I remember using a console command that you could change the time, but I've forgotten it. Does anyone know it? I can't find it on the uesp wiki page for console commands.
Console command to change time?
Started by
Retribution
, Sep 19 2009 06:47 PM
7 replies to this topic
#1
Posted 19 September 2009 - 06:47 PM
#2
Posted 19 September 2009 - 07:38 PM
There's a GetCurrentTime command, so I would guess that SetCurrentTime might work.
#3
Posted 19 September 2009 - 07:40 PM
"Set Timescale to XX"
The lower the value you put in where it says XX, the longer time takes in game to pass. Mine is set to 10, which means 10 hours pass in game every 1 hour in real life.
The lower the value you put in where it says XX, the longer time takes in game to pass. Mine is set to 10, which means 10 hours pass in game every 1 hour in real life.
#4
Posted 19 September 2009 - 07:41 PM
Maybe. I'll try it, but it doesn't ring any bells. I remember that the command was fairly complicated, if that helps. I actually learned about it from the readme of Origin of the Mages Guild, giskard proposed using the command to fix certain quests not starting.
#5
Posted 19 September 2009 - 08:00 PM
I think you want "Set GameHour to X", where X is between 1 and 24. Note that this can be used to go back in time, so if you want to skip ahead 23 hours, or someting else that would have GameHour loop over, you'd instead want to use something like "Set GameHour to GameHour + 23".
Alternatively, SetPCSleepHours (hours) essentially makes the player wait in GameMode for the time specified.
Alternatively, SetPCSleepHours (hours) essentially makes the player wait in GameMode for the time specified.
#6
Posted 19 September 2009 - 08:22 PM
Well, it works in Fallout 3. I don't remember the one for Oblivion, it's been a very long time since I played TES4. I do remember however that changing the global time in Oblivion using the console is only temporary. It will revert back to the default timescale when you quit and play again. I'd recommend using a mod to set your timescale permanently.
#7
Posted 19 September 2009 - 08:37 PM
Well, it works in Fallout 3. I don't remember the one for Oblivion, it's been a very long time since I played TES4. I do remember however that changing the global time in Oblivion using the console is only temporary. It will revert back to the default timescale when you quit and play again. I'd recommend using a mod to set your timescale permanently.
Can anyone confirm?
#8
Posted 19 September 2009 - 08:54 PM
http://www.tesnexus....ile.php?id=5859
That's the timescale mod I used when playing Oblivion. Turns out that I was correct about the console command to begin with. Use "Set Timescale to XX", but as it says in the above filepage, it will not adjust the timescale for time sensitive quests, so you could break your game. Oh and if you don't believe me about the timescale resetting, try it out and see.
That's the timescale mod I used when playing Oblivion. Turns out that I was correct about the console command to begin with. Use "Set Timescale to XX", but as it says in the above filepage, it will not adjust the timescale for time sensitive quests, so you could break your game. Oh and if you don't believe me about the timescale resetting, try it out and see.



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