Lutana NVSE Plugin
Adds some useful script functions including controller input detection.
Lutana NVSE Plugin
Started by
Site Bot
, Mar 26 2014 12:39 PM
103 replies to this topic
#1
Posted 26 March 2014 - 12:02 PM
#2
Posted 26 March 2014 - 02:29 PM
SetWeaponHotkey pleeeeeeeeeeease
#3
Posted 26 March 2014 - 02:32 PM
I'm not sure exactly what you mean. Hotkeys are already assigned to the d-pad when using a controller.
#4
Posted 26 March 2014 - 03:54 PM
I think he means SetHotkeyItem. There's already GetHotkeyItem but currently no way to set them if they get changed.
#5
Posted 26 March 2014 - 04:50 PM
the controller functions are awesome, but off the top of my head I don't think there is a way to remove a vanilla gamepad keybinding entirely is there? You can only move the button bindings around, but all of them are always in use.
Or is that doable via the prefs ini? Cant check myself atm, not on a PC that has FNV installed
Or is that doable via the prefs ini? Cant check myself atm, not on a PC that has FNV installed
Edited by Kai Hohiro, 26 March 2014 - 04:53 PM.
#6
Posted 26 March 2014 - 04:56 PM
Thanks for that, Lutana. I am very interested in the FileExists function for JIP CC&C, and was hoping someone would port it from OBSE (or implement it for F:NV).
I have quite a few new functions I'd add to NVSE, as a plugin. Alas, I can't do much with C++.
I have quite a few new functions I'd add to NVSE, as a plugin. Alas, I can't do much with C++.
#7
Posted 26 March 2014 - 04:59 PM
I don't believe SetHotkeyItem would be possible to implement, since you would have to target a specific instance of an inventory object - something that, to my knowledge, cannot be done.
#9
Posted 26 March 2014 - 05:18 PM
I didn't exactly port it from OBSE. OBSE hooks the game's internal FileFinder function that finds files in the directory or in BSA archives; my function just checks the directory path externally.
#10
Posted 26 March 2014 - 05:20 PM
No, the vanilla bindings cannot be removed. I'm researching a way to detect the "guide" button without breaking everything else, so that would be at least one extra button as long as you don't have it set to open Steam's overlay in big-picture mode.



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