOne, yeah I used 2.0.2 (2.0.2b version wasn't available when I downloaded). Changing the ini was easy enough and the controls work just as they should. Thanks again for a great mod.

#33
marsbars

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Ooh an update! Great work thanks a lot!

#34
lUX0N

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I'm not going to make any flame-war but that was stolen idea. I'm talking about that : http://www.tesnexus....le.php?id=25400

You hadn't done right just copying my idea...

#35
theNiceOne

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I'm not going to make any flame-war but that was stolen idea. I'm talking about that : http://www.tesnexus....le.php?id=25400

You hadn't done right just copying my idea...

You seem to mean this seriously, so I'll give you a serious answer, which is that you are completely wrong, for several reasons:

1. This was never "your" idea. Your mod isn't exactly very unique - it just does the same as Oblivion's blue placable marker (shift-click on the map menu).
2. There are two other mods here on TESNexus (this and this) that not only are more versatile and better than your mod, but way older as well. So by your standard, you have stolen their ideas and should apologize.
3. All your mod do is to let the player move around one single pre-named Landmark icon. My mod lets you add 30 freely named markers where you can choose between 4 different, unique icons, and you can freely change icon, remove or rename them from the map menu - and this is only one part of my mod.
4. Last and least, I started working on this mod a good time before your was released. This can be seen in Bethesda's OBSE threads where I request the necessary OBSE functions for my mods well before your mod was released.

P.S. I am absolutely not reluctant to give credit where credit is due. In the readme I credit everyone who have contributed, and I also credit Elys for her excellent Map Markers be Done, which is the real inspiration for my mod.

Edited by theNiceOne, 01 September 2009 - 06:22 AM.


#36
lovesane

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for aetherius's sakes, how do i install this?

[update: sorry. i figured the stuff out for now. good job, author!]

Edited by lovesane, 02 September 2009 - 07:12 PM.


#37
DrKrake

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(Removed problem report - if you read it, sorry, I was just stupid.)

Thanks for this awesome mod. :)

Edited by DrKrake, 05 September 2009 - 01:39 PM.


#38
theNiceOne

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(Removed problem report - if you read it, sorry, I was just stupid.)

Thanks for this awesome mod. :)

I was just sitting down to write you an answer, with a possible very simple solution, but it seems that you found it yourself - it had something to do with not being outside, right ;)

Anyway, your post made me see that it is a good idea to write a message saying something like "You cannot add map markers while inside" when trying to add map markers inside.


And to others: Thanks for kind comments and endorsements :)

#39
mcgreggd

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The mod has started bugging out for me and ruined my save. It was working perfectly for a few days but now i noticed that some markers wont stay on the map after restarting oblivion and the add marker feature wont work anymore.

Now when i disable the mod, the markers it wouldnt let stay explored can never be put on my map again, these markers are all in the cities for some reason. So i cant fast travel to IC market disctrict, and some other city markers.

Edited by mcgreggd, 07 September 2009 - 04:48 AM.


#40
theNiceOne

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The mod has started bugging out for me and ruined my save. It was working perfectly for a few days but now i noticed that some markers wont stay on the map after restarting oblivion and the add marker feature wont work anymore.

To be clear: Was it player-added markers that wont stay on the map, or normal markers as well? If it was the player-added markers, it indeed seems like MMO stopped working.

Can you set debug to 1 in MMO's ini file, open the console and write "tdt" (toggle debug text), and then load any game and see what MMO writes to the console? That could help me understand the problem.

Now when i disable the mod, the markers it wouldnt let stay explored can never be put on my map again, these markers are all in the cities for some reason. So i cant fast travel to IC market disctrict, and some other city markers.

From this, I really think there is something else going on in your game than Map Marker Overhaul. MMO does nothing to normal map markers that is stored in a save-game. Any change to normal map markers are read from MMO's arrays and re-applied every time MMO sees that a savegame is loaded, so by disable MMO and then restarting your game, every change done by MMO will be lost.

Not being able to fast travel to the IC is a feature of Better Cities - have you this installed? And do you have many other mods installed? If not too many, could you try loading the save without other mods and see if the problem goes away then?




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