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Lutana NVSE Plugin


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#1
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Lutana NVSE Plugin

Adds some useful script functions including controller input detection.

#2
RoyBatterian

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SetWeaponHotkey pleeeeeeeeeeease



#3
luthienanarion

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In response to post #13275663.

I'm not sure exactly what you mean. Hotkeys are already assigned to the d-pad when using a controller.

#4
Gribbleshnibit8

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In response to post #13275663. #13275793 is also a reply to the same post.

I think he means SetHotkeyItem. There's already GetHotkeyItem but currently no way to set them if they get changed.

#5
Kai Hohiro

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the controller functions are awesome, but off the top of my head I don't think there is a way to remove a vanilla gamepad keybinding entirely is there? You can only move the button bindings around, but all of them are always in use.
Or is that doable via the prefs ini? Cant check myself atm, not on a PC that has FNV installed

Edited by Kai Hohiro, 26 March 2014 - 04:53 PM.


#6
jazzisparis

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Thanks for that, Lutana. I am very interested in the FileExists function for JIP CC&C, and was hoping someone would port it from OBSE (or implement it for F:NV).
I have quite a few new functions I'd add to NVSE, as a plugin. Alas, I can't do much with C++.

#7
jazzisparis

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In response to post #13275663. #13275793, #13278023 are all replies on the same post.

I don't believe SetHotkeyItem would be possible to implement, since you would have to target a specific instance of an inventory object - something that, to my knowledge, cannot be done.

#8
luthienanarion

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In response to post #13275663. #13275793, #13278023, #13279798 are all replies on the same post.

I'll look at the NVSE source under GetHotkeyItem and see if I can figure out how it works.

#9
luthienanarion

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In response to post #13279728.

I didn't exactly port it from OBSE. OBSE hooks the game's internal FileFinder function that finds files in the directory or in BSA archives; my function just checks the directory path externally.

#10
luthienanarion

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In response to post #13279588.

No, the vanilla bindings cannot be removed. I'm researching a way to detect the "guide" button without breaking everything else, so that would be at least one extra button as long as you don't have it set to open Steam's overlay in big-picture mode.




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