In response to post #13969983. #14054723, #14158298, #14158618 are all replies on the same post.
[*Set as Target] changes your Current Target (in manual, there is an image which explains what Current Target is). Once you use [*Set as Target] on Enemy then you can use TargetType [Target] to perform further test/action on it. The effect is similar to clicking on Enemy using a mouse but without executing attack.
Example:
[Enemy]:[Nearest Enemy]:[*Set as Target]
[Target]:[Rank is normal]:[Use ability]:[Horror]
[Target]:[Rank is Elite or higher]:[Use ability]:[Misdirection Hex]
[Self]:[Any]:[Break]
Result:
The nearest enemy is found and set as Current Target.
If his rank is Normal then Horror is cast on him.
If he is Elite or higher, then Misdirection Hex is used instead.
If you cannot use one of above abilities (i.e because of ability cooldown or creature's immunity etc.) then [Break] causes execution of selected Behavior - in most cases it will be attack on Current Target.
Edited by bratrahen, 26 April 2014 - 12:03 PM.