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Even More Advanced Tacitcs


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#41
Erithil

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In response to post #13974513. #14009458, #14016053 are all replies on the same post.

Thanks for the replies. Just to clarify, I haven't had any problems with invisible objects with either EMAT or Karmas (4.0) installed separately, only when running them in conjunction.

As ventisquear said, the problem may not be the fault of EMAT's coding at all. I did notice, however, that I had no invisible walls running AT 3.1 with Karmas, so I wondered if the author of that mod had come up with a fix that might be includable in EMAT.

Edited by Erithil, 20 April 2014 - 10:52 PM.


#42
bratrahen

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In response to post #13974513. #14009458, #14016053, #14018078 are all replies on the same post.

Thanks for reporting a bug. As you described, it is a problem with char_stage - I'm using 'Talmud Endless Variables Storage ' and it turns out it is not InvisibleWall-proof. I will check in code how anakin55 has solved this issue and I will make a fix.

Edited by bratrahen, 21 April 2014 - 08:13 PM.


#43
bratrahen

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In response to post #13969983.

I have tried on version 0.912 and it works fine for me. My condition is [Self]:[Combat Status]:[Exploration]:[Deactivate all stances]. Let me know whether it works for you.

Edited by bratrahen, 21 April 2014 - 08:25 PM.


#44
PipoGam

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In response to post #13969983. #14054723 is also a reply to the same post.

works fine, thx for answering :)

#45
PipoGam

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In response to post #13969983. #14054723, #14158298 are all replies on the same post.

Got another question. If I use the *Set Target command, do I need a "Target" Condition in the next tactic row? I mean, in this case (no specific task set for the character), does *Set Target equal the Attack-command?

#46
bratrahen

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In response to post #13969983. #14054723, #14158298, #14158618 are all replies on the same post.

[*Set as Target] changes your Current Target (in manual, there is an image which explains what Current Target is). Once you use [*Set as Target] on Enemy then you can use TargetType [Target] to perform further test/action on it. The effect is similar to clicking on Enemy using a mouse but without executing attack.

Example:
[Enemy]:[Nearest Enemy]:[*Set as Target]
[Target]:[Rank is normal]:[Use ability]:[Horror]
[Target]:[Rank is Elite or higher]:[Use ability]:[Misdirection Hex]
[Self]:[Any]:[Break]

Result:
The nearest enemy is found and set as Current Target.
If his rank is Normal then Horror is cast on him.
If he is Elite or higher, then Misdirection Hex is used instead.
If you cannot use one of above abilities (i.e because of ability cooldown or creature's immunity etc.) then [Break] causes execution of selected Behavior - in most cases it will be attack on Current Target.

Edited by bratrahen, 26 April 2014 - 12:03 PM.


#47
gbaoye

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runscript at_removeobjects

Drawbacks? ? ? ?

#48
Erithil

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Would it be possible to change the exp table to work with Awakening? I seem to be losing my extra tactics slots as soon as my characters hit 26. :(

Thanks again for doing this, by the way. Endorsed 1000 times over!

#49
bratrahen

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In response to post #14336328.

In zip package there are two files: exptable.gda and exptable_gxa.gda. First one is for Origin, second one is for Awakening. I have updated installation instruction (it mentioned only one file). Make sure both are in …/BioWare/Dragon Age/packages/core/override/ folder. I started a new game in Awakening and it works for me. Let me know if there are any problems.

Edited by bratrahen, 04 May 2014 - 07:24 PM.


#50
bratrahen

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In response to post #14330213.

I don't know what this script is, sorry :)
I assume it was removing Invisible Walls in AT. In EMAT 0.913 they are removed automatically or you can use mk_fix_invisible_wall instead.

Edited by bratrahen, 04 May 2014 - 07:23 PM.





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