EDI Alternate Outfit
This mod changes the mesh and textures for EDIs alternate outfit.
EDI Alternate Outfit
Started by
Site Bot
, Mar 10 2014 02:29 AM
8 replies to this topic
#1
Posted 10 March 2014 - 02:20 AM
#2
Posted 10 March 2014 - 09:43 AM
Another awesome mod Ottemis. It's amazing how small things we would ignore in real life are amazing in video games. Take the cracking of the leather on shoulder/sleeves. Well done, love the attention to detail.
#3
Posted 10 March 2014 - 01:50 PM
Thanks hun =D
#4
Posted 11 March 2014 - 01:40 PM
Keen just said It, nothing new to say myself
Just a big TY, Ottemis. You deserve tons of beer (or that weird blue and red liquors they drink in ME)
Just a big TY, Ottemis. You deserve tons of beer (or that weird blue and red liquors they drink in ME)
Edited by Kreutz, 11 March 2014 - 01:42 PM.
#5
Posted 27 April 2014 - 06:34 PM
Looks great, really like the texture mods. Will this mod remove EDI's visor? I prefer to keep it.
#6
Posted 29 April 2014 - 01:50 PM
Thanks! This mod does not include the head, if you've applied the default outfit mod i've created for EDI and ran the visor fix afterwards, this mod will not 'undo' or interfere with it =)
Edited by Ottemis, 29 April 2014 - 06:48 PM.
#7
Posted 19 June 2014 - 04:34 PM
will this also effect her from ashes outfit as they use the same meshes?
#8
Posted 19 June 2014 - 05:38 PM
Nope, I'll be releasing a separate mesh and texture mod for that outfit soon.
#9
Posted 17 July 2014 - 01:19 PM
Toolset revision information (Juli 17th 2014)
Currently rev 653 on the SVN is the most stable build. I'd advise everyone to use it for .mod / .tpf application and creation.
--
The most recent version is current 654. This is the first update featuring a large overhaul of the tools written by KFreon meant to pull functionality of TPF Tools, Texplorer and Modmaker inline across all three Mass Effect games. This revision is in testing stages and is NOT MEANT for simple mod application
If you would like to help testing this new revision that would help further development greatly.
You can keep a second copy of the toolset alongside your 'main' revision and pick/choose which version to start up depending on what you're looking to do. If you updated without realizing and have run into issues, please roll back your toolset rev. You can redownload the 653 revision via Tortoise SVN and place your tree back.
Currently rev 653 on the SVN is the most stable build. I'd advise everyone to use it for .mod / .tpf application and creation.
--
The most recent version is current 654. This is the first update featuring a large overhaul of the tools written by KFreon meant to pull functionality of TPF Tools, Texplorer and Modmaker inline across all three Mass Effect games. This revision is in testing stages and is NOT MEANT for simple mod application
If you would like to help testing this new revision that would help further development greatly.
You can keep a second copy of the toolset alongside your 'main' revision and pick/choose which version to start up depending on what you're looking to do. If you updated without realizing and have run into issues, please roll back your toolset rev. You can redownload the 653 revision via Tortoise SVN and place your tree back.



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