I have PM'd you the reply to avoid having to move this thread to spoilers.
You Have Killed Dagoth Ur, Finished All Quests. What You Can Do Now
Started by
Povuholo
, Dec 20 2005 07:55 PM
26 replies to this topic
#11
Posted 23 December 2005 - 10:54 AM
#12
Posted 23 December 2005 - 11:24 AM
Well, iīm playing Mount&Blade to calm my desires for Oblivion.
Mount&Blade is one of the best games iīve played, maybe not top notch graphic but i still canīt belive the game is only 37[Edit] mb!
You control a band of freelancers and you ride out in very big world and doing almost what you want, very fun combat system. The feeling of thrusting your spear on your high speed horse into your enemies is fantastic
.
You can download Trial Beta here*click*, you can play to lvl 6 and then you need to buy the serial key(14$) for full version, i havenīt done that yet so iīve started about 10 chars over again.
Plus, i heard three men made it
Viblo...
[ahh, sorry for going off topic
]
Mount&Blade is one of the best games iīve played, maybe not top notch graphic but i still canīt belive the game is only 37[Edit] mb!
You control a band of freelancers and you ride out in very big world and doing almost what you want, very fun combat system. The feeling of thrusting your spear on your high speed horse into your enemies is fantastic
You can download Trial Beta here*click*, you can play to lvl 6 and then you need to buy the serial key(14$) for full version, i havenīt done that yet so iīve started about 10 chars over again.
Plus, i heard three men made it
Viblo...
[ahh, sorry for going off topic
Edited by Viblo, 23 December 2005 - 11:29 PM.
#13
Posted 23 December 2005 - 01:43 PM
Isn't that slightly off topic?
Hehe. Daedra's die. My wall of daedra hearts is growing and growing... Nice to see
Hehe. Daedra's die. My wall of daedra hearts is growing and growing... Nice to see
#14
Posted 27 December 2005 - 05:41 AM
I installed some of the mods I mentioned in my earlier post. My character can now order House Guards and Ordinators to escort him, patrol the area, or stand guard in one spot.
When I bring a group of guards to another city, they patrol the city nicely but eventually disappear. The Redoran guards that arrive from Ald'ruhn via Silt Strider only last in Gnisis for a few game days. My character led a group of Ordinators overland from Vivec to Pelagiad. They patrolled Pelagiad for a few game weeks before disappearing.
Generic guards left in interiors are still there. Only the exterior cells revert back to their original condition and loose the generic guards. Unique NPCs moved to new interior or exterior locations seem to stay in the new locations.
Can someone explain?
When I bring a group of guards to another city, they patrol the city nicely but eventually disappear. The Redoran guards that arrive from Ald'ruhn via Silt Strider only last in Gnisis for a few game days. My character led a group of Ordinators overland from Vivec to Pelagiad. They patrolled Pelagiad for a few game weeks before disappearing.
Generic guards left in interiors are still there. Only the exterior cells revert back to their original condition and loose the generic guards. Unique NPCs moved to new interior or exterior locations seem to stay in the new locations.
Can someone explain?
#15
Posted 27 December 2005 - 05:41 PM
The only thing i could think of is that they all felt in the water (next to the guy who's pants are stolen
) but the chance they all fall in there every time is very small. Maybe you should check the river just in case.
#16
Posted 28 December 2005 - 05:10 AM
Nah. They're not in the river. Maybe they went AWOL when my character was sleeping. They may all be in the Ald Skar Inn getting drunk again.
I'm going to do what I always do when my characters get too strong. I'll start a new one. A Breton Female magic user named Diann Duciel will be my ninteenth Morrowind character.
I'm going to do what I always do when my characters get too strong. I'll start a new one. A Breton Female magic user named Diann Duciel will be my ninteenth Morrowind character.
#17
Posted 01 January 2006 - 04:52 PM
build a fort of coins that could be fun?
#18
Posted 03 January 2006 - 10:40 AM
I started stealing all the lamps and lights I could find (preffered Imperial shrines and forts for this ) and put them in the trees around my home in Bal Isra so I can find the damm place! ( see why I removed my old characters)
But generally the kowtowing before youre neravarinishness annoys me so I start a new game, so I hate Seyda Neen and am currently occupied in filling the map. And playing silly games like Fable. And chewing Swithc's third desk long distance.
But generally the kowtowing before youre neravarinishness annoys me so I start a new game, so I hate Seyda Neen and am currently occupied in filling the map. And playing silly games like Fable. And chewing Swithc's third desk long distance.
#19
Posted 04 January 2006 - 02:10 PM
am rising to the head of house hlaalu, and at the moment am righting 2 housing mods. 1 of which will be released some time between now and june
#20
Posted 06 January 2006 - 04:16 PM
I got a new hunting hobby: oversizing!
I find a monster, an alit this time. I open the console (don't worry, not too much cheat) click on the monster, and type: setscale 50 Then the monster gets 50 times his size, making him almost dissapear in the clouds. I levitate up to his face, and shoot an arrow in his mouth. He dies. Falls on the ground, and this is the result. A giant dead monster with a mouth larger than a cave entrance!
http://photobucket.c...ScreenShot0.jpg
This is something knights shouldn't do. The oversized monsters are very hard to hit without shooting.
I find a monster, an alit this time. I open the console (don't worry, not too much cheat) click on the monster, and type: setscale 50 Then the monster gets 50 times his size, making him almost dissapear in the clouds. I levitate up to his face, and shoot an arrow in his mouth. He dies. Falls on the ground, and this is the result. A giant dead monster with a mouth larger than a cave entrance!
http://photobucket.c...ScreenShot0.jpg
This is something knights shouldn't do. The oversized monsters are very hard to hit without shooting.
Edited by Povuholo, 06 January 2006 - 05:23 PM.



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