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Meogron Knights V 2_3


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#41
mobius420

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Question! I went through the esp for v 1.3 and set pretty much every spawn, except bosses like dragons and whatnot to about 8; i play with Adrenaline Oblivion and this seemed out of place. So if i install 1.4 right now, that will rewrite the leveled list and i'd have to do all that again, right?

I don't know if anyone else wishes this, but i really wish you'd release a version with about 8 times the spawns. I like to be overrun with enemies, fighting for my life XD

Please?

#42
Meogron

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I afraid you have to do it again.

8 times more enemies? Are you mad? You really like to fight with 4-8 ancient vampires or skeleton lords at the same time? Phew thats one hell of hard long battle. Or your hero is some kind of superhero that`s goes through them like nothing.
Would it not to be more easy just to raise difficulty to make battles more harder.
8 dragons? Well yeah I think that would be pretty hard. However 8 liches would be fun because they would probably ignore you and killing each other.

Doesn`t 8 times more spawns make computer more slow?

Edited by Meogron, 07 March 2010 - 03:18 PM.


#43
mobius420

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Nah like i said i left all the bosses alone, 1 dragon is enough o.o but i want all the bandits and marauders and undeads and random spiders and things to be multiple, just for fun. Honestly it wasn't that difficult, i can do it again.

#44
Maxorfive

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nice mod. i tell you your mod themed the game in the way that i first envisioned it before it came out. when the game came out it was a big disappointment. you changed that thank you.

#45
eXoduis

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8 times spawn would be great!

#46
Razorflame

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This mod require any other mods?

#47
Meogron

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No it doesn't require any other mods, but it requires SI and KOTN.

#48
guizica11

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Nice Mod!
Congratulations

#49
DavideDomingos

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i dont liked the dungeons , you trow dremora, animals and undead all in the same room , and thats not realistics.

Put only one type of enemy in each dungeon.

Also, in the ruin called the "forgotten ayled ruin" why there are skeleton halbardier in the botton of the dungeon , or why there are a crypt with a complete ayeleid style , the dungeons you put dont make sense.
You should change that.

Also this mod is conflicting with the textures for the effects on jewels , so the jewels from mezhhures dungeon have purple squares coming from them and even one jewel i found that was guarded by a fallen angel in your mod have purple squares coming from him

Even if its possible to finish KOTN with this mod you should never use the same esp , for security and personal choice reasons of the users using your mod.

After i uncheked the esp knight i there were still invisible enemys from your mod, so you shoud make the unninstalation of this mod easier.



#50
Meogron

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If you dont like it then dont play it. It is impossible to please everyone.

Dremora, animals and undeads are not in same room. If they would be then they would fight with each other. That mistake I would not make.
Having more different enemies in one dungeon makes things more fun. I guess you have not played old games or daggerfall where you could almost meet anything in same dungeon.
I have also played Ultima and Ultima Underworld 2. I tested the dungeons as much as I saw they were enough well seperated so they did not fight with each other. But I still dont understand which dungeon you refer Tower of Madness or Lost Halls of Ayleids?

Purple squares? Noone else has ever mention this so it must be some conflict with your mods. - My bad I forgot the texture I guess that other people already had it from somewhere else. I will upload the new version.

Invisible monsters? I dont believe this or maybe you uncheck the mod in wrong place.

Eventlually yes there will be 1.6 but dont expect that so soon. Maybe in summer unless someone reports another missing texture then it will be sooner.




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