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Hi, I just got the game and noticed that one of the hair dues you can have on your char looks like cloud's from Final fantasy and this being a turn based RPG I decided to go for cloud, only thing missing is his buster sword so if anyone can mod of skin a buster sword into the game I would really appreciate it. Thank you

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I have a mod request, but I'm not sure if it's possible.

 

Would someone be able to create a mod that makes it so weapons don't appear unless you hit the attack button in the overworld? I love this game, and it would be perfect if your character wasn't constantly holding his weapon.

 

If someone could made this mod, I would love you forever.

Edited by Dopeman420
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Guest Anonymous

I have a mod request, but I'm not sure if it's possible.

 

Would someone be able to create a mod that makes it so weapons don't appear unless you hit the attack button in the overworld? I love this game, and it would be perfect if your character wasn't constantly holding his weapon.

 

If someone could made this mod, I would love you forever.

I second this. I would love for the weapon to be invisible or sheathed.
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Guest Guest

Not sure if this helps in anyway regarding ogd files, I found this posted on one of their forums.

 

"Oracle Graphics and its OGD image format are no longer supported. Reports built with previous versions of Oracle Reports containing Oracle Graphics charts will continue to run in Oracle Reports 10g Release 2 (10.1.2) if the Oracle Graphics 6i runtime is installed on the same machine in a separate ORACLE_HOME. However, this is not a supported configuration, and Oracle will not fix bugs that result from this configuration.

Re-create all Oracle Graphics 6i objects using the Graph Wizard"

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I have a mod request, but I'm not sure if it's possible.

 

Would someone be able to create a mod that makes it so weapons don't appear unless you hit the attack button in the overworld? I love this game, and it would be perfect if your character wasn't constantly holding his weapon.

 

If someone could made this mod, I would love you forever.

I second this. I would love for the weapon to be invisible or sheathed.

 

Tried doing something like this. Main problem is that after you equip your weapon for a first time, you can't unequip it. Ever.

I'll try forcing relaxed stance onto player and making weapon invisible as soon as I figure out how to do it.

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  • 3 weeks later...

I figured out the OGD format, here are some details for anyone who wants them:

 

file layout:
- header
- block_descriptor * block_count
- block_data * block_count
- string_table
- string_references
- object_references
- offsets
header:
0x00 byte[4] identifier "OGDC"
0x04 uint32 always 0?
0x08 uint32 block_count
block_descriptor:
0x00 uint32 item_count
0x04 uint32 item_len
0x08 uint32 data_offset
0x0c uint16 solo_refs
0x0e uint16 multi_refs
block_data:
0x00 byte[item_len] item0
...etc
string_table: (null-terminated strings)
0x00 uint32 string_table_data_len
0x04 byte[string_table_data_len] string_table_data
string_ref:
0x00 uint32 block_id
0x04 uint32 offset
0x08 uint32 length
string_references:
0x00 uint32 item_count (items are 12 bytes each)
0x04 string_ref 0
0x10 string_ref 1
...etc
object_ref:
0x00 uint32 block_id
0x04 uint32 offset
0x08 uint32 length
object_references:
0x00 uint32 item_count (items are 12 bytes each)
0x04 object_ref 0
0x10 object_ref 1
...etc
offsets: (pointers into final data block)
0x00 uint32 item_count (4 bytes each)
0x04 uint32 offset 0
0x08 uint32 offset 1
...etc
I'll add some details in my next post, to explain what some of these things mean
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