Edit my bad, sorry for this post i thought of something and it didn't quite fit with the conversation. please disregard this post.
Vista 64bit
Started by
Retribution
, Aug 17 2009 11:51 PM
20 replies to this topic
#11
Posted 18 August 2009 - 07:34 AM
#12
Posted 18 August 2009 - 07:47 AM
All these problems will be at the 32 bits too, maybe worsened, since most of then are 'security related'It comes with a free upgrade to Windows 7. The reason I don't want 64 bit Vista is because there is a whole slew of problems associated with it and Oblivion.
Vista had issues with drivers too, and may have some yet, but most are already corrected and, again, the 32 bits had the same troubles (and where most manufacturers hushed to make good drivers once Vista 64 was stable and released, fewer invested time and money enough for the 32 bits version).
Vista abandoned the DirectSound and uses the OpenAL now, what did prejudice several applications which used it, and was not a decision imposed by the 64 bits and again is 'reflected' on the 32 bits... honestly I can't think any reason to use Vista 32 bits other than having a 32 bits processor.
#13
Posted 18 August 2009 - 07:49 AM
Nope. I've got 32 bit Vista and it works just fine.
#14
Posted 18 August 2009 - 08:08 AM
We shall not let the thread becomes a theater of war. It's not Vista 32 does not works, but XP works better for any 32 bits game already done...Nope. I've got 32 bit Vista and it works just fine.
In this thread the intention is helping to chose between the two, not to question chooses.
#15
Posted 18 August 2009 - 04:22 PM
Are the problems you are thinking about actually related to the difference between 32 and 64-bit or just the fact that it is Oblivion/Fallout3 on Vista? The Vista permission issues have nothing to do with the hardware architecture. Specific issues related to Vista 64-bit would be helpful. The issues you are hearing about may not be 64-bit related....might even just be user-related.It comes with a free upgrade to Windows 7. The reason I don't want 64 bit Vista is because there is a whole slew of problems associated with it and Oblivion.
If you had a 64-bit OS, couldn't you just dual-boot to a 32-bit OS as well...such as Windows XP?
LHammonds
#16
Posted 18 August 2009 - 06:02 PM
I have no clue how to do that. I'm very illiterate when it comes to computers. I'm probably going to end up getting 64 bit as the problems it encounters were exaggerated where I read them. The only thing I know for sure about it is that it has more driver problems than 32 bit.
#17
Posted 18 August 2009 - 07:37 PM
I've got Vista 64-bit and used to play on XP 32-bit. Oblivion (and Fallout 3) seems to run a lot better on Vista 64-bit; fewer crashes, increased FPS etc. Only downside's the UAC security, but that's hardly a problem if you don't install Oblivion on the default location.
#18
Posted 18 August 2009 - 07:50 PM
That's good to hear. Thanks.
#19
Posted 18 August 2009 - 08:21 PM
Morrowind, Oblivion and Fallout3 all run fine on my Vista64 system. As already mentioned there is a mod that allows Fallout to use 4GB of ram, there is one for Oblivion too, I don't know about the Oblivion one but the Fallout one makes quite a difference.
#20
Posted 18 August 2009 - 09:16 PM
When going with a 64-bit architecture and OS, you CANNOT (repeat CANNOT) use drivers for hardware that do not have 64-bit versions. When people have an environment/office that uses all 32-bit hardware and operating systems, it is usually a major task to go 64-bit because the printers, scanners, accessories, etc. must all have 64-bit drivers or they have to replace that hardware with something that does have 64-bit support.
Everything I have is O-L-D hardware and I seriously doubt any of them have 64-bit drivers floating around since they are all likely to be in "legacy" support (meaning none). So whatever 64-bit system I build will have to be self-contained or purchase those accessories along with the computer. I think this is a big reason why 64-bit has not taken off as fast as it should have.
LHammonds
PS - Good to hear about how well Oblivion and FO3 run on 64-bit systems. We just got the Win7 final CD in our TechNet today!!!!
Everything I have is O-L-D hardware and I seriously doubt any of them have 64-bit drivers floating around since they are all likely to be in "legacy" support (meaning none). So whatever 64-bit system I build will have to be self-contained or purchase those accessories along with the computer. I think this is a big reason why 64-bit has not taken off as fast as it should have.
LHammonds
PS - Good to hear about how well Oblivion and FO3 run on 64-bit systems. We just got the Win7 final CD in our TechNet today!!!!



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