In response to post #16523404. #16533369, #16619499, #16652299, #16655689, #16679799, #16680894, #16688924, #16710094, #16711659, #16733909, #16746554, #16752079, #16776359, #16777799, #16778509 are all replies on the same post.
Alenet,
Would you recommend I delete all far.nif files and run teslodgen? My current goal is to stabilize the game!
My game runs about 25-40 fps in the worldspace with tdt sdt 13 reporting a total texture memory between 1300-1800. The game is playable without much stutter. Its the crashes on loading new cells or opening doors I want to eliminate and I can't track it down. I've run every mod through tes4edit for dirty edits. Unfortunately, the game may hit a crash (tamriel worldspace, or WATERFRONT!) before the automatic 10min purger kicks in.
I use 4GB LAA patch
osr heap 5 or 6, tried 512, 768, 1024
"uGridToLoad=7
uInterior Cell Buffer=72
uExterior Cell Buffer=144
iPreloadSizeLimit=104857600" as you posted
OSR Only heap enabled
Streamline Only streamsave enabled
System: 4.5GHz, 8GB, game installed on SSD. GTX 570 (1280 dedicated Vram) Is 1300-1800 texturemem > 1280 the source of this problem???
I'm going to try reducing ugrids back to 5 and adjust the buffers accordingly. I really want to stabalize all this. I installed streamline as a result of this because i got tired of losing progress and i read the games quicksave is detrimental. Im at about 290 plugins after bashed patch + merge. I dont want to have to, but i'm starting to think of uninstalling the content to half in the belief that just too much is loading and the game engine is bursting at its seams. (11.2GB of wrye bash bain)
In summary, it seems like the triplines for loading another cell (door loading into/exiting worldpsace, or a worldspace grid border) may either cause "Oblivion has stopped responding" or sometimes doors like to load to a black screen of Oblivion using 2-3+GB and Oblivion.exe has gone braindead
The game is wonderful and enjoyable for the portion I can play, but a crash <30min is really hampering that.



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