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Missing Vanilla Oblivion Meshes/Textures


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#1
Esteris

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As the topic says. I have no idea what happened or what mod could cause thing like that but half the population goes without body parts (unless I console-kill them and take them off), my FormID finder doesn't seem to work (don't know why, I neither get a spell nor can I buy it at first edition from that, now legless, dude). I have quite a few mods installed, but it's never happened again and I'm kinda pwoerless. I also had a black-eyes bug but turning off Beatiful People body replacer v4 fixed that one.

Things I seem to miss are for example Imperial Armor parts (which may actually be part of a mod) but also clothes like Collared Vest or Huntsman Moccasines which I'm sure are the part of Vanilla game. Well almost sure. Also all the Fine and Exquisite item meshes.

And question about the meshes - when one's missing I'm getting a red thing (instead of yellow so it's some mod's doing) that tells me to press alt and right-click on it. Well when I press alt I can't click since interface hides. What about that? Am I doing something wrong? :unsure:

And the other thing... which isn't just as important, but still - I've got HUGE amount of races all of a sudden and they make no sense. They differ by... beards. Which mod adds that and is it really necessary to be there? :ermm:

Thanks in advance for any help. Damn the modding of this game to make it work takes AGES or what? And I've only yet eliminated one crash issue that appeared early, I don't want more :yucky:

EDIT: also, I've tried turning off my mods that aren't being ordered by BOSS and rerun the BOSS just in case I moved something by accident, but it didn't help. With BOSS-made order, and many many mods turned off the issue persist.



EDIT2: Okay so I found the other program that worked in pinpointing the missing stuff (like FormID finder, just that it actually added a spell, still don't know why wouldn't the other work) and it seems that things permanently and adamantly missing comes from OOO. So I reinstalled OOO to make sure it overrwrites the missing meshes and turned off everything that follows it in the load order, but the issue didn't go away. Also the vanilla things seem to appear once I take them off the killed dudes and throw out/put on myself. Which makes me totally dumbfounded. Heeeelp please xD

#2
dezdimona

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mods and load order

#3
The Him

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It looks you made a bad install. Could you give us your load order, and the tools you use, and the version of Oblivion you use, and if you are using Vista ?

#4
Esteris

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dezdimona: Really? I didn't know mods could be causing this :biggrin:

Anyway, other than what's on this list this I use a few .esps with merged mods (over 150 or 180 in total, spread in 10 .esps to maintain BOSS-induced load order as much as it was possible and reasonable) that were not dependant on .esms or .esps other than Oblivion.esm. Though for the sake of testing, as I said, I've turned them all off and even reordered the rest using BOSS once again. I use Wrye Bash, BOSS and OBMM to sort the mods out. BOSS as a base and the other two to sort those that BOSS didn't have inplemented.

I'm using Oblivion with SI patched with official SI patch (and UOPs as well). I'm not using Vista, it's XP here. I don't have Knights of the Nine (just yesterday I saw that someone mentioned some mods depend on it, althogh while skimming through readme's requirements I saw no such in those I have here. Won't bet my head on it though :unsure:)

EDIT: Also, the Him, seeing your reply in another topic I thought I'll provide some more info that could spare you asking more questions:

-The plugins containing minscellanous mods (could give you some list of these if that was vital, but would require some screen-shotting most likely) are cleaned with TES4View. The ones you can see in my load order are not, because I didn't know which ones require cleaning and which would be a waste of time (tried a few and it didn't clean much).

- I was trying to only download mods with high ratings or decent level of endorsements or high on Nexus top 100 list/PES Hall of Fame etc. Although some might have tempted me to dl it just with its description and right now, I'd have no idea which one it was.

- I'm lame at using Wrye Bash. I only use it to uninstall mods, make a bashed patch (select entire list and click rebuild/mege, basically) and see if I have too many plugins activated.

- I've read through entire BOSS.log and followed the notes I've seen there. Removed some buggy mods (Cheydinhal Petshop as an example) and updated patches and stuff.

I've made another topic with loooots of questions nobody could really answer me, if you were bored maybe you could help me with some of them? :sick:

ANOTHER EDIT: I've reinstalled OOO yet again, this time along with the old files and then updated version by version and yes, OOO stuff is not in the game, all visible and fancy. The only thing that's wrong (well other than approaching crashes, I'm not THAT optimistic) is wierd issue with vanilla clothes. I've copied folder "clothes" from both meshes and textures from the saved clean (only patched) install data onto the current one, but neither of these helped. It shouldn't anyway, since both meshes and textures ARE in game and they work just fine. When on my char. I don't know why would they be invisible on NPCs. I really don't, it makes no sense to me whatsoever :yucky:

-----------------------------------------------------------
Better Oblivion Sorting Software Load Order Utility

© Random007 & the BOSS development team, 2009
Some rights reserved.
CC Attribution-Noncommercial-No Derivative Works 3.0
http://creativecommo...s/by-nc-nd/3.0/
v1.4 (31 August 09)
-----------------------------------------------------------

Master .ESM date: Tue Jan 02 01:54:12 2001
FCOM detected.


------------------------------------
Recognised and re-ordered mod files:
------------------------------------

Oblivion.esm

Underdark.esm

GTAesgaard_2.esm

SoVvM.esm

Cybiades.esm

Windfall.esm

Jog_X_Mod.esm

You Are Here.esm

EnhancedWeather.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

MD_Saddle_Master.esm

Children Of Rourken.esm

Cobl Main.esm
. Note: Do not use Tamrielic Ingredients and COBL at the same time.

Qarls_Harvest.esm
. Bashed Patch tag suggestion: {{BASH:Scripts}} and no need for OOO patch.

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

CyrodiilUpgradeResourcePack.esm

TamrielTravellers.esm

FCOM_Convergence.esm

Armamentarium.esm

Kvatch Rebuilt.esm

Better Cities Resources.esm

BathingMod_Base.esm

TR_OoT_Main.esm

Lamps of Oblivion Master.esm

CM Partners.esm

HrmnsOblivionScriptOptimizationv1.0.esp
. Note: May have a problem with Shivering Isles due to changed FormIDs causing a script to be written into cell data by mistake.
. Note: A fixed edition (for Shivering Isles ONLY! is avaliable here: http://tinyurl.com/kmgaxd

TRoN.esp

Unofficial Oblivion Patch.esp
. Bashed Patch tag suggestion: {{BASH:C.Climate,C.Light,C.Owner,Delev,Invent,Names,Relev,Stats,Relations}} and remove the C.Water tag.

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp
. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.
. Bashed Patch tag suggestion: {{BASH:C.Light,C.Owner,Invent,Names,Stats,Delev}}

Better Cities .esp
. Note: Dummy file to load Better Cities .BSA

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Leveled Quests-SI only.esp

FCOM_Francescos.esp
. Note: Francesco's Leveled Creatures-Items 4.5b required.

FCOM_FrancescosItemsAddOn.esp
. Note: Francesco's Leveled Creatures-Items 4.5b required.
. Note: Francesco's supplementary addon package required.

FCOM_FrancescosNamedBosses.esp
. Note: Francesco's Leveled Creatures-Items 4.5b required.

Fran Armor Add-on.esp
. Bashed Patch tag suggestion: {{BASH:Invent}}
. Note: Requires FCOM_UnofficialFranArmorAddon.esp
. Note: Requires the meshes from 'Bonemold Helmet' and 'Cryos Ordinator Indoril Armor' mods, but not the ESPs.
. Note: Francesco's Leveled Creatures-Items 4.5b required.

Fran_Lv30Item_Maltz.esp
. Note: Francesco's Leveled Creatures-Items 4.5b required.

EnhancedWeather.esp

Improved Water.esp

PCSoundAnnah.esp

Hear-Me-Not.esp

IWR-Windows.esp
. Note: Remember there are also the Retrofitted and Optimised IWR mods.

diversegrasses.esp

Lamps of Oblivion.esp

More_Vegetables.esp

NoGuildmasterKick.esp

P1DseeYouSleep.esp

Portable Campsite.esp

Q - More and Moldy Ingredients v1.1.esp

Qarls_Harvest.esp

Redecoration.esp

Timekeeper_Advanced.esp

Choices and Consequences.esp
. Note: Make sure you have the latest version.

C&C - The Blackwood Company.esp
. Bashed Patch tag suggestion: {{BASH:C.Owner}}

Expanded Hotkeys and Spell Delete v1.0.esp
. Note: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug.

Expanded Hotkeys Brief Equip Message.esp
. Note: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug.

DLCHorseArmor.esp

Compatibility Patch - DLCHorseArmor.esp

MaleBodyReplacerV4.esp
. Bashed Patch tag suggestion: {{BASH:Body-M,Graphics}}

RTFemaleReplacerV12.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}} - De-activate

SentientWeapon.esp

PersuasionOverhaul.esp

PersuasionSI.esp

MD Saddlebags V3.0.esp

ExnemRuneskulls.esp
. Note: Requires 'FCOM_ExnemRuneskulls.esp'.

FCOM_ExnemRuneskulls.esp
. Note: Requires 'ExnemRuneskulls.esp'.

Cobl Glue.esp
. Note: Requires 'FCOM_Cobl.esp'.

Cobl Si.esp
. Note: Requires Shivering Isles expansion.

OOO 1.32-Cobl.esp

FCOM_Cobl.esp
. Note: Requires 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'.
. Note: Do not use COBL and Tamerielic Ingredients at the same time.

Bob's Armory Oblivion.esp
. Note: Requires 'FCOM_BobsArmory.esp'.

FCOM_BobsArmory.esp
. Note: Requires 'Bob's Armory Oblivion.esp'.

Oblivion WarCry EV.esp
. Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

FCOM_WarCry.esp
. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

Oscuro's_Oblivion_Overhaul.esp

Choices and Consequences - OOO.esp
. Note: Make sure you have the latest version from C&C&EQR

ArmamentariumLLVendors.esp
. Note: Can be used with either 'ArmamentariumLL.esp' or 'ArmamentariumLL4OOO.esp'.

ArmamentariumArtifacts.esp

OBSE-Storms & Sound SI.esp
. Note: Use only one Storms and Sound mod file.
. Note: This one is compatible with all weather mods.

FCOM_Convergence.esp

Choices and Consequences - MMM.esp
. Note: Make sure you have the latest version from C&C&EQR

FCOM_SpawnRatesSlightlyReduced.esp
. Note: Use only one: Reduced, SlightlyReduced or Stronger.

Mart's Monster Mod - More Wilderness Life No Gates.esp
. Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

FCOM_LessReaversInGates.esp
. Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both, for obvious reason.

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - No Undead Rise.esp

Mart's Monster Mod - Less Bone Loot.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Hunting & Crafting.esp
. Bashed Patch tag suggestion: {{BASH:Scripts}}

Mart's Monster Mod - Farm Animals.esp

TamrielTravellerAdvScript.esp

TamrielTravellers4OOO.esp
. Note: Requires 'FCOM_TamrielTravelers.esp'.

TamrielTravellersItemsNPC.esp

TamrielTravellersItemsCobl.esp
. Note: Requires COBL.

TamrielTravellersItemsVendor.esp

ShiveringIsleTravellers.esp
. Note: Use of 'TamrielTravellersItemsNPC.esp', 'TamrielTravellersItemsUnscaled.esp', or 'TamrielTravellersItemsVendors.esp' will remove SI items for sale.
. Note: Requires Shivering Isles expansion.

ShiveringIsleTravellersFriendlyFactions.esp

ShiveringIsleTravellersFriendlyFactions4MMM.esp

FCOM_TamrielTravelers.esp
. Note: Requires 'TamrielTravellers4OOO.esp'

FCOM_DiverseGuardUnity.esp

FCOM_BobsGuardUnity.esp
. Note: Requires 'Bob's Armory Oblivion.esp'.

FCOM_HungersUnitySI.esp
. Note: Requires Shivering Isles expansion.

ArmamentariumLL4OOO.esp

PersuasionOverhaul_OOO.esp

PersuasionOverhaul_MMM.esp

LoadingScreens-OOO.esp
. Bashed Patch tag suggestion: {{BASH:Graphics,NoMerge}}

SentientWeapon - OOO & MOBS.esp

C&C - The Blackwood Company - OOO.esp
. Bashed Patch tag suggestion: {{BASH:C.Owner, Names, Relations}

MMM-Cobl.esp

Enhanced Quest Roleplaying.esp
. Bashed Patch tag suggestion: {{BASH:Factions}}

Enhanced Quest Roleplaying - OOO.esp

Enhanced Quest Roleplaying - FCOM.esp

Ivellon.esp
. Note: Border regions must be turned off after this mod for OOO compatibility. Change bBorderRegionsEnabled to 0 in Oblivion.ini.

Amajor7 Imperial Furniture.esp

Armageddon.esp

Artefacts of the Ancestors.esp

Blacktache's Secrets 3.esp

castleofnight.esp

ChangeinManagement.esp

COR-Episode1 Secret of Enourk.esp

GoblinwatchKeep.esp

GTAesgaard.esp

GTAesgaard_2.esp

HeartoftheDead.esp
. Bashed Patch tag suggestion: {{BASH:Hair}}

Kragenir's Death Quest.esp

KDQ - Rural Line Additions.esp

Kragenirs_WhiteStallion_Compat.esp

Kvatch Rebuilt.esp

Kvatch Rebuilt - OOO Compatibility.esp

Kvatch Rebuilt - Leveled Guards - FCOM.esp

OldCrowInn.esp

Princess Cheydinhal House For Sale v1pt1.esp

Salan's Cellar.esp

TheElderCouncil_TempleOfTheOne.esp

thievery.esp

TR_Stirk.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}

VHBloodlines 1.2.esp

Windfall.esp

Cybiades.esp

CybiadesDungeon.esp

cybCrashFix.esp

Damarask.esp

TOTF.esp

The Lost Spires.esp

Blood&Mud.esp
. Bashed Patch tag suggestion: {{BASH:Hair, NpcFaces}}
. Note: FCOM requires 'FCOM_WelkyndSwordBlood&Mud.esp' or 'FCOM_Blood&Mud.esp'.

Origin of the Mages Guild.esp
. Note: FCOM requires 'FCOM_OMG.esp' or 'FCOM_OMGSRT.esp'.

Mart's Monster Mod - City Defences.esp

FCOM_Blood&Mud.esp
. Note: Requires 'Blood&Mud.esp'.

FCOM_OMG.esp
. Note: Requires 'Origin of the Mages Guild.esp' unless also using Slof's Oblivion Robe Trader.
. Note: If using both Origin of the Mage's Guild and Slof's Oblivion Robe trader, use 'FCOM_OMGSRT.esp' instead.

xulChorrolHinterland.esp

xulbravilbarrowfields.esp

xulAncientYews.esp

xulArriusCreek.esp

bartholm.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

CUO_FightersGuildContracts_SAFE.esp

kuerteeCustomisableHUDComponents.esp

DecoratorAssistant with OBSE v1.1.esp

more books teach.esp

Toggleable Quantity Prompt.esp

300 Feudal Empire.esp
. Bashed Patch tag suggestion: {{BASH:Invent,Graphics}}

Alternative Start by Robert Evrae.esp
. Bashed Patch tag suggestion: {{BASH:Relations}}

Real Hunger, Cobl.esp
. Note: Realistic hunger mods and vampire mods may conflict seriously.

BathingMod_Soap.esp

BathingMod_Bathroom_Upgrades.esp

BathingMod_Placeable_Bathtubs.esp

RealisticForceMedium.esp

RealisticMagicForceMedium.esp

RealSleepExtended.esp

SupremeMagicka.esp
. Bashed Patch tag suggestion: {{BASH:Names,Graphics}}

SM_ShiveringIsles.esp

SM_OOO.esp

SM_MMM.esp

SM_COBL.esp

SM_EnchantStaff.esp

SM_Scrolls.esp

SM_SigilStone.esp

MidasSpells.esp

Syc_AtHomeAlchemy.esp

EnchantmentRestore.esp

EnchantmentRestore_Wells.esp

StealthOverhaul.esp

RenGuardOverhaul.esp

RenGuardOverhaulShiveringIsles.esp

Enhanced Grabbing.esp

Enter The Shinobi - Coors916.esp

Kobu's Character Advancement System.esp

Toaster's Legendary Skills.esp

Toaster's Legendary Mastery.esp

Legendary Abilities-Fortify Health MOJ.esp
. Note: Use only one 'Legendary Abilities' mod module.

personality_idles4.esp

DMC Stylish - Specialanims.esp

Mart's Monster Mod - Resized Races.esp
. Bashed Patch tag suggestion: {{BASH:Body-M,Body-F}} and deactivate.

_Ren_BeautyPack_onlyhairs.esp
. Bashed Patch tag suggestion: {{BASH:Hair}} and deactivate.

AinmhiRace.esp
. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics,R.Relations}}

Beautiful PeopleV22 - MaleReplacerV4.esp
. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Body-M,Graphics}}

CM Partners.esp

DremoraCompanion.esp
. Bashed Patch tag suggestion: {{BASH:Hair,Eyes}}

Cobl Races.esp
. Bashed Patch tag suggestion: {{Eyes, Hair, R.Relations, Voice-M, Voice-F}}

bgBalancingEVCore.esp
. Note: bgBalancingNoSIVersion_Core_still_required.esp is required if Shivering Isles not installed.

bgMagicEV.esp
. Bashed Patch tag suggestion: {{BASH:Names}} if you are running more than one magic overhaul and want to use LAME spell names.
. Note: Move Supreme Magica after LAME if you want Supreme Magica spell stats.

bgMagicItemSigil.esp

bgMagicBonus.esp

bgMagicEVAddEnVar.esp

bgMagicEVPaperChase.esp

bgBalancingEVOptionalFCOMAdditions.esp

bgBalancingEVLAMEAddition.esp
. Note: Requires LAME and Shivering Isles.

bgBalancingEVLAMEGlue.esp
. Note: Requires LAME and Shivering Isles.

bgIntegrationEV.esp
. Note: Requires LAME, Shivering Isles and Race Balancing Project.

Better Cities Full - B&M Edition.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Tears of the Fiend.esp

Better Cities - Thievery.esp

Better Cities - VHBloodlines.esp

Better Imperial City.esp

Better Cities - Old Crow Inn.esp

Better Cities - COBL.esp

Francesco's 14 days respawn time - 1-24 day lenght rescale.esp

bgMagicEVShader.esp

Get Wet.esp

Viconia.esp
. Note: Do not run with ViconiaChapterTwo.esp.

Cobl Filter Late MERGE ONLY.esp
. Note: Make sure it is deactivated. Must be merged into Bashed Patch

Bashed Patch, 0.esp

FormID Finder4.esp

Streamline 3.1.esp


Even after turning EVERYTHING but OOO off... it still doesn't work. The problem must lay somewhere deeper and I have NO idea where...

#5
Esteris

Esteris

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Erh, it wasn't mod load order. Thinking for a moment, I decided to try messing with the ArchiveInvalidation file and it indeed was something with that. The moment I deleted it those vanilla meshes/textures got fixed. Question would be - can I delete it or which records I should not have? I have no idea how does this file work. In my Data folder I have a thing called "Archive Invalidation Invalidated!" which I don't know what does, but came with some utility I decided to trust (Wrye Bash? Not sure). I also did that BSA redirection or something in OBMM. Could someone tell me what are all these things? I begin to miss modding Baldur's Gate, it used to look complicated but I've changed my mind :yucky:

I hope if someone else will have such issue they'll find this thing here, because the only solution I found in Google for this problem was to reinstall everything.

Textures/Armor/ImperialWatch/M/Gauntlet.dds
Textures/Creatures/Zombie/ZombieHair.dds
Textures/Dungeons/AyleidRuins/CPRailing01.dds
Textures/Plants/MiscMoth01.dds
Textures/Weapons/SilverShortSword.dds
Textures/Characters/Sheogorath/Beard.dds
textures/menus/map/world/cyrodiil_resized.dds
textures/menus/map/world_map_arrow_icon.dds
textures/menus/hud/hud_compass_goal.dds
textures/menus/icons/map/map_icons_all.dds
textures/menus50/map/world/cyrodiil_resized.dds
textures/menus50/map/world_map_arrow_icon.dds
textures/menus50/hud/hud_compass_goal.dds
textures/menus50/icons/map/map_icons_all.dds
textures/menus80/map/world/cyrodiil_resized.dds
textures/menus80/map/world_map_arrow_icon.dds
textures/menus80/hud/hud_compass_goal.dds
textures/menus80/icons/map/map_icons_all.dds
meshes/characters/_male/upperbody.nif
meshes/characters/_male/lowerbody.nif
meshes/characters/_male/hand.nif
meshes/characters/_male/foot.nif
meshes/clothes/lowerclass/01/m/shoes.nif
meshes/clothes/lowerclass/02/m/shoes.nif
meshes/clothes/lowerclass/03/m/shoes.nif
meshes/clothes/lowerclass/04/m/shoes.nif
meshes/clothes/lowerclass/05/m/shoes.nif
meshes/clothes/lowerclass/05/m/pants.nif
meshes/clothes/lowerclass/06/m/shoes.nif
meshes/clothes/lowerclass/06/m/pants.nif
meshes/clothes/lowerclass/07/m/shoes.nif
meshes/clothes/lowerclass/07/m/pants.nif
meshes/clothes/lowerclass/08/m/shoes.nif
meshes/clothes/lowerclass/08/m/pants.nif
meshes/clothes/lowerclass/09/m/shirt.nif
meshes/clothes/middleclass/04/m/shoes.nif
meshes/clothes/middleclass/05/m/shoes.nif
meshes/clothes/middleclass/mcpantskungfublk/m/pants.nif
meshes/clothes/upperclass/02/m/shoes.nif
textures/characters/argonian/male/footmale.dds
textures/characters/argonian/male/footmale_n.dds
textures/characters/darkelf/male/footmale.dds
textures/characters/darkelf/male/footmale_n.dds
textures/characters/dremora/male/footmale.dds
textures/characters/dremora/male/footmale_n.dds
textures/characters/imperial/male/footmale.dds
textures/characters/imperial/male/footmale_n.dds
textures/characters/orc/male/footmale.dds
textures/characters/orc/male/footmale_n.dds
textures/characters/darkelf/headdarkelf.dds
textures/characters/darkelf/headdarkelf_n.dds
textures/characters/imperial/headhuman.dds
textures/characters/imperial/headhuman_n.dds
textures/characters/orc/headorc.dds
textures/menus/loading/loading_background.dds
textures/menus/loading/load_anvil_dock_khajiit.dds
textures/menus/loading/load_anvil_street.dds
textures/menus/loading/load_bookstore.dds
textures/menus/loading/load_bravil_argonian.dds
textures/menus/loading/load_bravil_henantiers.dds
textures/menus/loading/load_bruma.dds
textures/menus/loading/load_cathedral.dds
textures/menus/loading/load_cave.dds
textures/menus/loading/load_cheydinhal_bridge.dds
textures/menus/loading/load_cheydinhal_guard.dds
textures/menus/loading/load_chorrolstreet.dds
textures/menus/loading/load_chorrol_statue.dds
textures/menus/loading/load_clavicus_vile.dds
textures/menus/loading/load_doomstone.dds
textures/menus/loading/load_dremora.dds
textures/menus/loading/load_dungeon_bucket.dds
textures/menus/loading/load_dungeon_roots.dds
textures/menus/loading/load_elven_armor.dds
textures/menus/loading/load_elven_fight.dds
textures/menus/loading/load_farmhouse.dds
textures/menus/loading/load_fighters_guild.dds
textures/menus/loading/load_forest.dds
textures/menus/loading/load_forest_priory.dds
textures/menus/loading/load_forest_ruins.dds
textures/menus/loading/load_ghost.dds
textures/menus/loading/load_goblins.dds
textures/menus/loading/load_imperial_guard.dds
textures/menus/loading/load_in_game_default.dds
textures/menus/loading/load_jail_cel.dds
textures/menus/loading/load_kvatch_fire.dds
textures/menus/loading/load_kvatch_fire_00.dds
textures/menus/loading/load_landscape_00.dds
textures/menus/loading/load_landscape_01.dds
textures/menus/loading/load_legion_fight.dds
textures/menus/loading/load_lich_frost.dds
textures/menus/loading/load_molag_bal.dds
textures/menus/loading/load_nocturnal.dds
textures/menus/loading/load_peryite.dds
textures/menus/loading/load_skeleton.dds
textures/menus/loading/load_skeleton_fort.dds
textures/menus/loading/load_snowy_farm.dds
textures/menus/loading/load_snowy_ruins.dds
textures/menus/loading/load_troll.dds
textures/menus/loading/load_weynon_priory.dds
textures/menus/loading/load_zombie.dds
textures/menus50/loading/loading_background.dds
textures/menus50/loading/load_anvil_dock_khajiit.dds
textures/menus50/loading/load_anvil_street.dds
textures/menus50/loading/load_bookstore.dds
textures/menus50/loading/load_bravil_argonian.dds
textures/menus50/loading/load_bravil_henantiers.dds
textures/menus50/loading/load_bruma.dds
textures/menus50/loading/load_cathedral.dds
textures/menus50/loading/load_cave.dds
textures/menus50/loading/load_cheydinhal_bridge.dds
textures/menus50/loading/load_cheydinhal_guard.dds
textures/menus50/loading/load_chorrolstreet.dds
textures/menus50/loading/load_chorrol_statue.dds
textures/menus50/loading/load_clavicus_vile.dds
textures/menus50/loading/load_doomstone.dds
textures/menus50/loading/load_dremora.dds
textures/menus50/loading/load_dungeon_bucket.dds
textures/menus50/loading/load_dungeon_roots.dds
textures/menus50/loading/load_elven_armor.dds
textures/menus50/loading/load_elven_fight.dds
textures/menus50/loading/load_farmhouse.dds
textures/menus50/loading/load_fighters_guild.dds
textures/menus50/loading/load_forest.dds
textures/menus50/loading/load_forest_priory.dds
textures/menus50/loading/load_forest_ruins.dds
textures/menus50/loading/load_ghost.dds
textures/menus50/loading/load_goblins.dds
textures/menus50/loading/load_imperial_guard.dds
textures/menus50/loading/load_in_game_default.dds
textures/menus50/loading/load_jail_cel.dds
textures/menus50/loading/load_kvatch_fire.dds
textures/menus50/loading/load_kvatch_fire_00.dds
textures/menus50/loading/load_landscape_00.dds
textures/menus50/loading/load_landscape_01.dds
textures/menus50/loading/load_legion_fight.dds
textures/menus50/loading/load_lich_frost.dds
textures/menus50/loading/load_molag_bal.dds
textures/menus50/loading/load_nocturnal.dds
textures/menus50/loading/load_peryite.dds
textures/menus50/loading/load_skeleton.dds
textures/menus50/loading/load_skeleton_fort.dds
textures/menus50/loading/load_snowy_farm.dds
textures/menus50/loading/load_snowy_ruins.dds
textures/menus50/loading/load_troll.dds
textures/menus50/loading/load_weynon_priory.dds
textures/menus50/loading/load_zombie.dds
textures/creatures/horse/armorelven.dds
textures/creatures/horse/armorelven_n.dds
textures/creatures/horse/armorelven_g.dds
textures/menus/map/world/cyrodiil_resized.dds
textures/menus/map/world_map_arrow_icon.dds
textures/menus/hud/hud_compass_goal.dds
textures/menus/icons/map/map_icons_all.dds
textures/menus50/map/world/cyrodiil_resized.dds
textures/menus50/map/world_map_arrow_icon.dds
textures/menus50/hud/hud_compass_goal.dds
textures/menus50/icons/map/map_icons_all.dds
textures/menus80/map/world/cyrodiil_resized.dds
textures/menus80/map/world_map_arrow_icon.dds
textures/menus80/hud/hud_compass_goal.dds
textures/menus80/icons/map/map_icons_all.dds
meshes/characters/_male/upperbody.nif
meshes/characters/_male/lowerbody.nif
meshes/characters/_male/hand.nif
meshes/characters/_male/foot.nif
meshes/clothes/lowerclass/01/m/shoes.nif
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meshes/clothes/lowerclass/03/m/shoes.nif
meshes/clothes/lowerclass/04/m/shoes.nif
meshes/clothes/lowerclass/05/m/shoes.nif
meshes/clothes/lowerclass/05/m/pants.nif
meshes/clothes/lowerclass/06/m/shoes.nif
meshes/clothes/lowerclass/06/m/pants.nif
meshes/clothes/lowerclass/07/m/shoes.nif
meshes/clothes/lowerclass/07/m/pants.nif
meshes/clothes/lowerclass/08/m/shoes.nif
meshes/clothes/lowerclass/08/m/pants.nif
meshes/clothes/lowerclass/09/m/shirt.nif
meshes/clothes/middleclass/04/m/shoes.nif
meshes/clothes/middleclass/05/m/shoes.nif
meshes/clothes/middleclass/mcpantskungfublk/m/pants.nif
meshes/clothes/upperclass/02/m/shoes.nif
textures/characters/argonian/male/footmale.dds
textures/characters/argonian/male/footmale_n.dds
textures/characters/darkelf/male/footmale.dds
textures/characters/darkelf/male/footmale_n.dds
textures/characters/dremora/male/footmale.dds
textures/characters/dremora/male/footmale_n.dds
textures/characters/imperial/male/footmale.dds
textures/characters/imperial/male/footmale_n.dds
textures/characters/orc/male/footmale.dds
textures/characters/orc/male/footmale_n.dds
textures/characters/darkelf/headdarkelf.dds
textures/characters/darkelf/headdarkelf_n.dds
textures/characters/imperial/headhuman.dds
textures/characters/imperial/headhuman_n.dds
textures/characters/orc/headorc.dds
textures/menus/loading/loading_background.dds
textures/menus/loading/load_anvil_dock_khajiit.dds
textures/menus/loading/load_anvil_street.dds
textures/menus/loading/load_bookstore.dds
textures/menus/loading/load_bravil_argonian.dds
textures/menus/loading/load_bravil_henantiers.dds
textures/menus/loading/load_bruma.dds
textures/menus/loading/load_cathedral.dds
textures/menus/loading/load_cave.dds
textures/menus/loading/load_cheydinhal_bridge.dds
textures/menus/loading/load_cheydinhal_guard.dds
textures/menus/loading/load_chorrolstreet.dds
textures/menus/loading/load_chorrol_statue.dds
textures/menus/loading/load_clavicus_vile.dds
textures/menus/loading/load_doomstone.dds
textures/menus/loading/load_dremora.dds
textures/menus/loading/load_dungeon_bucket.dds
textures/menus/loading/load_dungeon_roots.dds
textures/menus/loading/load_elven_armor.dds
textures/menus/loading/load_elven_fight.dds
textures/menus/loading/load_farmhouse.dds
textures/menus/loading/load_fighters_guild.dds
textures/menus/loading/load_forest.dds
textures/menus/loading/load_forest_priory.dds
textures/menus/loading/load_forest_ruins.dds
textures/menus/loading/load_ghost.dds
textures/menus/loading/load_goblins.dds
textures/menus/loading/load_imperial_guard.dds
textures/menus/loading/load_in_game_default.dds
textures/menus/loading/load_jail_cel.dds
textures/menus/loading/load_kvatch_fire.dds
textures/menus/loading/load_kvatch_fire_00.dds
textures/menus/loading/load_landscape_00.dds
textures/menus/loading/load_landscape_01.dds
textures/menus/loading/load_legion_fight.dds
textures/menus/loading/load_lich_frost.dds
textures/menus/loading/load_molag_bal.dds
textures/menus/loading/load_nocturnal.dds
textures/menus/loading/load_peryite.dds
textures/menus/loading/load_skeleton.dds
textures/menus/loading/load_skeleton_fort.dds
textures/menus/loading/load_snowy_farm.dds
textures/menus/loading/load_snowy_ruins.dds
textures/menus/loading/load_troll.dds
textures/menus/loading/load_weynon_priory.dds
textures/menus/loading/load_zombie.dds
textures/menus50/loading/loading_background.dds
textures/menus50/loading/load_anvil_dock_khajiit.dds
textures/menus50/loading/load_anvil_street.dds
textures/menus50/loading/load_bookstore.dds
textures/menus50/loading/load_bravil_argonian.dds
textures/menus50/loading/load_bravil_henantiers.dds
textures/menus50/loading/load_bruma.dds
textures/menus50/loading/load_cathedral.dds
textures/menus50/loading/load_cave.dds
textures/menus50/loading/load_cheydinhal_bridge.dds
textures/menus50/loading/load_cheydinhal_guard.dds
textures/menus50/loading/load_chorrolstreet.dds
textures/menus50/loading/load_chorrol_statue.dds
textures/menus50/loading/load_clavicus_vile.dds
textures/menus50/loading/load_doomstone.dds
textures/menus50/loading/load_dremora.dds
textures/menus50/loading/load_dungeon_bucket.dds
textures/menus50/loading/load_dungeon_roots.dds
textures/menus50/loading/load_elven_armor.dds
textures/menus50/loading/load_elven_fight.dds
textures/menus50/loading/load_farmhouse.dds
textures/menus50/loading/load_fighters_guild.dds
textures/menus50/loading/load_forest.dds
textures/menus50/loading/load_forest_priory.dds
textures/menus50/loading/load_forest_ruins.dds
textures/menus50/loading/load_ghost.dds
textures/menus50/loading/load_goblins.dds
textures/menus50/loading/load_imperial_guard.dds
textures/menus50/loading/load_in_game_default.dds
textures/menus50/loading/load_jail_cel.dds
textures/menus50/loading/load_kvatch_fire.dds
textures/menus50/loading/load_kvatch_fire_00.dds
textures/menus50/loading/load_landscape_00.dds
textures/menus50/loading/load_landscape_01.dds
textures/menus50/loading/load_legion_fight.dds
textures/menus50/loading/load_lich_frost.dds
textures/menus50/loading/load_molag_bal.dds
textures/menus50/loading/load_nocturnal.dds
textures/menus50/loading/load_peryite.dds
textures/menus50/loading/load_skeleton.dds
textures/menus50/loading/load_skeleton_fort.dds
textures/menus50/loading/load_snowy_farm.dds
textures/menus50/loading/load_snowy_ruins.dds
textures/menus50/loading/load_troll.dds
textures/menus50/loading/load_weynon_priory.dds
textures/menus50/loading/load_zombie.dds
textures/creatures/horse/armorelven.dds
textures/creatures/horse/armorelven_n.dds
textures/creatures/horse/armorelven_g.dds



#6
The Him

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First of all : very nice combination of mods ! All my favorites, seems we have same immersion tastes :yes: (except FCOM which adds WarCry which is too lore breaking for my taste). But to my own experience, I doubt that you make them all run together. Your game will be very unstable and you will hardly get an hour without CTDs. For example, TEC Temple of the one might conflict with Better Cities as it sets monks to walk over Cyrodiil with precise waypoints. The simple fact that another building stands in there way can cause CTD. And if I were you, I would be cautious when using Enhanced Roleplaying. It seems to be buggy and is a project that hasn't been updated since 2008, if I recall.

But coming back to your problem, I will try to help from my own experience, which is limited.

Unfortunately, I have to ask more questions :D .

1.Do you use OBMM or Wrye to install your mods. Or do you install them manually ? I recommend you always use OMODS (or BAIN but I don't use it so I couldn't advise with them) to install a mod. Always transform them. Why ? Because just nchecking your esp doesn't "unistall the mod" it just makes it not "active". Therefore the files installed in your Data folder, and that eventually messed and overwrote others, are still there and hence you may be seeing them ingame. Whereas an OMOD you uninstall removes all the files installed plus the esp and replaces them by the original ones .Before I go further, just tell me if you that.

2.Archive Invalidation. In fact, you have to this when you BEGIN installing all your mods. At least when you use the BSA Redirection method with OBMM, which is said to be the safest. Here's a link that explains what is Archive Invalidation : Archive Invalidation Explained

3.Hum. Don't try messing with the Archive Invalidation files, nor the BSA files. If your at this point, you will create more problems than you will solve, and will have to reconsider reinstallation.

4. ... Why don't you ask me questions, that might be more simple :D .

Sorry but I haven't determined yet the origin of your problem :unsure:

#7
Esteris

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;D

I've almost installed the Stargate Mod, so really lore-breaking things don't creep me out much. Balance breaking? Yes, these do. There was some mod that made player fight with 25 daedras at once or something, thanks but not. If you know of something evil like that that I have there do tell before I dieeeee :yucky:

Hm, I'll be wary of the monks then! Will be the first thing to fix if I get crashes in IC. Also, speaking of crashes, last time I've played modded Oblivion I've noticed one thing - the longer I played and the more "old" character became, the least crashes I've experienced (without changing a thing in the installation). And it was 1,5 year ago, so the mods were even older.

Enhanced Quest Roleplaying? Hm, I think I've installed some new version CandCandEQR or something like that, but I'm really really getting confused with all these mods. As I said, there's around 150 more or so in the merged .esps , so it's really difficult to get a hold on them all. But yes, I'm prepared for crashes, but I just can't refuse some of them D:< (or rather can hardly refuse any)

Aaand for your questions:

1. I use everything. I have some OMODs, I had the Data folder prepared beforehand with carefully unpacked mods and picked .esp components, but I've also copied all the .zips and .rars and .7zs to the Wrye Bash Installers folder and if I uninstall something, I use that utility to do so, as to not have my Data folder cluttered.

2. Oh :o Well... Uhm. I'll just keep my fingers crossed for a moment that everything will be fine! :yucky:

3. Never touched the BSAs. If I don't know what something does I'd really rather not touch it. Only in cases like "when it's gone everything's fancy" like with that ArchiveInvalidation.txt. It seems to work without it though. I think I have the Elven Map (since I didn't notice I don't, so I assume it would strike my eyes, didn't play long enough yet though).

4. http://thenexusforum...p;#entry1297030 there's the topic with that mass of questions :unsure:

Thanks for all your help. I clicked that kudos thingie, I hope that's a good thing to do /coughnewtotheforumscough

#8
The Him

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OMG ! Never touch the kudo bouton ! That means you want to ban me ! :wallbash:
Hee just kiding. Thanks BTW :smile:

Ok, re read the first post.
On the beard thing, if I recall, I think it comes from Cyrodiil Ressource Pack, to make the Nord Race more Lore like. If you don't have Cyrodill Upgrade Overhaul (not the same as Cyrodiil Ressource Pack) it shouldn't be used in game... I think...

When you installed OOO, did you install with the EXE file or with the OMOD version ? EXE file is said to be buggy and sometime not everything will be installed. As a rule, only install with OMOD or BAIN formats :smile: .

Beautiful People has tedious compatibility issues and requires several patches with other mod. Be sure you have them.

And that's all I can say for now, sorry, as haven't experienced your problems myself.

#9
Esteris

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The bearded folk is gone now, I don't know where it came from because I don't know what I turned off when it went missing (might've been beautiful people when I think about it, or might've been CUO, I don't have either [though I have the dragon resource pack which is CUO pasically so I don't really know. Or maybe it's truly just a resource pack? Gods, so confusing at this stage]).

I had similar issues with Franscesco's Optional Items Addon. I had to reinstall it yet again so that the meshes and textures appeared. And one other mod (Farmers Strike Back) actually had me extract the .bsa (via OBMM) to work. I made sure to know what and where got extracted so I could remove it in case of any troubles though.

Beautiful People I've deleted, it's not like I need it now. I wonder though if there's any way to modify NPCs/Companion's face in game? Not using CS :o

And I must say I'm REALLY happy with that installation I have. For HOURS of playing (12? Or something. I've played quite a bit being all eager with finished installation process) the game crashed around... 3 times? And they were random crashes, majority (majority of 5 or 6 for 2 days playing) during runs in between cities, in the wilderness. Not recurring. And all the mods seem to function real well (sans the ToTF, from which the Edward dude destroys Market District if he appears there. Turned it off for now anyway, makes no sense to activate that mod so soon). I think utilities like Streamline, Script Optimizer, Crash Preventor and whatever else I got there, they truly do miracles! ;D

#10
The Him

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Good to know you are getting threw it :thumbsup: .

As an alternative, I would suggest to Beautiful People I use COBL which includes a cosmetic pack, along with TNR, Tamriel NPC Revamp, which is amazing as it will use the ressources in the cosmetic pack (so NPCs and not only the player will have new eyes, new hairs etc), and along with IFT, Improved Facial Texture which completes the previous by revamping the face itself. The result is most satasfactory.

Use OMODs and Bashed Patch though if you install them. They work together fine then.




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