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XCOM Interface Tweaks


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#71
wghost81

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Any chance to add the aliens move in alien turn only?.

Thanks!.

Personally, I dislike the idea very much. It breaks the game mechanics completely and shouldn't be used by anyone. There actually are a lots of ways to set up traps, especially in EW. So no, I won't be doing this, sorry.

#72
wghost81

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Found some notes on skip revealed aliens cinematic:
MOD_NAME=SkipRevealCinimatics
AUTHOR=wghost81 aka Wasteland Ghost
DESCRIPTION=Skip pod reveal cinimatics

Version: 1.0

Compatible with XCOM Enemy Within versions:
 - all

UPK_FILE=XComGame.upk
OBJECT=XComAlienPod.PlayActivatePodMatinee
REL_OFFSET=0x99
MODDED_HEX=0B 0B 0B

{ end }
If someone still needs this please, check if it works.

#73
2much4l1

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Figured it out! Thank you wghost81!!! :D

#74
Larsenexz

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Ghost, I made some mod changes to the GameCore INI which are (Perk Tree) working just fine. However I really also like your mod. Can I install your mod and also keep the perk tree changes I made as well? Should I do one first than the other?

Thanks for your patience by the way. Game is rolling along great!



#75
wghost81

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Larsenexz, yes, of course, you can mix ini changes with this mod. Order doesn't matter.

#76
Hexoduen

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In response to post #12970293.

I've installed this using PatcherGUI, and it works perfectly, no more do I have to see the same cinematic over and over again.

(running EW with latest patch)

Did I mention that you're awesome? ;)

Edited by Hexoduen, 18 March 2014 - 05:50 PM.


#77
wghost81

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In response to post #12970293. #13003983 is also a reply to the same post.

Hexoduen, thanks! For both your kind words and testing the code. :) Please, keep watching the reveal procedure closely and report if it's OK. This one is a bit tricky, as bypassing it in the wrong place can cause aliens, for example, to freeze instead of move to cover or overwatch.

#78
Zyxpsilon

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Whatever the "proper place" is... that's probably why the (now) old ToolBok version would freeze the initial ThinMen pod on the Portent map (near the ladder on the first building where another is on the roof too).

 

I've had a few more crashes with Toolbok in a number of other situations and i always thought the "Skip Reveal" option was the real cause of such events. Your comment just acknowledged the probability even further.



#79
azreil1

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Class selection is not working for me at all. I have all but Support set to 0 and support set to 1. Still getting sniper assigned on my rookie. Gender and nationality mods working fine.

#80
wghost81

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azreil1, which version of class selection mod are you talking about? V.2.0 accounts for already present classes and changes probability accordingly. If you don't want this, you may still use V.1.0:

"Soldier Class Probability v.2" — allows to adjust soldier class probability. This version takes into account classes of soldiers in barracks and adjusts current probability accordingly. I.e. if you have too much heavies, heavy class probability will temporarily decrease. Version 1.0 of this mod with independent class probabilities can be found under "Old versions" section.






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