jonozilla Posted March 21, 2014 Share Posted March 21, 2014 (edited) Stros M'kai: A Skyrim DLC Hey Guys, I'm working on a DLC that will take the Dragonborn to Stros M'kai. For those of you unfamiliar, Stros M'kai is an island off the coast of Hammerfell, after The Great War Hammerfell rebelled and Stros M'kai, while still an important trade hub has gone into a state of disarray; The alliance the Crowns and the Forebears brokered is failing and the age old power struggle of Hammerfell seems to be rearing it's ugly head. It's up to you, Dovahkiin, to help calm this fight as best you know how. Not only is there the threat of a civil war but reports of strange goings-on on the Isle of N'gasta are reaching the Island. What? Return to Stros M'kai during a civil war, lovingly recreated based on maps and videos of TES Travels : Redguard. This mod will contain atleast as much content as Solstheim did but with a much more interesting and lore-friendly quests. Quests: Civil War; choose between 3 sides; The Crowns, The Forebears or the recently organised Goblin Tribes and there Ogre Master The Dwemer ruins are acting strange, the steam power has stopped in certain places and passers-by have heard a strange noises emenating from within. Activate a new companion and help her understand who and WHAT she is. Investigate the Necromancers Island and enter his famed tower. Plus a heist, an old friend, dungeons, a new race from the lore and much more.... I am working on this alone currently so this may take a while but I am hoping to have it finished this year, hopefully sometime in the summer. I have studied gameplay of ES Travels: Redguard furiously and have finished 75 percent of the necessary meshes in 2 weeks (So I'm a fast worker). I now need to texture them and create the landmass, I'm hoping to have the barebones in 7 to 8 weeks time. Now, I'm willing to do this and finish this on my own but should it interest anyone reading I could use some help in; Texturing NPC creation Scripting This mod WILL REQUIRE the Dragonborn and Dawnguard DLC's repectively. A look at some meshes: New Mages Tower: Upper class Architecture: Dwarven Orrery: Edited March 23, 2014 by jonozilla Link to comment Share on other sites More sharing options...
jonozilla Posted March 24, 2014 Author Share Posted March 24, 2014 Here is the map DJ: Link to comment Share on other sites More sharing options...
Imonobor Posted April 3, 2014 Share Posted April 3, 2014 Looks awesome with all those models you've done but have you ever considered remaking the actual TES Adventures: Redguard game, not just as a zone for Skyrim? Link to comment Share on other sites More sharing options...
OliverWBR Posted April 3, 2014 Share Posted April 3, 2014 I wouldn't call it a DLC as it might confuse people as to the affiliation of the content and yourself. It would probably be better to call it a mod because then people understand with no further inquiry that it isn't official content. Also are you implying Solstheim wasn't 'lore-friendly'? Link to comment Share on other sites More sharing options...
jonozilla Posted April 4, 2014 Author Share Posted April 4, 2014 Imonobor, we want to make our own thing (creative freedom and all that) but I assure you, there'll be a bunch of callbacks to Tes:A so don't worry. Maybe if we get this finished, we can start thinking about a remake. Oliver, I call it DLC because it'll introduce new content, quests, armours, weapons etc. I've called it that here so people can understand the scale, the final product will not be called DLC but it will have a title. As far as Solstheim being lore-unfriendly, what I meant was Stros M'kai will be more relevant than Solstheim, which while good, had a serious amount of Deus Ex Machina's (Writers Escapes) that, though fun, didn't have any real effect on the situation or enviroment. Link to comment Share on other sites More sharing options...
MKSaibot Posted November 20, 2014 Share Posted November 20, 2014 Extremely interested in this mod, what is the progress so far? Link to comment Share on other sites More sharing options...
Anikma Posted November 20, 2014 Share Posted November 20, 2014 (edited) Looks really good, I like the look of some of those meshes! What I'm really interested in is how did you make that map? Edited November 20, 2014 by Anikma Link to comment Share on other sites More sharing options...
Imonobor Posted December 11, 2014 Share Posted December 11, 2014 Hey man, still working on this? I am really looking forward to it... Link to comment Share on other sites More sharing options...
Hannes821 Posted February 15, 2016 Share Posted February 15, 2016 hey, project still alive? Link to comment Share on other sites More sharing options...
Recommended Posts