XCOM Interface Tweaks
#381
Posted 21 October 2014 - 06:42 PM
#382
Posted 21 October 2014 - 07:19 PM
No it's only because its not indicated that it works fine with patch 3 in the description text when I load these mods in PatcherGUI.
Also, im asking if your mods only edit xcomstrategygame.upk or XComGame.upk files or they also edit other files like the game exe?
Thanks for all your fantastic tweaks ![]()
Edited by lexo1000, 21 October 2014 - 07:22 PM.
#383
Posted 21 October 2014 - 08:32 PM
PatcherGUI is intended for upk mods only, but newest version can also make most commonly used exe edits, needed for some other mods to work.
Edited by wghost81, 21 October 2014 - 08:35 PM.
#384
Posted 22 October 2014 - 02:40 PM
#385
Posted 22 October 2014 - 03:11 PM
Assymetricmirror was probably referring to "No alien movement when revealed" TB option/mod, which indeed makes the game easy. This mod is actually a cheat, IMO, and never be the part of this collection.
#386
Posted 22 October 2014 - 03:20 PM
#387
Posted 24 October 2014 - 11:08 PM
Hi wghost81!
Can you make a tweak that remove the orange waves that indicates where the melee spot are?
Also, do you plan to release a tweak that change the Stat Based Class Selection like this mod : http://www.nexusmods.../xcom/mods/487/?
I like the purpose of this mod but its appear to be buggy.
Thanks
Edited by lexo1000, 25 October 2014 - 02:11 AM.
#388
Posted 25 October 2014 - 04:47 AM
I'm not planning on making my own version of stat based class selection. I believe it should be either entirely random or a Commander's choice.
Edited by wghost81, 25 October 2014 - 04:48 AM.
#389
Posted 26 October 2014 - 11:04 AM
#390
Posted 26 October 2014 - 01:02 PM
If you'll have any questions about particular step, feel free to ask. But keep in mind, that I'm not an Uber Etherial and have no psi abilities, so, please, explain what you have tried to do already and which part of the instructions is difficult to understand or perform.



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