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Stros M'kai: A Skyrim DlC


jonozilla

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Stros M'kai: A Skyrim DLC

 

 

 

 

Hey Guys,

I'm working on a DLC that will take the Dragonborn to Stros M'kai. For those of you unfamiliar, Stros M'kai is an island off the coast of Hammerfell, after The Great War Hammerfell rebelled and Stros M'kai, while still an important trade hub has gone into a state of disarray; The alliance the Crowns and the Forebears brokered is failing and the age old power struggle of Hammerfell seems to be rearing it's ugly head. It's up to you, Dovahkiin, to help calm this fight as best you know how. Not only is there the threat of a civil war but reports of strange goings-on on the Isle of N'gasta are reaching the Island.

What? Return to Stros M'kai during a civil war, lovingly recreated based on maps and videos of TES Travels : Redguard. This mod will contain atleast as much content as Solstheim did but with a much more interesting and lore-friendly quests.

Quests:
Civil War; choose between 3 sides; The Crowns, The Forebears or the recently organised Goblin Tribes and there Ogre Master

The Dwemer ruins are acting strange, the steam power has stopped in certain places and passers-by have heard a strange noises emenating from within.

Activate a new companion and help her understand who and WHAT she is.

Investigate the Necromancers Island and enter his famed tower.

Plus a heist, an old friend, dungeons, a new race from the lore and much more....

I am working on this alone currently so this may take a while but I am hoping to have it finished this year, hopefully sometime in the summer. I have studied gameplay of ES Travels: Redguard furiously and have finished 75 percent of the necessary meshes in 2 weeks (So I'm a fast worker). I now need to texture them and create the landmass, I'm hoping to have the barebones in 7 to 8 weeks time.

 

 

 

 

 

 

 

 

 

 

Now, I'm willing to do this and finish this on my own but should it interest anyone reading I could use some help in;
Texturing
NPC creation
Scripting

This mod WILL REQUIRE the Dragonborn and Dawnguard DLC's repectively.





A look at some meshes:

 

New Mages Tower:

 

 

 

Upper class Architecture:

 

 

 

Dwarven Orrery:

 

 

 











Edited by jonozilla
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  • 2 weeks later...
I wouldn't call it a DLC as it might confuse people as to the affiliation of the content and yourself. It would probably be better to call it a mod because then people understand with no further inquiry that it isn't official content. Also are you implying Solstheim wasn't 'lore-friendly'?
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Imonobor, we want to make our own thing (creative freedom and all that) but I assure you, there'll be a bunch of callbacks to Tes:A so don't worry. Maybe if we get this finished, we can start thinking about a remake.

 

Oliver, I call it DLC because it'll introduce new content, quests, armours, weapons etc. I've called it that here so people can understand the scale, the final product will not be called DLC but it will have a title. As far as Solstheim being lore-unfriendly, what I meant was Stros M'kai will be more relevant than Solstheim, which while good, had a serious amount of Deus Ex Machina's (Writers Escapes) that, though fun, didn't have any real effect on the situation or enviroment.

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  • 7 months later...

Looks really good, I like the look of some of those meshes! What I'm really interested in is how did you make that map?

Edited by Anikma
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