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Combining Skyrim objects into 1 mesh help with Blender


Xxbtztrl

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SOLVED!: After a few hours, I found out that I could easily accomplish this without Blender, found out that I could just load node branches from each .nif, copy it, and paste it on another branch. I hope this helps other people.
Hello fellow Nexus users!
Hi, what I am trying to do is simply get a few vanilla objects from Skyrim, load them all together and combine them as one mesh, these meshes are static dwemer meshes. What I am currently doing is:
1. Unpack Mesh BSA for all the meshes I want with FOMM
2. Load all meshes in Nifskope and exported them all as .obj
3. Load all said .obj in Blender, assemble the way I wanted, save, then export as .nif
4. Move the .nif to C:\Steam\SteamApps\common\Skyrim\Data\meshes
5. Open Creation Kit and add the new .nif

And from there, the problem is that im just getting an exclaimation mark and I have no clue why. :sad:
Can anyone tell me what I'm doing wrong and how to do it properly? the meshes are:
1. dwechandelier02on
2. dwepipe1wayx4
3. dwepipecap02
4. dwewallsconcecover01

Pretty much all I am trying to do is assemble a lamp out of objects from the vanilla game but not alter anything, it'll just be a static mesh too. Any help would be appreciated and thanks a lot for reading! :smile:

http://www.nexusmods.com/skyrim/mods/51369/?
Decided to link my mod so you guys can see from screenshots of what im trying to do, I am planning on replacing those lamps with exact replicas but as one mesh to reduce IDs to load to optimize performance.

Edited by Xxbtztrl
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Hey guys, I see this thread is pretty old but I'm in great need of help and you look like you know s#*!. I've been using jaxonz positioner mod and pocket empire to rise walls around my heartfire mannor. It consists of about 90 static objects and i plan on adding more BUT i get like 15 fps less there. What should i do? Is merging those possible? And how?
thanks in advance

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